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Would DS be more fair if the killer knows who has it up front?

UMCorian
UMCorian Member Posts: 531
edited November 2020 in Feedback and Suggestions

Almost everyone knows when you start up a match and an obsession is created, it means: "This one person can *probably* go stabby on me after first hook." But that's all it reveals.

DS increases your chances of being the obsession at the start of the game, but what if it said instead: "Once per game, you become the obsession." And you just put changing obsessions to a 5 second internal cooldown.

Meaning, if 3 people come into a match with DS, one starts as the Obsession. Then 5 seconds after loading, the obsession is changed to the 2nd person with it. Then 5 seconds later, the 3rd person becomes to obession... revealing to the killer who has it and who definitely does not.

This makes DS a bit more fair, since survivors who don't take it won't benefit from a smart killer trying to play around it, which has always been my biggest problem with it. At high rank, why bother even running it? A 5 second stun + a down cancelation is so devastating, they can't risk it. They're just gonna leave you on the ground if you go down quickly after your first hook anyway. You don't even actually need it just as long as one person is the obsession. Meanwhile, for those who take it, you can be like 99% sure they have it and choose whether to respect it or not.

Is this reasonable?

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