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Here is some Suggestions that I'd like to be implemented:

Micheal_Myers
Micheal_Myers Member Posts: 1,147
edited November 2020 in Feedback and Suggestions

Twitch Drops:

Twitch Drops like the one Pictured above (as a reference) allows for more ways to gift the community for watching your game on Twitch. I would love Twitch shirts to be available to all users who watch the game on Twitch and in return have Streamers gain an Exclusive Twitch Charm like so:

It would also allow for exclusive "Streamer Codes" like the Dwight Crow be a Watch Time thing instead of "Hope I'll get it" type of thing.


Viable Killer Perks:

Perks like this for killers allow for more space to move freely and plan new strategies that Veteran Players aren't used to. Teaking Old Killer Powers and Perks are also needed to make Killers more Viable in all Ranked play. Right now it only takes 1 Vet player and 3 Noobish Players to win the game against a noobish killer. It also takes 2 Vet players to beat a Vet Killer. So changes to perks, Powers, and Addons are needed for all killers that are in the Lower and Medium percentile to become more viable to all stages of play. (AKA Vault counter perks/Loop counter perks.)


Stealth needs to be stealth:

Stealth in this game was a unique aspect to these 4 killers. Now there is 2 Perks that can counter this ability.

-Spine Chill

-Premonition

These 2 perks counter these killer's stealth abilities 100% of the time. If you don't run either one of them you will be caught off guard but if you do run one of these you have a Radar of when to hide, while a MYERS tries to get out of TIER 1.


We need to make stealth actually be stealth instead of having a perk that counters this ability to these unique killers.


I wrote this at 1:17am so hopefully this made sense. Hope y'all like my suggestions.

Post edited by Rizzo on

Comments

  • MadLordJack
    MadLordJack Member Posts: 8,814

    OoO also counters stealth, just less effectively than before the Undetectable update.

    I like the concept of the perk and other perks that mess a little with movement speed. It really is a huge factor in looping, and even a single stack of PWYF can completely screw with a good survivor. However, the Devs have been understandably wary of playing with movement speed.