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The Legion| New mechanic, Addon reworks

NEW MECHANIC: "HIDDEN WOUND"

(It looks similar to the ghostface stalk meter on the hud)

  • After applying a Deep Wound with your Feral Frenzy to a survivor, he gets 30% of Hidden Wound meter
  • After hitting a Deep Wounded Survivor in Feral Frenzy he gets 20% of Hidden Wound meter.
  • For each second when the Deep Wound timer is going down a survivor gets 1% of Hidden Wound meter.
  • When Survivor is fully healed, he loses the Hidden Wound meter at the rate: 1% for 1 second
  • When you hit a Deep Wounded Survivor in Feral Frenzy, which is at the rate of 100% Hidden Wound he is instantly downed, and the Hidden Wound meter depletes entirely
  • When you down a survivor in any way, the Hidden Wound meter depletes entirely

This new mechanic will make The Legion able to punish survivors for not healing. He will get some lethality but it's counterable by healing and mending


POWER

FATIGUE

  • Fatigue after Feral Frenzy is now 3 seconds (before 4 seconds)
  • Tunnel Vision while in fatigue is significantly reduced



POWER GAUGE

  • Feral Frenzy power gauge now recover for 15 seconds (from 20 seconds)


HITTING A DEEP WOUNDED SURVIVOR WHILE IN FERAL FRENZY

  • Increases the "Hidden Wound" meter by 20%
  • Depletes your entire power gauge and ends your power immediately
  • Downs a Survivor if has 100% gauge meter of Hidden Wound
  • Plays the "Weapon Wiping" animation for 2 seconds (Like when The Legion came out) and after that you get into the fatigue state.


MISSING ATTACKS

  • Missing an attack while in Feral Frenzy ends your power immediately and depletes 25% of it. ( So if you missed an attack when you had 50% of your power, Feral Frenzy ends but you save 25%)


KILLER INSTINCT

  • the Killer Instinct Notification will scale up/down depending on how far the Survivors are.
  • Killer Instinct is now radius based (not terror radius based) so oblivious and undetectable status effects won't ignore it anymore. Killer Instinct radius is 32 meters


DEEP WOUND

  • Reduced the bleed-out timer to 20 seconds from 30 seconds.

Addons


Cooldown:
  • Reduces Feral Frenzy recovery time by 2/3 seconds(From 2/3.5 seconds)

Pins:
  • Hitting a Survivor highlighted by Killer Instinct while in Feral Frenzy applies the Blindness/Mangled/Mangled & -9% Generator Speed Status Effect for 60 seconds.
  • Hitting a Deep Wounded Survivor while in Feral Frenzy applies the Blindnees/Magnled/Mangled & -9 generator speed Status Effect for 90 seconds

I changed The Legion pin because there would be no way to counter the new mechanic.


Movement Speed:
  • Increases movement speed while in Feral Frenzy by 0.1/0.2/0.4 m/s


Duration:
  • Increases Feral Frenzy duration by 1/1.5/2.5 seconds
Julie's Mixtape:
  • Increases Killer Instinct Detection range while in Feral Frenzy by 12 meters


Joey's Mixtape:
  • Missing an attack in Feral Frenzy doesn't end your power anymore.

(You still lose 25% power gauge while missing an attack)


Hidden Wound:
  • Feral Frenzy attacks apply additional 3%/5% Hidden Wound Meter.


Fatigue:
  • Decreases Feral Frenzy fatigue duration by 0.5 seconds


Stab Wounds Study:
  • Survivors Deep Wounded by Feral Frenzy attack are affected by Oblivious Status Effect until Mended.
  • When Survivor cancels or finishes the Mending action he screams revealing his location to the killer for 5 seconds


Frank's Mixtape
  • The Legion can start Feral Frenzy when the gauge is charged above 25%

IRIDESCENT BUTTON
  • The Legion's Terror Radius affects the entire Map.
  • Killer Instinct Detection range affects the entire Map
  • Any Pallets you vault are immediately broken.


FUMING MIXTAPE


  • After vaulting a window or a pallet while in Feral Frenzy your power gauge stops draining for 2.5 seconds
  • While in Feral Frenzy Auras of Pallets and Windows within 12 meters are shown to you.

It's pretty similar to my last post, but I upgraded it a bit and I think that it's better now :)