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Please Look In to an ACTUAL Anti-Tunnel Mechanic
Solo queue is rough, right? Killer main or survivor main we’ve all been frustrated playing solo queue survivor at one point or another. You equipped perks that try to help others like prove thyself, borrowed, and/or leader and want to enjoy the game play. You don’t gen rush and you try to cleanse bones and heal teammates and play to the best of your ability all for not because the killer decides you’re the person they want out first. Even with DS, they’ll just eat it and down you again leaving you no chance to do gens or anything that would allow you to do de-rank. At four survivors left that’s not just poor gameplay, it’s bad strategy because a good team will just finish the gens while you tunnel that person and leave, but it still happens. There needs to be some kind of mechanic that prevents you from de-ranking when a killer decides they don’t care about anything else but ensuring you get nothing from that match. Survivors are at the grace of the killer when it comes to how long they have to earn blood points and work toward emblem quality, while the killer stays in the entire match no matter what (obviously that’s how it should be). I’m tired of looping the killer through three gens for my team and just getting tunneled off hook (especially nurses, they have been the most brutal when it comes to tunneling in my experience). I earn minimal blood points and just de-pip despite being the reason my teammates even had a chance to do gens.
Comments
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Tunnelling is actually one of the stronger decisions the killer can make, as removing a player ASAP is very beneficial.
I don't think it would be fair to introduce an anti-tunnel mechanic outside DS without weakening the survivor role when it comes to the equivalent, rushing the generators.
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All they can do is enable a limit between hooks. Then killers will switch to camping slugs.
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Here's my idea for it. https://forum.deadbydaylight.com/en/discussion/comment/1733719#Comment_1733719
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Just make DS a better anti tunnel perk since its not a good one to begin with so the only way to use it best is offensely.
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I'd really love to see them do something about tunneling because I am really tired of seeing my teammates get tunneled out of the game when I play survivor. I swear as time goes on I see more killers just tunneling someone down off hook. Especially when there's no obsession. And as someone who tries to play for 12 hooks as killer, it really sucks to see people play like this.
It also really sucks having to bring two insurance policy perks every game as survivor if you don't want tunneling to happen as it really stifles build diversity when everybody has to (or at least should be) running DS/BT to deter the killer from playing like a scumbag. I'd advocate for DS/BT being base kit but it would massacre the balance of the game in regards to SWF.
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if the killer wants you dead they should be able to do that.
we have anti tunnel perks use them, however obviously they only hault or hinder tunneling they by no means stop it which is by design. If the devs wanted tunneling to not be a thing they would have addressed it ages ago.
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Breakdown is a anti tunneling perk also.
Was thinking about having some kind of survivor perk or ability that acted like a 3 or 4 second invisibility cloak once saved to enable them to escape.
Tunneling is partly the fault of the survivor for unhooking safely.
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After reading the comments I realize that the killer has to make decisions based on how the game is going, that's not the issue. I don't mind being their way to victory at one gen left and they slug me off hook. I'm talking about the lack of recognition emblem wise for running a killer through gens. There should be some kind of objective point trigger and/or progression toward emblem achievement for light bringer if you are distracting the killer while gens are being completed. I don't have an issue with being a way for the killer to win, but I would at least like recognition from the game by not de-piping if I'm the only reason my teammates are able to complete gens uninterrupted.
If a killer is camping a hook with a certain amount of gens left it truly should be like pyramid head's cages, and have the hooked survivor brought elsewhere. The game already deters camping hooks by subtracting emblem achievement progress when a killer is in a certain proximity of a hook. It's obvious the devs discourage this especially at 4-5 gens left, when the killer should really be deterring people from gens rather than just sitting at the hook. Altruism is the survivor's greatest weakness and I believe the killer should play to this but BT nor DS effectively prevent tunneling. If the killer wants you, they'll get you because at the end of the day you can DS and endurance block them as much as you'd like, it doesn't prevent them from committing to you and deciding they couldn't care less about gen progression.
Like I said, my main issue is DS not actually being an anti-tunnel perk, if another survivor has been hooked it should deactivate right then and there, but if the killer just is laser focused with multiple gens left to protect, there's needs to be something that punishes them for playing poorly. Survivors have multiple things that punish them for poor decision making including sound notifications for missed skill checks, being downed for making the wrong move, and punishments for playing well just like being tunneled by a killer for being a good looper and they just keep hitting you on the hook like a child. Killers need something like the hook being relocated if they are just dead set on hitting you on hook and making the game miserable by refusing to participate in normal gameplay and just punishing you for playing well. I play both killer and survivor, and there's never an excuse to get laser-focused on a target, especially a good one. De-ranking after running the killer for multiple gens is just debilitating as a survivor, and there needs to be more incentive for those who can't earn blood points or even rank up because the killer decided to just bloodlust 3 you into oblivion.
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Anti-Tunnel:
- Safe unhooks!
- Borrowed Time
- Decisive Strike
Survivors are not at the grace of the killer for their time in the match, as they can learn to hide/avoid the killer and loop to increase their time in the match. The biggest issue with most tunneling accusations is that the fault of the matter starts with the survivors and the killer is just going about it in a strategic way.
I have been playing survivor and killer. I do not even have DS and nearly each time I have been tunneled off hook was because my team unhooked me shortly after being hooked, providing no time for the killer to get far away... without BT. Sure I have met some heavy campers, but those aren't that extremely common and is why I run Kindred.
Killers will respond to unhooks if they haven't found anyone yet, people should be ready for that... they know that 2 people are at that hook, your team mate should be the one presenting themselves to the killer in those cases or body block for you, have given you BT to be able to take the hit and run off with a sprint burst, etc. The amount of times I get accused of tunneling, while frankly the first and only person I see is the one that came off hook, injured and beautifully presented to me on a silver platter without the protection of BT or a teammate. Killing someone quick is beneficial to the killers, they know the perks are in play often and usually will play around them.
Whether or not you are in a SWF, even as solos it is important for survivors to have each others back. Frankly the game should teach people what safe unhooks are, because unhooking someone without BT in the face of a killer is just farming them and sacrificing them to the killers mercy. The killer shouldn't have mercy on you... they are the killer. In the end survivors are supposed to simply make enough time to do the gens, open the gates and escape.
I get your frustration, but most of the tunneling that happens from my point of view both as a solo survivor (with kindred) and a killer... it starts with the survivors not respecting the killer and unhooking in unsafe situations without BT.
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Many killers tunnel because not everyone has all the slowdown perks, and yet, survivors bring multiple toolboxes, run perks to help them speed up gens, or are punching down (Red rank vs yellow/green) and Killers want to accomplish things to.
If the survivors all split up, then the killer is going to lose 2-3 gens during the chase and after the hook, lose 2 more before the hook is rescued while hunting for the other survivors, and end the game with no kills, 1-2 hooks if they're lucky, and a whole lot of bitterness.
Especially while survivors are being as toxic as they have been lately.
Fix match making, fix the feeling of being helpless before you've unlocked EVERY Meta perk, and there'd be a lot less tunneling imho.
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Remember: the majority of people don't play scummy because they want to ruin everyone's day (although there are a few of those people). They play scummy because that's what the game encourages, and there aren't really any other viable routes towards victory. If you want to get rid of tunneling, give killers something else that they can do to put more pressure on the survivors.
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Just don't get downed :)
But seriously, if you are getting tunneled to death go ahead and use pallets more freely if you must. Do whatever you can to make sure everyone else escapes without the fear of wasting pallets.
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Dont you think killers deserve the agency to kill whoever they want without fear of losing the match? If they made an anti-tunnel mechanic, of course the killer should have more freedom to more easily search and reach for other survivors.
That would make for an infinitely better and more enjoyable game experience. Of course killers that tunnel do not give a damn about game experience, so that's why the mechanic is needed.
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