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My big problem with Ormond's new graphics (not about the breakable walls)

For someone who's disliked the appearance of Ormond for a while, I was really excited to see the outdoor part of ormond after seeing the concept art of indoors. Unfortunately I still think it has the exact same issue as the first, its very strong light blue tint and the lack of horror elements.

I'll bring the original concept and for comparison of what could have been

Original Concept:

Reworked Ormond:

The saddest thing is the amount of potential concept ormond had with DBD's new graphics... The giant floodlights shining down on the cold snowy floor, the neon signs

Originally the devs never focused on trying to add horror elements through lighting and map design however when they added it into the new maps, Badham being the best example. It added a whole new sense of style to the specific map and horror to the game that was never there.

The light tint also I really don't see any appeal to it at all. So sure Ormond's textures don't look terrible anymore and I hope the framerate issue was also solved, missed opportunity to give it an actual rework in my opinion

Comments

  • ABannedCat
    ABannedCat Member Posts: 2,529
    edited November 2020

    "I hope the framerate issue was also solved,"

    You must have missed the past reworks that tanked 20fps across the entire board. Ormond was also one of the laggiest maps prior to the rework.

    Based on Behaviour past record of horrible optimisation, the new Ormond will run at legit 5 fps on console.