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Breakable Walls Thoughts

Withered8
Withered8 Member Posts: 1,241
edited November 2020 in Feedback and Suggestions

So despite everyone hating on them, I'm actually a huge fan of the way they've been implemented on azarovs and ormand.

On ormand, none of them create god loops as such, and there's really only one wall which i would reccomend breaking early on. The rest are pretty much choice for the killer and its up to you if and when you want to do it, which is what i think breakable walls should mostly be like.

As for Azarovs, they really aren't that bad at all. None on wreckers, only one on bloodlodge and the garage (idk what it's called), and although i havnt seen the other two maps i doubt they would be that bad at all.

If the rest of the maps' walls are implemented like this, I would be more than happy, especially considering i've only really had problems with the coal tower ones.

Thoughts?

Post edited by Gay Myers (Luzi) on

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