We have temporarily disabled Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list

Huntress Shadow Nerf is a joke and Devs should be ashamed

Yes, the old hatchet hitbox was a little silly. But instead of slightly shrinking it, they made it a tall, narrow as hell rectangle. Hatchets now get eaten by debris yet miss survivors right in front of her.
And not only did this change never get tested in a PTB, they didn't have the guts to put it in the patch notes. BHVR made a lot of Huntress mains furious yesterday and I hope they revert the changes. Wait for a PTB to try to make a change this big.

Comments

  • shyguyy
    shyguyy Member Posts: 298
    edited September 2018

    So the thing that would look like a tall, narrow as hell rectangle while it was flying at you is now a tall, narrow as hell rectangle while it is flying at you? :thinking:

  • Maximus7
    Maximus7 Member Posts: 441

    Yes, because when coming up with fair and balanced hitboxes, you always make it so it's exactly how the object looks. Because they totally did that in fighting games, shooters, and DBD.
    Give an actual argument instead of some sarcastic bullshit next time.

  • xxaggieboyxx
    xxaggieboyxx Member Posts: 498

    @shyguyy said:
    So the thing that would look like a tall, narrow as hell rectangle while it was flying at you is now a tall, narrow as hell rectangle while it is flying at you? :thinking:

    first game i played with her since the change a hatchet went through a claudettes face and another one went through peoples arms... make it bigger or change survivor hitboxes to have their own individual ones so a hatchet doesnt go through the bigger people. even then it still goes through claudette

  • myers_obsession
    myers_obsession Member Posts: 552

    same here! It went right through her head... thats a joke... poor huntress

  • mcNuggets
    mcNuggets Member Posts: 767

    So thats the issue with huntress I had today.

  • shyguyy
    shyguyy Member Posts: 298

    @Maximus7 said:
    Yes, because when coming up with fair and balanced hitboxes, you always make it so it's exactly how the object looks. Because they totally did that in fighting games, shooters, and DBD.
    Give an actual argument instead of some sarcastic bullshit next time.

    Uhh...what? I'd like to think that accurate hit boxes are important in all games.

  • shyguyy
    shyguyy Member Posts: 298

    And before you even comment yes, even survivor hit boxes!

  • myers_obsession
    myers_obsession Member Posts: 552

    Yes... and again I hitted her. -.- I stop playing her until it is fixed. It's dead by daylight not a first person shooter.

    https://clips.twitch.tv/WiseGracefulWebSMOrc (test account)

  • Maximus7
    Maximus7 Member Posts: 441

    https://clips.twitch.tv/AggressiveMuddyVelociraptorCoolStoryBro

    Need any more ######### idea how bad this is? @not_Queen please bring this up to the devs stat.

  • RSB
    RSB Member Posts: 2,258

    They could just switch her hatchets with plates and everything will be alright.

  • powerbats
    powerbats Member Posts: 7,068

    Well now Huntresses know how survivors felt when a hatch that was high and wide right still hit you in the left arm.It does need to be fixed so it's balanced all around finally.

  • Maximus7
    Maximus7 Member Posts: 441

    Did survivors ever have something as bs as this: https://gfycat.com/SphericalYearlyHeron

    Answer: no, they did not