Saw Inverted Bear Trap
I would like that developers change something about Saw Inverted Bear Trap. Here are some ideas.
1) All timers (those allready put on head and futures) change to active if at least 1 generator was completed repair.
2) All timers change to active when doors open (presents and futures).
3) Survivors CAN'T scape if they have a inverted bear trap in their head, dont matter if all generators were already fixed when The Pig put the trap. Otherwise if survivors fix all generators they basicly already won, Pig have no more (or very very few) chance of killing them. And inverted bear trap became useless (and that sucks, plus it didnt work like that in the movie, they cant scape the room with the bear trap in their heads).
I fell that The Pig is in disadvantage, because traps take 2 whole mins to explode and timers dont active if there are no more generators to fix, and survivors can scape through doors with a inverted bear trap in their head that is not active. So if u manage to put a trap when they are open the doors is useless.
Thks and i hope, developers read this and do something about it.