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Diversion Needs a Buff

Ok so I know the only reason the devs haven’t buffed this is because they’re afraid SWF would abuse it, but here’s the thing; 4 man SWF can and will abuse other things anyway. T-bagging, flashlight clicking, and fast locker vaulting are already things they do, so why bring a perk’s usability down just because of that? It’s not like making this perk better would make that worse, it’d just be a different way of doing it. Plus I know 4 man SWF would rather bring better perks.

Ok, rant over. So the buffs I propose (it wouldn’t be all of these things, just one or two) is either have the stone just be a cool down perk (only use once every 45 sec), have the range of the killer hearing it be larger/unlimited, or have the timer spent in the terror radius be lower (say 20 sec).

There are some things that just should be part of the perk by default. 1. You should be able to use the perk while crouch walking (could be used to fake a vault easier) 2. Have a more accurate alert on the killer side; make it look like an actual window vault or gen explosion (better yet have the stone alert change depending on what it’s thrown by) and 3. Indicate better where the alert will be (maybe with a marker).

Well there you guys go, I hope some of these changes happen because it’d be a real shame if they didn’t.

Comments

  • xxaggieboyxx
    xxaggieboyxx Member Posts: 498

    it would be a real shame if no one used this perk except for the adept achievement

  • Luigifan64
    Luigifan64 Member Posts: 1,124

    it would be a real shame if no one used this perk except for the adept achievement

    Yeah it would be, and as long as it doesn’t stun the killer, there is no reason why this perk should be gimped because of SWF. SWF will be toxic no matter what, and this perk is BEGGING to be better. Hell, it’s a perk idea I suggested and have wanted for a long ass time and to see it be this unfun and useless is just saddening.