Why can you still dodge Trapper's traps with dead hard?
It's ridiculous that you still can dodge a Trapper trap with dead hard in 2020. Removing that ability will be a pretty good buff to Trapper.
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No need to. It is one time use in chase and if used in a loop, just go in the other side so they dh into you instead.
All the trapper needs right now is just starting with 2 traps as default instead of just 1.
If you meant trapped basement and someone dh through a doorway, well, tough luck.
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It's a big issue, that "one time use" in a chase can extend the chase to 30 seconds or more and can cause the killer to lose the game. And what if it's a god pallet? What you are saying is like "let the devs continue being lazy".
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Why are you guys still crying about everything?
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Because Dead Hard gets rid of your hitbox and the traps are reliant on you having a hitbox.
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I wonder how Freddy's snares work, because I think they slow you down even when you Dead Hard over them, maybe it's based on your model? I really have no idea.
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Because Trapper's power is very old an is in dire need of some updates. Fun fact : you are completelly immune to his traps for several seconds after wiggling off his shoulder.
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That's because back in the old good days of 2016 and early 2017, some people were enslaving a single survivor, trapping all entrances to a room or even standing next to a trap and letting a survivor to wiggle off straight into a trap, just to be grabbed out of it and repeat the process.
It was mostly used to punish survivors who abused infinites, because devs thought "It takes so much skill to pull off anything resembling an infinite.", also commonly known as holding shift+W and pressing space bar every 15 seconds. (2016/2017).
If you are complaining about DH going through a trap and prolonging the chase, the same thing can be said about DH prolonging a chase against any other killer when they use it to gain a distance. That's what this perk does.
Instead of trapping an obvious spot, trap sides of the loop instead... There isn't really a problem with that.
As I said, if survivor used it mid loop, it was your problem of not anticipating it by switching the direction or trapping sides of it. If “hurr durr 3 trap basement shack", tough luck, only dh can allow survivors to escape that setup.
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They'll rework dead hard soon and hopefully this will not be a thing anymore
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I dunno, for the same reason we cannot simply step or jump over them.
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Wow man you’re one to talk it’s seems you always defend every thread talking bad about killers but start whole arguments with any one who has a opinion of a killer or killer perk needing a buff. From through your discussion history you seem to be the only that cry’s about everything.
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it is because the puddle is much bigger than the bear trap, dead hard only barely has enough i-frames to make it passed the bear trap
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Yea, that's probably the case.
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It also might have to do with the underlying mechanics involved in detecting someone on top of a trap.
INDIE DEV TIME
So, there are multiple ways to make a trap work. The two most common we could look at in relation to DBD is Collision based, and Sensor based. Both are fairly self explanatory, but like a kid that knows the subject in Elementary school, I'm going to be the teacher turned preacher anyways!
Collision based makes the trap go off when the hitbox/hurtbox/bounding box of the Survivor touches the trap. They are tapping against each other. Ramming into one another. They are... colliding. I stretched that joke there a bit. Anyways, when the Survivors hitbox hits the Collision trap, the trap says "STOP RIGHT THERE CRIMINAL SCUM". Wait, no. It doesn't. It actually runs through a script that looks at the flags the Survivor has in order to determine "Is this the CRIMINAL SCUM I am looking for?" Depending on how DBD handles those flags, one of them might be "CRIMINAL SCUM". Or, it just might be a flag that tells the game entity (lowercase E) that the Survivor is currently not flagged for being able to take physical hits. If the trap is specifically looking for that flag, it will not see "CRIMINAL SCUM" and will not proceed to stop them.
Sensor based makes the trap go "I'VE GOT YOU IN MY SIGHTS". Instead of a bibbity-bump, it's looking for the Survivors by... looking. Or, more accurately, detecting any player entity that travels into its sensor cone/range. This kind of function does NOT require the Survivor to be "physical" and will simply look for the entity overall in order to make a determination if they are within the trap or not. Furthermore, those flags we spoke of earlier? It might not be looking for that flag at all. Therefor, even if the Survivor is in the middle of an i-frame, the trap goes "WHOA THERE" and slaps them with its hot and spicy payload of pain. To be FAIR about it, Dream Snares are not a physical attack, more like a momentary debuff. They aren't reliant on the physical nature of the Survivor. Also, it's worth bringing up that Sensors can also have a Line of Sight check via Hitscan to determine if you dropped a pallet on top of it before going over. The sensor still knows you are there, but the Hitscan says "Ya, they there, but they blocked" and won't inject dreamy hotsauce into the Survivor.
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Wouldn't basement trapping be way to powerful without the ability to dead hard through it? Basement trapping can greatly shift the balance of power if the survivors fall for it. And sure enough they do.
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Surely in order to dead hard over a trap you first have to know it's there, then time it just right. Unless you can show me footage where you can pull it off better than chance I don't see a problem
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Nah dude, my question was why you STILL can dodge a bear trap with dead hard. Not how you are able to dodge it. It's an old mechanic that shouldn't be in the game anymore.
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Pfft--
Funny, but not helpful to the conversation - just saying no says a lot about a person as well. :s
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I mean you can dodge every other killer ability with Dead Hard? Why should trapper be a special exemption?
And how would DH be written afterwards? "Activate while running to dash forward and become invulnerable to everything except for Trapper Traps and Dedicated Servers"?
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Invulnerable to Basic Attacks would work. Gives some counterplay for most Killers.
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The counterplay is to bait it.
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Yeah you could still do that.
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One time use, place them better problem solved.
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If you want a trapoer buff just let his traps be destroyed when survivor's disarm them and instead of him needing to pick them up they go back to his inventory and he have a limit of like 5 or however many spawn on the map by default. EDIT : Maybe have then recharge having them immediately can make basement trapped potentially unbearable if he instantly has like 5+ traps ready but idk
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