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Potential Idea for Changing Object of Obsession

Demicaster
Demicaster Member Posts: 9
edited November 2020 in Feedback and Suggestions

Ok so this was kind of a random thing that I thought about for a bit and developed an Idea over time.

Object of Obsession:

-Survivor is locked permanently as obsession canceling any changes of obsession (via Decisive or Nemesis) Until Survivor is sacrificed.

-If multiple survivors take this perk multiple all players will be marked as obsession making it possible to have multiple.

-(This one I thought to keep some original semblance of OoO there) If survivor with OoO is alive during final gen completion all survivors scream giving a noise notification while killer and any lit totems are revealed to all survivors for 3-5-7 seconds)

I feel like this would be an interesting way of balancing the perk as it would give reason as to keeping obsession from switching around for those who like to play stealthy or even to potentially lessen the effects of others like save the best for last if multiple take it reducing viability though it can be a double edged sword with play with your food. The revealing would be an interesting change to the end of the game as it would help counter stronger perks for killer such as Noed or rancor (as all survivors would scream blocking vision for a second). Now i'm sure there is some glaring issues with this but I think it would be an interesting rework of the perk to spice up this perk keeping it viable and making it actually fun.

Comments

  • CaulDrohn
    CaulDrohn Member Posts: 1,596

    So many questions here:

    What's the problem with obsession switching? It does not change anything for survivors. It has no impact at all if the killer does not bring a dedicated build for that. And this dedicated builds for obsession switching are far from OP, more like meme builds. Why do you think it's necessary or waranted to change OoO so it hard counters any obsession switch builds?

    Whats the point of having multiple obsessions? It does again not change anything for survivors. It has no impact when the killer has no obsession perks. If the killer plays Remember Me, or PWYF, it gets easier, sure. With rancor it's mixed, you could Mori more, but the survs would see you as well with every gen. And STBFL or Dying Light would be hard-countered again.

    And then, at the end the killer get's some useless locations, while the survivor get killer aura AND totem auras! For real? Killers get one tiny buff in end game and hard counters to many of his perks. Survivor-side is not impacted negatively at-all, and they get Dark-Sense+Detectives Hunch for free when all gens are done.

    Your idea does not tackle the core issue of the perk at all, OoO being abused in SWF to relay anything the OoO sees instantly to the others via comms, together with multiple Objects at a time. It just makes the game harder for killers using obsession perks, without any tradeoffs for the survivors using it. Please enlighten me how THIS should be more fun for survivors and killers, the whole idea is AWFUL!

    You know what would spice the perk up?

    • First of all, auras of killer and survivor are only shown when BOTH look in the direction of each other, not just the survivor. This would give the killer a way to hide from being seen when he does not want to (e.g. setting traps with Trapper), lessen the impact of realying info via comms.
    • Only the current obsession can see the killers aura. Every other additional OoO player does not get it, they may keep their budget spine chill though. This way, multiman OoO is not possible to the team, and the killer has a means to counterplay the OoO by triggering an obsession switch (via DS or a perk).
    • The user playing OoO can take FTP with them to reactivate its aura in case they lost it due to an obsession switch

    Boom, THIS would be a fun change, because both sides can decide when the aura may be shown and have a way to disable / reenable the perk!

  • AChaoticKiller
    AChaoticKiller Member Posts: 3,104
    edited November 2020

    the problem is the info OoO gives, NOTHING else matters when discussing how broken this perk is. having the obsession locked does nothing. Also is it just me or did i misunderstand but it feels like this perk does nothing and if its for totems than it's trash since detectives hunch is way better.

    If this perks affect is to stop obsession switching and to find totems AFTER the gens are done im sorry but that is just bad and not worth running. While i want a better OoO that isn't exploitable making it a garbage perk isn't the way.

    I actually have an idea for this perk that sticks to what it is but makes it more dangerous to use in exchange for counterplay.


    OoO: when you look in the direction of the killer you see their aura if they are outside of 24 meters and are within 48 meters for 3/4/5 seconds. OoO has a cooldown of 10 seconds, during the cooldown the killer can see your aura outside of 24 meters. If you are not the obsession OoO has a cooldown of 30/25/20 seconds. OoO does not activate if the killer is undetectable.

    OoO becomes disabled if you are on a hook or in the dying state.

  • Demicaster
    Demicaster Member Posts: 9
    edited November 2020

    I feel as if maybe my point didn't come across. Its not that there is a problem with killer switching its more just something different that we don't currently have. We don't need 5 perks copying each other and I think the whole seeing each others aura is a cool concept but in practice it just is to strong either way. Even if they did both have to look at each other its completely random and is still going to mainly benefit survivor not really fixing the issue cause killers likely wont mean to look at that survivor. Maybe the suggestions were a little weird but I just think we have to many similar perks and locking obsession seems really unique to me and has its potential upsides.


    Edit: one thing I skipped over. The end game reveal i feel like wouldn't be to big as it would reveal all survivors as well giving everyone's locations away at the same time maybe just make it an aura for the same time too. Though on that note, you said that you think the rest of the perk seemed pointless making the end seem kind of understandable as just like adrenaline is s/a tier survivor perk but is completely dependent on making it that far and if the OoO player gets killed reveals don't happen.

    I get the totem thing is a little weird but the reason i included that was because I think every major element after gen should get revealed aka both every remaining survivor and The killer with his potential strong points. (also don't think it would make since to put a range on these). Maybe the suggestion is bad but it just seemed different to me. Once again i feel locking obsession does have some benefits not extremely great but some. and the multiple obsessions is actually a way to more devalue the perk and make it to where it can have adverse affects making it to where multiple people would reconsider running it. Maybe its a bad idea maybe it would be better if it was just a survivor version of Whispers (i.e. if they is within 40-45-50 meters it lights up). On your idea i feel like it wouldn't nerf it enough to actually matter. Its still a lot of free info to get and that would still be a issues imo.

  • AChaoticKiller
    AChaoticKiller Member Posts: 3,104

    Ooo is meant to give a lot of information that's what the perk is designed to do I think it should be reworked to do just that but not in the way current OoO does it, what it fails at is the way it is restricted. current OoO is OP because of it being constantly active no matter what your doing and its range covers over half the map. my idea makes it unreliable at having constant info because it has a 10 second delay at which that info is available as well as having a 24 to 48 meter range whereas the killer gets double the info because they see you during the cooldown and isn't restricted by being out of 48 meters. It also disables the perk when the user is hooked or downed which makes going after the OoO better because you don't have to worry about them giving info as they are hooked/downed. Like this is way harsher than current OoO with the only thing going for it being your aura not being revealed within 24 meters.

    like with respect you can't say that this rework idea barely nerfs OoO, it gives it a TON of restrictions and a better downside when using it because you can't react to what the killer does if the killer see's you. As for obsession switching i don't think it is good enough or relevant because only DS and like 2 other survivor perks and like 3 killer perks switch obsessions and there is no benefit to not having the obsession get switched, it will only be considered for the killer perks and those perks are not used commonly which makes your rework bad if we consider how useful the effect is.

    I do like how you are trying to be original tho, but with this perk you don't have to be since no other perk is like this one. All you have to do is provide a better balance idea for this perk which is what i did. sure you can say premonition is just a worse version of this but that is because premonition is supposed to be safe to use and OoO wants to put you at risk for using it, i brought a risk for using it with my idea.

    lastly can you be a bit more clear with how your idea will work by making it a perk description, its kinda hard to follow its effects with a explanation. that will make evaluating your idea easier because the way it's set up we have to assume what it does and it also might make you realize what you can change to make it better.

  • CaulDrohn
    CaulDrohn Member Posts: 1,596

    "Once again i feel locking obsession does have some benefits not extremely great but some"

    I fail to see any benefit from it. Preventing the obsession from being switched with a single perk on it's own has no benefit / impact for the survivors, it just screws the killer in case he has a switch obsession build. How does this change anything for the survivors or make it more fun? Just having a unique / genuine effect is not enough, there should be a purpose / reason for the effect. If the switch of an obsession would be a highly dangerous situation for the then affected survivor, then such a block might be okayish. But that's just not the case, except for rancor when all gens were done.

    "and the multiple obsessions is actually a way to more devalue the perk"

    Nothing you provided so far does devalue multi-man OoO in the slightest, it strengthens it, if any. Multiple obsessions is bad for STBFL, DL, Nemesis, Rancor (apart from the exposed effect) and even Remember me (yes you get stacks faster, but obsessions are not slowed down!). Perks benefitting from it would be PWYF, Dead Mans Switch, Furtive Chase.

    "On your idea i feel like it wouldn't nerf it enough to actually matter. Its still a lot of free info to get and that would still be a issues imo."

    If the killer has the control when he can be seen and when not (by looking in another direction), he can use the perk to his advantage and mind game the survivor. It's really not that much free info anymore.

    Edit:

    NOW I understand it, you want to remove the aura all together and give it your proclaimed effect instead! Ok, then the perk wouldn't be as cancerous as before, thats for sure. But my remarks remain, the switch-block alone without additional effects does not really change anything. Multiple obsession sounds wrong for me (it's against the very definition of an obsession), but at least it would shift some perk powers. But if the killer does not bring any obsession perks, it again serves no purpose.