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Idea for better hatch

Four Hatch Totems Idea (Standardized Locations i.e. four corners of map)

Totems can be purged based on gen progression/number of people sacrificed

If # of gens < # of survivors then a totem can be cleansed

If # of gens = survivors then cleanse is available but mori available against previously hooked survivors

-Remove Mori offerings :)

Remove Mori Capability after next sacrifice unless another early totem is cleansed

If # of gens > # of survivors give noise notification and entity block the totem for 15 seconds

When all four totems are cleansed hatch is spawned center of the map (consistent location)

Mori ability would now be active for previously hooked survivor

The hatch is entity blocked for killer for initial 30 seconds

When Hatch Totems < Survivors one of the totems gets rebuilt by entity over 60 seconds until totems = survivors



I know this will most likely not get any traction but just wanted to put up an idea for how I feel the hatch system should feel. Right now it just has too much RNG and often rewards poor gameplay. I also feel that the current hatch system has no meaning during the majority of the match so it would be nice to provide more secondary objectives and playstyles for survivors. I'm open to critiques and am interested in any holes in my current design which I would love to patch up.