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How does everyone feel about this system?
I've created a small system that would bring a bit of variety but not change the meta and force people to use other characters. However certain characters are slightly better at certain things. It needs a few tweaks (maybe making it so there's not a 3% difference) and EVERYTHING will be balanced out. So if you have higher movement you have worse stealth. Better healing then you may be slightly worse at doing gens. Just small changes that shouldn't be significant enough to make or break a character and make people single out a specific character. Also 100% would be what every survivor in the game currently have. Give me any suggestions and I'll happily look over them! I'll be making one of each survivor soon so you can kinda get a feel for what it may be like if its implemented! Have a good day!!
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103% survivors with the right perks could become faster than killers without exhaustioncouldnt they. like off the top of my head hope is 7% so after egc you are the same speed as 110 killers even without sprint burst lithe or bl. Bloodpact is also 110 and after the egc if the obsession gets healed you are now 117% faster than all killers. You could say breakout aswlel but you are already faster than a killer carrying someone but still theoretically you could go at 124% speed and also have bl, lithe, sprintburst or dh.
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So any character with 103% Movement speed and High Acrobatics would be played.
3% for gens is negliable while for running and vaulting it's big.
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