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Eliminate the "wind noise" that survivors hear when "Spirit" uses YAMAOKA HAUNTING

Title.

Why? It takes away a lot of potential in this new killer, because if Spirit uses "mindgames" the survivor knows if he is quiet or using power, this must be corrected.

EDIT: In the PTB this was not an alert, because in the PTB when you used power and you caught a survivor in a generator the survivors were not alerted by the "wind" noise, now it is officially impossible to catch a survivor repairing because it is alerted by noise.

Comments

  • SovererignKing
    SovererignKing Member Posts: 1,273
    They should just go back to the light moaning she had when close. 
  • yeet
    yeet Member Posts: 1,832

    wouldn't want anything to be actually difficult for survivors to counter yeah?

  • blue4zion
    blue4zion Member Posts: 2,773

    I'd say keep it, quiet it down a bit, and make it not directional.

  • Oblitiry
    Oblitiry Member Posts: 487
    YEAH! While we're at it lets make the trappers bear traps invisible and no noise when pig uses her lunge attack. Stupid survivors shouldn't be allowed to even attempt to counter play killer abilities! Nope no sir not in my balanced game.

    What else should we change?  Ah make huntress completely silent when winding up a hatchet and make wraith 100% invisible! He should also be allowed to attack survivors while he's invisible. 

    I'm aware of how obnoxious my post sounds. But seriously asking to take away the main counter to her power without offering an alternative is a bit ridiculous.
  • Orion
    Orion Member Posts: 21,675

    @Oblitiry said:
    YEAH! While we're at it lets make the trappers bear traps invisible and no noise when pig uses her lunge attack. Stupid survivors shouldn't be allowed to even attempt to counter play killer abilities! Nope no sir not in my balanced game.

    What else should we change?  Ah make huntress completely silent when winding up a hatchet and make wraith 100% invisible! He should also be allowed to attack survivors while he's invisible. 

    I'm aware of how obnoxious my post sounds. But seriously asking to take away the main counter to her power without offering an alternative is a bit ridiculous.

    The point of the Spirit is that she can mindgame Survivors with her ability. How do you mindgame when they know exactly when you're using your power and where you are going to be, especially given the fact that she moves slowly?

  • Oblitiry
    Oblitiry Member Posts: 487
    edited September 2018
    Orion said:

    @Oblitiry said:
    YEAH! While we're at it lets make the trappers bear traps invisible and no noise when pig uses her lunge attack. Stupid survivors shouldn't be allowed to even attempt to counter play killer abilities! Nope no sir not in my balanced game.

    What else should we change?  Ah make huntress completely silent when winding up a hatchet and make wraith 100% invisible! He should also be allowed to attack survivors while he's invisible. 

    I'm aware of how obnoxious my post sounds. But seriously asking to take away the main counter to her power without offering an alternative is a bit ridiculous.

    The point of the Spirit is that she can mindgame Survivors with her ability. How do you mindgame when they know exactly when you're using your power and where you are going to be, especially given the fact that she moves slowly?

    Yes, she can mindgame however this goes both ways with the survivor also being allowed to mind game back. The moment you use her power you've committed to it. Not using it wisely like directly infront of a survivor when they can clearly see you doing it. And then getting outplayed is the killers own fault. Winning the mind game comes down to the players skill level and own thought process along with luck sometimes.

    Know exactly where you're going to be? No. They can get a general idea of where she is and how close she is that's for sure. 

    You're going to have to clarify what you mean by how slow she is. Do you mean during her power use or base movement speed? Sure she's not a 115% base movement speed however, the momentum she gets coming out of her haunting more than makes up for that in my opinion.
  • DarkWo1f997
    DarkWo1f997 Member Posts: 1,532
    Well no they need to have something similar to the doctor in that there will be fake whoosh noises and force the survivor to guess if she’s actually coming for them, or if it’s just wind. 
  • izknowles
    izknowles Member Posts: 2

    I couldn't agree more.

  • Th3Nightmare
    Th3Nightmare Member Posts: 1,266
    edited September 2018

    @Orion said:

    @Oblitiry said:
    YEAH! While we're at it lets make the trappers bear traps invisible and no noise when pig uses her lunge attack. Stupid survivors shouldn't be allowed to even attempt to counter play killer abilities! Nope no sir not in my balanced game.

    What else should we change?  Ah make huntress completely silent when winding up a hatchet and make wraith 100% invisible! He should also be allowed to attack survivors while he's invisible. 

    I'm aware of how obnoxious my post sounds. But seriously asking to take away the main counter to her power without offering an alternative is a bit ridiculous.

    The point of the Spirit is that she can mindgame Survivors with her ability. How do you mindgame when they know exactly when you're using your power and where you are going to be, especially given the fact that she moves slowly?

    Remember the message of Janick (dev) I think he said it was a bug but I'm wrong .. should they fix it in the next patch?

    EDIT: He said too:

    It's going to be mid-chapter yes.

    I don't have all the list of fixes in front of me but the Blood appearing while charging and a shorter cooldown for her Power is also planned. I know I just teasing sorry about that but more details will be coming soon, please hold on...Thanks!

    Then it seems that within 24 meters of it we will not hear the sound of wind, also have raised add blood and a shorter CD.

  • xxaggieboyxx
    xxaggieboyxx Member Posts: 498
    blue4zion said:

    I'd say keep it, quiet it down a bit, and make it not directional.

    I'd say keep it directional make it quieter not have as large of a radius. That way it can be countered but it isn't as easy nor is it impossible 

    at its current state a gen grab is impossible unless they are committed to finishing it or they have no sound