This game is such a grind
How often do you spend days leveling something up? We need to remove fodder items like the brown toolbox. I also think perk tiers are dumb, and with the addition of useless perks like coup de grace, we really need it. I also think we need infinite double blood points, events would be on top of that. Survivor also give little bp for your time. Not to mention the rift. Please we need more bp.
Comments
-
I think the biggest problem is getting all the perks on even one character because of the increasing number of perks and characters. The perk system was well designed for when there were less killers but it doesn't work too well these days. I'm fine with perk tiers but being able to get more perks in level 50 bloodwebs would be nice. Items and that are fine though i've almost got too many of those.
2 -
Yea... I still don't have all of the perks for one killer/survivor
After sinking ~700 hours into this game
5 -
Personally I feel that a good way to reduce the grind would be to alter the teachables systems. If you grind to level 40 on Hag, you shouldn't have to keep grinding to use Devour Hope on other killers. Once a teachable is unlocked, make it available in the inventory of all your killers.
3 -
I hav been putting every single point I have into Zarina for the last 4 days. I have been running WGLF+Cake/BBQ+Pudding and getting between 50-80k points a trial.
I have almost got to level 50.
1 -
tahts why survivor players should main ONE survivor not trying to level up all characters, especially when they dont even use them, i have a lot of p3 survivors that i dont even run anymore... so leve lto 40 the survivors you dont like, get the teacheables. there u go, then u have the killers, but prestiging is not mandatory. thats on you, the game can be as grindy as you want.
0 -
I disagree.
Removing perk tiers would be the best step imo.
It would drastically cut down unnecessary grind in this game and would make it waaaay easier for the devs to design new perks because now they won't have to think of 3 different versions for a perk.
I could also imagine that it makes it much easier to fix perks that are bugged.
This game being so insanely grindy is the number 1 reasons why i would never recommend this game to other people.
4 -
IT really is, it's gotten pretty insane.
It's one of the most grindy games I play tbh. The reason I don't suggest it to my friends is because of no real matchmaker/proper ranking system that works, and because of the grind.
4 -
12 perks for Survivors & 12 perks for Killers each year.
Which mean, you think about it. 12 more bloodweb for 45 characters.
5 -
Perk tiers shouldn't be touched, a level 1 holiday sale gamer shouldn't have access to the same stuff that OG year 1 dedicated fans have, which is why we have things like shrine of secrets. You earn it.
It takes 0 thought to make the next tiers of a perk, it's literally the same perk but stronger.
I've been a P3 Quentin and Pig for years now and have had all perks on him/her for just as long. If this game is too "grindy" because you have to spend the currency you earn by playing then maybe you're just bored?
0 -
I am baffled by the fact I have to upgrade 3 times perks like Distressing, Infectious Fright, Unnerving Presense and Overwhelming Presence... for Freddy.
2 -
Thats why the game isnt friendly for newbie.
Sure newbie should not get everything like people who plays for years. Though they should able to get what they want for a limit. As I gaved idea before:
- Currently we start with 7 survivors & 5 killers (12 characters). We can lock more characters (start with only 4 starter survivors & 3 starter killer), then give newbie ability to pick 5 non license characters as their choice.
- New players start at 1 mil BP /// or x2 BP gain for 7 days.
2 -
I guarantee they won't be removing "fodder" items anytime soon. Just recently they added a bunch of offerings with little to no value. The more crap they can clog in your bloodwebs the better in their minds.
5 -
The thing that bothers me is that some of my characters have better versions of perks than the original survivor they came from. Also, there are just some flat out awful perks I don’t want even one person to have and yet I’m forced into making every single one teachable. I can’t tell you how often I groan when I level up a character and have to deal with useless Ace Visconti perks! Ugh!
1 -
took me 1K hours to do it for 1 survivor and 1 killer
1 -
I am getting close though....
0 -
What's even worse is the brown bp offerings. The max profit you can get is only 1k in bp. It's more profitable to use moris at that point.
0 -
I dont know what you guys are talking about this game is not that much of a grind. You only need to level each character to level 40 after you need to level tgs bloodweb close to 240 time for 1 character and it cost more or less 50k bp to change the bloodweb so in the end its only need more or less 12 million bp for 1 character
0 -
Bloodweb is also way too rng I had 0 decent perks on legion until around tier 25 when I got BBQ and I didnt get thana till tier 46. I prestieged him and still only had thana 1 since it didnt appear on any of the tier after that but at level 6 of the new prestiege I already have thana 2.
0 -
You can easily get to tier 40 and not get perks you want. I got leigon to tier 50 and only had thana tier 1 and the tier 1 I got at tier 46. 6 extra level from his last teachable to get the first level of a perks and after 4 more levels I didnt get the 2nd level
0 -
There's no reason to get all perks. Most are trash.
0 -
But what's the fun in using one build
0 -
Some perks are good at certain tiers though. Like Surveillance 1 is better than 3. MYC 1 can be good if you catch players in 40 seconds. It resets faster and allows more consistent use. Etc.
I think some perk Tiers should do something different for each tier as opposed to simply being a stronger variant. I miss having a yellow symbol next to my purple ones. Lol
0