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What about new extra interactions to slow the game down?
I know that regularly as killer the start of the match is harsh. And I also know that it's as hard to get points as survivor, even having We're Gonna Life Forever equipped.
So I was thinking: what if we had an optional objective that grant survivor points (like the pustula flower, as example), but can only be done before a set number of generators are done?
Like... we have as survivors 5 objects to interact with that grant some good amount of points (about 3k or even more maybe?). Each a time a generator is done, one of these objects gets locked. So If the match is hard for the survivors you can ignore them and play for you life as you normally would, but if it's not you can risk it and get some extra points, also giving the killer more room to make some mistakes and maybe even recover if the survivors are too greedy by focusing the side objective?
What do you think?
Comments
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How about all survivors have object of obsession in their base kit until 2 generators are done. Now those would be crazy chase filled games
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you mean like totems or disarming traps?
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Hahahahaha will that infinite hatches throwing Bubba be along with it?
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Nope. Something that saves its progress if you interrupt it and that have no potencial punishment for not doing it, since the totem does. And that grant points. If you cleanse 2 hex totens, you've already achived the cap.
Traps don't work because then the killer need to have traps.
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