We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

What about new extra interactions to slow the game down?

I know that regularly as killer the start of the match is harsh. And I also know that it's as hard to get points as survivor, even having We're Gonna Life Forever equipped.

So I was thinking: what if we had an optional objective that grant survivor points (like the pustula flower, as example), but can only be done before a set number of generators are done?

Like... we have as survivors 5 objects to interact with that grant some good amount of points (about 3k or even more maybe?). Each a time a generator is done, one of these objects gets locked. So If the match is hard for the survivors you can ignore them and play for you life as you normally would, but if it's not you can risk it and get some extra points, also giving the killer more room to make some mistakes and maybe even recover if the survivors are too greedy by focusing the side objective?

What do you think?

Comments