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Raise disconnect penalty timer + Hook points

After reading through the thread here:

I feel that the disconnection penalty should be raised to at least 15 minutes, maybe more. At the VERY least, it should be raised to the average amount of time a normal game session takes instead of 5 minutes.

Why?

It's the wrong reaction for the situations that are being touted.

1) Being Camped. This is also other survivors being dumb. If the Killer is camping the hook, the other survivors should be finishing generators. Disconnecting frees the killer to find another player and camp that player too.

2) Don't like the map/Killer. Disconnecting just caused the game to be that much harder for the other survivors that were ditched, and everyone got denied the points you would have provided.

If it does get raised, then people on the hook should passively get a portion of the points for other survivors' activities as well. For example, if the survivor manages to stay on the hook long enough for 3 gens to complete, they should get a portion of the points for that.

Both of these together are to try to avoid a kind of prisoner's dilemma, where the selfish response of disconnecting has little obvious repercussions for the one doing it, but heavy repercussions for everyone overall.

Comments

  • This would be a stupid move... The 5 minute timeout is there for people who may have simply encountered a bug, crash or internet drop out. By time they've rebooted their game / router the timer should have elapsed.

    Frankly, the second I get up to 15 minutes (which I believe is after 2 DCs) I go and play something else. I find it totally unfair that I am being penalised due to BHVR's inability to make the game actually work correctly. I've had two full crashes tonight on PS5 and then my final "DC" was the game randomly disconnected me from the match and took me to the main screen saying my session had expired.

    It royally f**ks me off when I have a 5 minute timeout that wasn't my fault... If I was forced to have a minimum of a 15 minute one every time the game crashes or similar then I would simply stop playing entirely and I reckon many others would do the same. Wait times would get longer and longer as more and more people had longer timeouts due to issues beyond their control (and them longer wait times would make even more people stop playing entirely) and the game would die!

    A better way BHVR could manage the system is by making it look at the players behaviour. A simple algorithm that looks at a players history would be a lot better...

    "Oh, this player has only DCed from one game in the past 100 that they've played. They're obviously not a rage quitter, I won't give them a penalty"

    "Oh, this player quits every other game, they must be a rage quitter, they deserve a penalty"

    Hell, they could even take the approach that Rockstar take with GTA Online. If you be a d**k to other players, it simply flags your account and puts you onto servers with other people that are d**ks to other players. BHVR could simply look at your DC ratio and then stick you on a separate server that's populated by other rage quitters.

  • Somna
    Somna Member Posts: 130

    Thanks for the feedback @TheresAGameInYourBug. I've only seen two types of disconnects so far (granted I'm only clocking 204 hours in a month of play):

    • Disconnecting on joining a game, which causes the game to cancel.
    • Disconnecting mid game, which does not cause the game to cancel.

    I should probably clarify that I'm only talking about the latter one, because it pretty much leaves the other players hostage to the session. Out of the latter category, there's been so many survivor disconnects when someone is downed or on the hook that if even half of those people stopped playing because they didn't like length of the penalty, the game would be far more enjoyable.

    I wasn't aware that the disconnect penalty scaled up, but that just means that whatever timeframe is being used to determine things right now is far too lenient if people still see an intentional disconnect as a valid option to take.

  • Mastermind
    Mastermind Member Posts: 111

    Oh, big scary penalty. Guess I'll just attempt escapes and happen to miss my struggle button presses on my first hook then.

    What I'm also pointing at is that survivors get to end a bad game as fast as they effectively want by killing themselves on a hook. Killers have no such option. They're forced to either DC and suffer a penalty or get bullied by survivors in a lost game.

    You can't stop survivors from leaving a game if they want to.

  • Somna
    Somna Member Posts: 130
    edited November 2020

    That sounds like a totally separate topic. Like maybe allowing the Killer to always be able to open the Exit Gates when they want to in order to force the Endgame Collapse.

    Edit: Also, the goal isn't to force them to stay in the game. The goal is to force them to only use the allowed exits given by the game.

    Post edited by Somna on
  • Mastermind
    Mastermind Member Posts: 111

    Even if the killer opened the exit gates, he'd still have to go for 2 minutes before the game could potentially end.

    And why shouldn't a survivor DC? How is DCing worse than suicide on the first hook then which is perfectly fine without a shred of penalty in the game's eyes?

  • Somna
    Somna Member Posts: 130

    I didn't originally, but did after Mastermind brought it up. However, you are ignoring the second part of the suggestion though, which is that if they do increase the time, they also give you a passive bonus on points from what the others are doing.

    The main problem with staying on the hook is that there is no incentive other than depending on other peoples' altruism (and greed for unhooking points). Which is not an incentive at all. That's what the second half of the suggestion is trying to address.

  • Somna
    Somna Member Posts: 130


    And what exactly is bad about the two minute wait? Two minutes to allow everyone to eke out some points instead of an instant end doesn't sound bad. It might even create a circumstance where killers plays endgame only perks and triggers them right away. It would certainly be a faster game overall.

    And why shouldn't a survivor DC?  That's like asking "why shouldn't a survivor cheat?", because that's the context disconnecting is being viewed and used as from what I've seen.