List of things Bligh'ts power has weird or no collision's with
I'd like to make this a post where anyone who plays him can just state what stuff they either slide off of or stuff they hit when it's barely even in your FOV. I'm sick and tired of losing chases or wasting time recovering my power because I slid off something or hit something I can't even see, and I hope a list like this gets the devs attention to specific items that need fixing.
I'll start with what I can remember:
-Lamp Posts in Haddonfield, and I believe in Badham have 0 collision.
-Benches in Haddonfield and Badham have 0 collision
-A certain tree that spawns at the swamps has very inconsistent collision
-Most cars on Haddonfield have inconsistent collision
-The Fences in Thomson's house are very easy to slide off of, you ave to hit them at 90 degrees and sometimes even then, you can't slam against them
-The bits of debris in Autohaven. You hit them even if you can barely just see a tiny tip off to the side of your FOV.
-The props in that one room in Hawkins with the 2 safe pallets and some scaffolding with a ladder in the middle. Pretty much everything there gets you to collide even if you barely see in your FOV
-The doorways in Hawkins, another issue of them having collisions so large you collide with them even though you barely even see them in your FOV
-The boxes in the swamp, specifically at the boat, are another example of a prop you can collide with despite it being barely into your FOV
-The bits of snow in Ormond have inconsistent collision
All of these make Blight frustrating as hell to play, and make you uncertain of whether or not you're even going to be able to slam where you want to. It wastes time, gives survivors free distance and it ruins your ability to manage your power.
Feel free to add any other specific example you can think of of this happening. I know every time i find one of these Im gonna put it here. Im really tired of this collision issue.
Comments
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-Every single snow mound on the new Ormond and the benches in Ormond. They have 0 collision.
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-The big machinery thing in the building in Ironworks of Misery has very weird inconsistent collision. Some bits of it don't have collision at all even if you hit it at 90 degrees.
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