Once again, traps/snares can't be placed near exits on the newly-reworked maps.

cyniChris
cyniChris Member Posts: 207

Platform: PC, but I assume all.

Description: The entire exit gate tile on Ormond and Autohaven cannot be trapped as Trapper, Hag, and Freddy. The Twins can't switch when one is there, either. This bug existed on the Macmillan rework and was not in the PTB.

Steps to reproduce: Try to trap in front of the exit gates on Ormond/Autohaven.

How often does this occur: Every match on those maps.


Is this intentional this time? Because it's not the first time it's happened. It makes the end game (for Trapper and Hag, at least) significantly more difficult, especially when the exit gates are too far apart to patrol.

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