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Twins change ideas (In addition to bug fixes and future victor locker change.)

Problems with Twins: There are many drawbacks using the twins power, but not really any benefits to successfully landing it that makes her better then other killers when played well. (Problems Independent from bugs and locker's counter to victor.)

Drawbacks: Charlotte can be left in bad spots. Difficulty of landing power + switching with victor + running to the body after down, just makes chases longer then running around as a normal M1 killer. Victor being kicked after missing is very punishing. Victor can be kidnapped making you no longer have a power. Anti-synergy with terror radius and M1 perks.

Benefits: Can lead survivors into Idle Charlotte or Victor. Stops survivors for a second or two to remove Victor from being attached. Can leave Victor to gain sight over a small area (at the cost of time.) “Fun” to play for both sides.

Twins add-ons changes and general buff ideas.

  • Make Victor’s “longer to remove” purple add-on base kit. (and replace it and green add-on versions.)
  • Make the yellow add-on for faster switching from victor to charlotte base kit. (and replaced.)
  • Purple replacement: Survivors suffer from deep wounds when Victor attaches to them. Victor cannot down survivors unless they have deep wounds (will attach instead to injured survivors.)
  • Green Replacement: Survivors within 24 meters of idle Charlotte or Victor have a considerably higher chance of triggering skill checks. Great skill checks don’t increase progress.
  • Yellow replacement: Survivors downed by victor recover 20% slower and are healed 20% slower until healed from dying state, hooked, or wiggled out.

The idea of the add-on changes is to buff the Twins base kit while giving new add-on options that counter various problems the twin has.

Purple rational: Gives actual benefit to successfully landing victor. Actually gives a clear reason when to use the power and when not. (use victor to waste extra time with deep wounds and not as an awkward chasing tool that is most of the time worse than being a normal m1 killer.)

Green Rational: Gives an actual penalty for doing actions next to an idle Charlotte or Victor. With the transition from Victor to Charlotte's being long and obvious there is no real incentive to not repair next to an idle charlotte. The great skill check part is to make the extra skill checks not potentially beneficial for skilled survivors.

Yellow Rational: Many times of playing the twins, survivors downed from victor will get picked up before charlotte can get there (especially with the buffed WGLF). This add-on is supposed to make it a little bit easier to combat this problem, but not too much to make it impossible.

Other buff ideas (can be also included or some alternate to add-on changes.):

  • Victor can damage gens through either kicking them or pouncing into them. (if kick then would trigger on kick effects.)
  • Victor dies for the same time whether he gets launched or not.
  • Victor gains bloodlust, loses it when activating pounce or switching to charlotte.
  • Can leave victor in front of charlotte (so you don’t have to leave an area to switch to victor to run there and then switch back.)

Damaging gens: Patrolling as victor sucks as you have no option to damage gens. Having to switch back to Charlotte to then walk half way through the map is kind of ridiculous.

Victor Bloodlust: Way to make Victor a bit easier to play for unskilled players and easier to land his power especially when you can be easily looped when charging pounce.

Ending Words: My change ideas would not really make the twins more viable then bottom tier, but it would at least make playing them smoother and a bit rewarding for actually playing her right.