Once again I watched the dev stream (once again with permission) so once again you don't have to!
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Except that basing his statements on the data ALONE also leads to errors. The data itself does not tell us anything; it is the interpretation of the data that leads to meaningful conclusions. He sees from the data that "people using OoO die more" and then concludes that the perk is balanced, without reasoning WHY people with OoO die more; because the perk is so broken/OP that the killer is forced to tunnel the OoO user first of all (lest they supply their entire team of SWF with information on the killer at all times), so naturally the OoO users die more often, exactly BECAUSE the perk needs tweaking. This is why so many people facepalmed at his assertions in that dev stream and lost respect for him as a game designer.
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There was an error rendering this rich post.
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Your argument is that Spirit is still viable and not being ran into the ground? If so, I agree.
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My argument is indeed that Spirit has yet to be nerfed into the ground yeah
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What changes would be necessary to make him -fully- viable? Maybe he should be able to fly?
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All survivors start the trial asleep and cannot wake up through skillche-
Oh. Oh wait.
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I feel like I need to burn through all my stuff on freddy incase he's ruined. I'm gonna love the salt and it's just in time for the icy season.
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I don't see why they would need to change all the killers perspectives just to fix the camera on Plague. It shouldn't be that hard. You have each camera value assigned to different characters. The perspective shouldn't change the model in any way. Why would you bind the perspective of the camera to the avatars actual head? Just bind it to the model and adjust it accordingly. Even if it is bound to the head, why would changing the camera perspective effect all the other killers? The hag has a shorter camera doesn't she? You mean they bound the code to ALL the cameras of every killer instead of a camera to each individual killer? Victors perspective is alot shorter too, is his camera bound to all the other killers as well? If the animations are bound to the camera,
And the animations? Bind those to the camera too, that way all you would have to do slide the camera up and it would go with it. It's not like they bound the perspective animations to the model too..... did they?
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[DO NOT QUOTE THIS COMMENT BECAUSE YOU WILL LIKELY GET A RICH POST ERROR]
1) Blight
2) No, they're changing only the camera height of the Blight.
3) They need to rework all first person animations for the Blight (the Blight alone and only the Blight).
I explain it better in my previous stream summary (find it here)
Here's a screenshot of the section:
If they were to just raise Blight's camera, his arms would vanish.
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The fact they are not doing anything about the survivor queue times means bad things for the longevity of the game....
I don't know why they dodge all those questions on the live stream...
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I stay winning (haha funny number nice)
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Indeed. Freddy time.
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As someone who uses Freddy pretty frequently and feels like they know the character pretty well, I'm not all that worried. Unless they do something stupid like nerf his movement speed or make him commit to his teleport, I don't think they'll "ruin him." I'm sure they're quite proud of the re-work he got and aren't about to completely butcher him again. Maybe I'm off-base here but I'm expecting his cooldown on his Teleport to be increased slightly or something like that. It's hard to imagine what could possibly outright ruin him except for the stuff I mentioned.
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