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Feature suggestion: Doors

EmpathyModule
EmpathyModule Member Posts: 54
edited December 2020 in Feedback and Suggestions

I am probably not alone in thinking that breakable walls leave something to be desired. Often times the addition of breakable walls is explicitly beneficial or harmful, some being a bad idea to break down and others being almost necessary. I propose a much more dynamic, interactable feature- Doors


Doors are like breakable walls in the sense that they can be used to block paths and open paths by the killer, but also be strategically utilized by the survivors. Doors can be closed and opened by both the killer and the survivor. For the survivor, closing them is very fast, like dropping a pallet, but opening takes a moment. For killers, they can be opened almost instantly with a swift kick, but take a second to close. Slamming a door on a killer will stun them like a pallet, but will not close the door, and inversely closing a door can render a loop unusable until it is opened again which will either cost a hit or be done outside of chase due to the time it takes. Doors can be broken off their hinges after 3 slams and/or kicks, removing them permanently.


I don't believe doors should replace all breakable walls, but I believe they should replace some walls, some pallets, and also be added to new locations. They are much more interactive than pallets and breakable doors since both killers and survivors can utilize them for their own gain, introducing a small new layer of strategy to the game. Also, isn't it such a horror movie thing to slam the door on the killer chasing you or getting stuck behind a locked door right as they catch up?

Post edited by Rizzo on

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