Dying State should be 80 seconds long and should reset every time a survivor is downed.
Timer stops when recovering, getting healed, or being carried.
- Forces both killers and survivors to hook/rescue the downed survivor.
- Reduces scenarios where Killers purposefully slug everybody to get everyone on a hook, or at least it makes that goal more challenging and less insufferable for survivors.
- Survivors don't have to sit there for 4 minutes.
- Survivors can decide if they want to bleed out faster by not recovering. (If they don't recover, then as a fellow survivor, you'll know not to waste your time on them.)
- Or if you are slugged as the last survivor, you won't be held hostage by the Killer. And they'll have to pick you up faster if they want the hook.
EDIT:
This'll be an indirect buff to Knock out. ;)
Comments
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It is not possible to be held hostage by the killer if you remain in the dying state, since it ends after 4 minutes. However, it would definitely be possible to be held hostage by the killer if the timer were to reset every single time you were downed. They'd just pick you up and drop you until you wiggled free, then down you again and again.
This would also make slugging more prevalent since it takes 120 seconds to die due to being sacrificed. You would encourage killers to slug - the (new) fastest way to kill.
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Not if you don't wiggle. If you are dropped the timer will continue. If the killer carries you without letting go then that will count as holding you hostage (if they don't close hatch) but this can already happen on the live game, but doesn't. No one wants to sit there doing nothing, not even killers. It wont be like hatch stand offs.
Dying after 80 seconds (96 if you recover or however long recovering without unbreakable takes) cuz of slug will suck, but not as much as having to wait all 4 minutes. Which already happens in most slugging games where the slugs keep getting picked up by other survivors just to be downed and left there again.
Also, if anything, the 80 seconds could just be taken from a "bank" of 4 minutes. Meaning that even if you have been downed multiple times, the timer's total will not exceed 4 minutes. So at one point the timer will start taking less than 80 seconds. So if the survivors wiggle and are downed repeatedly then the survivor will have the potential of making a lot of points in survival category.
Even if slugging increases, the killer wont get sacrificial points if they leave the slugs to die. Each hook state takes 60 seconds, dying state timer will take 20 seconds more (if you don't recover or are healed), and 36 seconds more if you do recover.
Survivors wont lose hook stages if slugged, and if they're slugged 3 times, and fully recover those three times they'll make more survival points than they make struggling on hook. So...
even if Killers begin to slug over hooking, they still had to spend time chasing and downing the survivor. The only time they'll be saving is the time they take picking up and walking to the hook, which isnt a lot.
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There's a flaw with your idea.
if the killer constantly drops and picks you up, your wiggle bar increases. It's entirely possible for the killer to repeatedly dribble you until you break free... and then downed again in 5 seconds. This can be exploited to hold the game hostage.
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Not if you don't wiggle. If you are dropped the timer will continue. If the killer carries you without letting go then that will count as holding you hostage
Person above already answered this so...
No one wants to sit there doing nothing
Then why were the hatch standoffs? Or when 2 survivors hide to make killer dc?
Also, if anything, the 80 seconds could just be taken from a "bank" of 4 minutes. Meaning that even if you have been downed multiple times, the timer's total will not exceed 4 minutes
So basically what we have now. Just it doesn't take a cut from it at the start of being slugged.
Even if slugging increases, the killer wont get sacrificial points if they leave the slugs to die. Each hook state takes 60 seconds, dying state timer will take 20 seconds more (if you don't recover or are healed), and 36 seconds more if you do recover.
But dying from being hooked takes 120 seconds. So camping and slugging would be the "good" strategy. Then ofc Soul Guard would get used more which would lead into more one hit killers being used. (to down the "rescuer" instead if they are suicidal)
There's too many "what ifs" to this idea that it either would change the meta repeatedly (as in when one thing is being used the other won't) or won't change anything at all.
even if Killers begin to slug over hooking, they still had to spend time chasing and downing the survivor. The only time they'll be saving is the time they take picking up and walking to the hook, which isnt a lot.
Then why do people slug now?
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No, that is way too short and it would be better for the killer to just camp the slugged as 80-110 seconds goes by faster than being on the hook and there are tons of moments where that would just be unfair.
nothing is wrong with the current state of slugging buffing it for the killer is not needed and definitely should not be encouraged.
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the wiggle timer only increases when dribbling WHILE the survivor is wiggling. if the survivor stays still they wont auto drop
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No, that's false.
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