WGLF BUFF
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@ZombieGenesis said:
If survivors can get their stacks doing gens they won't care about rescuing people because most of them won't care if they escape. They'll get a lot of BPs, won't rank up and get to stay at the low ranks; it's a win-win for many survivors.I already explained why that won’t be the case unless it’s a camper. I’d rather secure my stacks earlier than sit on my ass for 80 seconds. Also.... AT LEAST I COULD GET STACKS IF KILLER IS AFK! How’s that fair? That killer gets plenty of points and all BBQ stacks, while survivors get no stacks, no altruism, and no bold if killer is afk? If it’s wraith or freddy, then it’s REALLY bad
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Tsulan said:Nickenzie said:Tsulan said:Nickenzie said:Jack11803 said:
@HP150 said:
BBQ has a secondary component because if it were strictly used for BP gain then no killer in his right mind would remove 1/4th of his perks for it while trying to rank up (we are, in theory, supposed to be trying to rank up, right?).If someone takes WGLF then that's only 1/16th of the survivor team's perks.
While I agree the tokens should be more easily obtainable (the current requirements assume that a killer is doing well enough that there are plenty of unhooks to go around), a secondary effect is unnecessary. Perhaps make consistently hitting great skillchecks be a trigger for a token? Or repairing the equivalent of a full generator?
Yeah, it needs a buff. Tokens need to definitly be easier. Or simply require less
People will continue to do their gens while you struggle at the hook. Why should a survivor risk his life for a stack, if he could just get it safely by doing gens?
People are pretty selfish. Your change would result in more 1 hook deaths.
If a survivor let's you die on the hook then it's gonna come back later to bite them. With less survivors, it will be harder to do generators since you're more likely to be found repairing a generator. If there was more survivors then you could easily repair a generator since the odds are that the killer would find another survivor to chase while patrolling buying you time to complete a generator and earn your stack.
Additionally, you'll still get stacks for unhooking so unhooking someone will always be priority if you want to get stacks. My change just makes the perk fit your play style more if you don't like to be altruistic.
2 minutes is more than enough to finish 3 gens.
Additionally if the killer doesn't camp the first survivor and finds you all repairing a generator then you're in big trouble. You have 1 survivor on a hook, 1 being chased, while 2 of you have 4 more generators to complete. If the killer hooks the guy that he was chasing then you have no option but to save them or end up losing due to your own mistakes because it gets really worse if you don't. Letting someone die on the hook will always come back to bite you lol.1 -
@Nickenzie said:
Tsulan said:
Nickenzie said:
Tsulan said:
Nickenzie said:
Jack11803 said:@HP150 said:
BBQ has a secondary component because if it were strictly used for BP gain then no killer in his right mind would remove 1/4th of his perks for it while trying to rank up (we are, in theory, supposed to be trying to rank up, right?).
If someone takes WGLF then that's only 1/16th of the survivor team's perks.
While I agree the tokens should be more easily obtainable (the current requirements assume that a killer is doing well enough that there are plenty of unhooks to go around), a secondary effect is unnecessary. Perhaps make consistently hitting great skillchecks be a trigger for a token? Or repairing the equivalent of a full generator?
Yeah, it needs a buff. Tokens need to definitly be easier. Or simply require less
Agreed, WGLF needs more ways to earn stacks besides be limited to being altruistic!
Wanna know what will happen if WGLF awards stacks for gen repair or pallet stuns?
People will continue to do their gens while you struggle at the hook. Why should a survivor risk his life for a stack, if he could just get it safely by doing gens?
People are pretty selfish. Your change would result in more 1 hook deaths.@Tsulan
If a survivor let's you die on the hook then it's gonna come back later to bite them. With less survivors, it will be harder to do generators since you're more likely to be found repairing a generator. If there was more survivors then you could easily repair a generator since the odds are that the killer would find another survivor to chase while patrolling buying you time to complete a generator and earn your stack.Additionally, you'll still get stacks for unhooking so unhooking someone will always be priority if you want to get stacks. My change just makes the perk fit your play style more if you don't like to be altruistic.
But gens are more important. Survivors will just gen rush and get stacks for it while you die on the first hook.
2 minutes is more than enough to finish 3 gens.I see your point and reasoning but unhooking someone gives a lot of points in the altruism category as well as healing. If you neglect yourself from any altruistic actions then you're not making the most from the 4 stacks since you have no points in the altruism category to be doubled. You're literally missing out on 25% of the BP if you don't do any altruistic actions.
Additionally if the killer doesn't camp the first survivor and finds you all repairing a generator then you're in big trouble. You have 1 survivor on a hook, 1 being chased, while 2 of you have 4 more generators to complete. If the killer hooks the guy that he was chasing then you have no option but to save them or end up losing due to your own mistakes because it gets really worse if you don't. Letting someone die on the hook will always come back to bite you lol.
Ge was just trying to find a refute. Mainly due to the corpses of all the other ones previously posted in this thread.
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@ZombieGenesis said:
How often do you encounter an AFK killer? I can't remember it ever happening in the 2.5 years I've been playing this game to be honest. I'm not sure a perk should be balanced off of potential killer AFK. A counter to that with BBQ(though I really don't think it's useful to compare the two perks) is when a PC DCs before you can hook them. That's now an impossible stack to get.As for survivors who would abuse the system if you got stacks with gens, I maintain there is a sizable enough portion of the survivor base that would keep gens off the table when it comes to stacks. Of course, I've also never really had a problem getting stacks on my WGLF. I honestly can't remember the last time I was not able to get 4 stacks on WGLF. Thanks to survivor DCs, however, it's not uncommon to miss 1 or 2 stacks.
Plentuful on PS4. Here’s one yesterday.
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Can't you get bold by standing in the terror radius and then leaving? Or hanging out in the basement?
The only thing you can't get is altruism, and I guess in theory you could get that with an AFK trapper running bloody coils + self-setting traps.
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@ZombieGenesis said:
How often do you encounter an AFK killer? I can't remember it ever happening in the 2.5 years I've been playing this game to be honest. I'm not sure a perk should be balanced off of potential killer AFK. A counter to that with BBQ(though I really don't think it's useful to compare the two perks) is when a PC DCs before you can hook them. That's now an impossible stack to get.As for survivors who would abuse the system if you got stacks with gens, I maintain there is a sizable enough portion of the survivor base that would keep gens off the table when it comes to stacks. Of course, I've also never really had a problem getting stacks on my WGLF. I honestly can't remember the last time I was not able to get 4 stacks on WGLF. Thanks to survivor DCs, however, it's not uncommon to miss 1 or 2 stacks.
The AFK example is mainly not just WGLF, but a fundamental problem with how survivors are dependent on the killer for points, who is split between 4 people. Also the protection and reunion events are broken and basically don’t exist. I’d rather get it generously, then not get it when I’m on another survivors shoes
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@UncannyLuck said:
Can't you get bold by standing in the terror radius and then leaving? Or hanging out in the basement?The only thing you can't get is altruism, and I guess in theory you could get that with an AFK trapper running bloody coils + self-setting traps.
Killer was wraith. They do it to farm XP. I’m not gonna sit in the basement for a year when I can hop into another game.
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@ZombieGenesis said:
I play on the PS4 as well (I play on PS4 or PC depending on where I am). Despite "one from yesterday" I still haven't seen any in my time on the PS4.Well they do only happen after cosmetic update, to farm XP
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@ZombieGenesis said:
I will say I do think gens should give more points overall though. I never liked that you got so many more points for saving someone from a hook than you did for soloing a gen. I always felt it kind of encouraged the wrong kind of play (toxic hook saves). I also think they should give BPs for being in the killers terror radius while not being chased (stealth). Not sure how much but some at least. Stealth play right now only rewards you with an escape, very few BPs.Lots of terror radius things should actually be 32-40m. Just make it hidden so it doesn’t reveal a stealth killer.
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Also, gens do give tons of its coop, but if not..... anyway, it it DOESN'T change, it would make WGLF less risky to give gens as a token
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I also think they should give BPs for being in the killers terror radius while not being chased (stealth).
They do though. I mean, they should give more but they do right now.
Also fair on the basement thing.
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