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Stop with the whataboutism already. The Mori nerf was necessary.
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But in my opinion, moris were needed to handle good swf groups. So now there is a gap that cannot be closed anymore like before. And with this matchmaking, that is very relevant.
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Right cause it's definitely in the devs' best interest to alienate half of the playerbase.
Post edited by Rizzo on0 -
Entirely agreed. They made it sound as though it was a rework that would take many hours to implement and tons more to test and tweak. I was excited that maybe they'd end up being different depending on map/killer combo.
My official suggestion was to make mori basekit but to make it optional but also make it require you to carry someone to specific spots rather than death hook.
Rework revealed: "Ummmm.... 2 hooks now. Yeah, insteada one. Hopefully it doesn't break the game due to its revolutionary game shattering mechanics".
Lol can't wait to see the revolution that is keys: "um now... They only work if the hatch has been closed already".
Wait what... Slow down with the tech jargon devs. 🤯
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Well considering keys have barely been used, due to the way the community behaves around them, prior to the change, it's expected that key usage will increase, possibly skyrocket, before eventually coming back down. There's a massive pile of keys waiting to be used, and now people aren't going to be punished as harshly for using them.
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