Groaning Storehouse still has an infinite loop
Just had a match on this map where the windows were so good that it was pretty damn impossible to catch the survivors who would abuse it. The breakable wall was no help to slow this down and it's horrible to see the window near it and the window near the entrance be open at the same time so that it be used as a god loop.
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It's not impossible to catch the survivor since it's so long and not very curved meaning a few killers can deal with it but it is pretty dumb.
Like if you break the breakable wall to the left of that window it does nothing you actually save time vaulting it due to how the loop works which is the survivor uses both windows to rotate around the building.
They should switch the window and breakable wall positions in my opinion so it's harder to effectively use it and so the wall is worth breaking because as it is the survivors are lined up to use both windows.
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I know it's not "impossible", but the amount of time needed is insane, while they can still break off from that loop to go to a near by pallet loop and then reset back to god loop. It's just thoroughly unfair, especially when it's something each of the four survivors can run to and abuse it.
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