Pls Devs don't Nerf keys
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No, some people really do this.
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keys are broken
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You also had to earn your Mori kill by being able to win chases against Survivors.
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They're going to make it so you have to be hooked twice by a killer before you can use a key and it only let's one survivor escape plus all other conditions that were already on the key.
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Lol
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And why it dosen't make sense.
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Yes Moris right now are pretty good I agree.
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No Freddy is broken.
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How does it not make sense?
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Freddy is not broken btw. Nurse is, the nurse is the only broken killer at the moment except if you count spirit. But at least you get a chance to breathe with spirit.
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I'm talking about old Moris. In order to earn your Mori kills with the old Ebony moris, you still had to be able to win chases. If you could not win chases, you were not Mori-ing anyone.
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It doesn't really matter how strong it is.
The point is that just like a mori the key is a fun ender.
You can be having a fun close game. 1 gen left but you feel you still have a chance to pull it off. 3 survivors left but you have good control over the last gens. It's anyone game. If you play well you win if they play well they win.
You find a survivor out in the open and start chasing. You need to down them soon . Tention is high. It's all or nothing for both of you.
Aaand the other 2 escaped with a key. Survivor being chased hopelessly will die as they are left behind . Killer got robbed of his clutch game.
The above should never happen. No matter how many conditions there are. It completly ruined the climax for both the killer and the survivor(s) left behind.
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Well no, old Moris are not good and very unfair. That's the reason why they changed it. It's very great from the Devs to lower the Toxic things Killers can do to you.
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Dude stop exaggerating. I play at red ranks and that’s not the case at all. I swear I’ll bring a key for multiple games and not need it at all and the instant second I stop bringing it I needed it. Even if I do bring it, it’s rare where I’m actually like “oh wow, me and my friend get to leave because we got 3 gens done”. A lot of the times I get tunneled or the killer is a tunneler in general so we don’t have a lot of time spent on gens, etc. or he ends up killing 3 of us and the hatch opens and there was no need for the key. If keys really account for only 2% of escapes then they really shouldn’t be nerfed at all.
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That would fall into the "if they can no longer kill you early then you can no longer escape early" solution that would be the only fair solution besides confining 3 and 4 man swf to a separate queue and letting killers choose which queues they go into. That would also be simpler than hitting the keys themselves as a solution, and it would be far more effective and easier to work with int he long run I bet on the dev end. That way if the last guy alive gets the hatch closed and the gates are too close together and/or that killer can patrol them too effectively they would have the option to re-open the hatch just like the killer has the option to opt out of last hook if they suspect somebody saved a ds to troll them on their escape attempt and for some reason they still use a mori.
What i expect to happen though would not be a solution as fair and balanced as that. I expect killers to be even more trolled by swf lol, and for the salt to pour from both sides as the killer pool lessens and they face the sweatiest killer players and only the most 'top tier' killers and addons more often with the survivor queues going up over time as more players enter the game and not many of them enjoy killers past rank 16-14. It's gonna be real fun watching the talk over this game for the next few weeks lol. It's gonna look like american politics with neither side able to discuss things and reach a rational compromise, and one side is going to ultimately win and make the other side feel any further interaction is not worth it for them. In a game's outcome, it doesn't necessarily spell the death of the game (but that is a very common outcome from that sort of situation, whether or not it happens immediately or is a gradual process) but it certainly changes the entire experience for all involved and dbd was already a game full of toxicity and hatred for your fellow man. I can't wait to see that get taken to a whole, notha, level
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Yes finally someone who got the point.
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Keys + SWF (obviously with comms because why not ?) + New stupid-hatch-spawn-offering = Fun time
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that's too bad for a survivor that wants to know exactly when and how their key can be used, and it is not an equal nerf to the mori in the sense that if the killer can no longer kill them early there should never be an option for them to escape early regardless of how conditional that opportunity would have been. They're walking on thin ice with killers after 4 years of this. there Are other games to play, tens of thousands of them one of which unlocked around midnight last btw (Cyberpunk). When playing the forums becomes more entertaining than playing a game itself, that game has a problem and needs to work it out (Dead by Daylight).
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Imo keys are almost ok, except they have zero counterplay aside from getting that person out of the game asap or kill them all quickly before the gens get done. This isn't bad if you are part of the Nurse main master race like myself, but becomes very problematic when you are not.
Keys need counterplay (so interaction, hell, even the potential for interaction other than the killer watching you open hatch in his/her/its face is necessary). Keys also have the potential to grant far too much reward. The potential for all 4 survivors to escape in 5 seconds without the killer being able to do anything, is problematic. One could argue that the killer would have already lost if all the survivors go through hatch anyway, but it completely cuts out the potential for the killer to come back with Bloodwarden or NOED or through skill (however unlikely that may be).
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You don’t “earn” anything if you naturally are faster and you are the only one with a weapon lmfao. You’re just exaggerating and you’re the problem with this whole “keys and equal to moris” thing. Keys have way harder requirements than a mori. But now they’re kinda even
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It really doesn't matter how many Times people escape with a key it speeds up the game and have a lot of time no counterplay because you can get it randomly from a chest.
Remove Keys from chest so i can actually play around Keys.
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Nurse is the worst killer in the game according to their "stats", keys absolutely need to be nerfed otherwise the devs will prove that they are survivor sided.
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Because winning a chase against a single survivor is extremely difficult and time-consuming as opposed to doing five gens...
I agree keys need to be nerfed but I can win chases in literally less than 15 seconds as Nurse... Losing one chase should not have put you on death hook with no anti-tunnel or save potential (aside from locker ds which is getting changed).
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Dude we have a 70% Killrate survivor needs huge buffs right now
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Please let this be a bait, please let this be a bait...
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Nope, you don’t. There have been countless times where groups have rushed gens and should have 3 genned themselves. Instead, 1 had a key and 3 escaped. The game isn’t supposed to be over until 5 gens are done and the gates are open. Keys are an unhealthy mechanic.
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No it's not I mean that seriously!
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It's not like this argument even matters. The Dev's have already decided, and when have they ever changed their minds?
They've put time and effort into the key change already, they aren't gonna change their mind because someone posted on these forums. They never have, aside from MMR, and it won't start now.
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You clearly don't know the food chain for this game. Swf>Killer>Solo. The devs need to buff solo que and nerf swf. Now I won't fault the devs too hard because this is fairy hard to do. However nerfing genspeed for people playing in a swf would be a starting point. On the topic of keys they need to be nerfed. They're far more common than mori's and are just as annoying. If you nerf one, you nerf the other, that's just the way it is.
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If it's only a 3 secound Animation then it will be ok but nothing more.
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You didn't respond to what I said. I said that in order to Mori someone with old Mori, you still had to win chases.
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Wow one Chase and then Tunnel of Hook... So much Skill. Just get gud Sir UwU
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So you agree that you had to win chases in order to use Ebony mori?
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Did you... Actually just counter that argument with statistics, even though this person just pointed out that following those statistics mindlessly without being critical about them literally proves nothing?
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It might be three seconds, it might be more. Mori's were terrible and needed to be reworked, but both sides deserve to have their grievances looked at. You can't have your cake and eat it too.
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No ಠ_ಠ destroy the keys let surv mains cry
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Get out of my thread┗(•ˇ_ˇ•)―→
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Keys are situational but that doesn't mean they are fair at all.
like why should having an item and finding hatch (which is pretty easy on most maps) let you instantly and completely safely escape with the possibility of others escaping as well. even if they don't EGC still starts and if there are 2 other survivors left at least 1 will escape and if there is only 1 survivor left its unlikely that they will escape so it screws him over.
Also of course the escapes keys makeup are low they are not brought into every match and they don't always get used. How many games are played a day and how many of them do you think keys are brought/found in. What matters is how they work situationally not how often that situation occurs.
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but it doesn't say what % of that 2% escape with keys were found a key or brought it in, or a couple other important factors
but that doesn't mean 100% of survivors eligible for the 2% brought in / found keys it just means out of all escapes 2% were keys, 1/50 escapes were keys out of all escapes total
that's shockingly a lot considering that's across all ranks across all players and not counting any other factors like starting with a key or finding a key in a chest
1/50 survivors escape because of an item they can bring in or find, even counting all the other factors into this number its likely that bringing in a key would change it to 1/10 or 1/8 or some number closer to escape rates with a key
but I can only speculate so far without data, but yes keys need to be nerfed, I don't think either side in a "balanced" game should have ways to skip major potions of their objectives and still get rewarded, my change for keys would be only let keys open the hatch if you are the last survivor, closer to a yellow mori in power level
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His bait posts are evolving, now he actually uses proper grammar.
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Death to keys!
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Agree with you in principle. As statistics usually are, without context, they're meaningless. The 2% that's been quoted, for example, just for starters doesn't account for the following:
1) Key escapes at Red/Purple Ranks vs. Other Ranks.
Anyone who's relatively new to the game likely won't have keys available in their inventory to use yet from their bloodwebs. And because of the overly difficult experience for survivors at brown ranks in particular, I'd warrant a guess that key escapes in ANY match played where the killer/survivors are brown/yellow ranks are nearly non-existent, skewing that 2% substantially.
Red Ranks are more likely to feature coordinated SWF groups, who are going to be the ones most likely to take advantage of a key escape. I would imagine their percentage, by common sense reasoning, would be higher. The lower rank/higher rank discrepancy should be obvious as to their effect on the percentages, but since at least some members of the dev team use OOO numbers to argue for that perk not being an issue, it's not like there's not history of their misinterpreting statistics.
2) Key escapes with keys brought into a match vs. Key escapes with keys found.
Again, one relies on luck, while the other relies on having an escape plan that doesn't require finishing all the gens in place before the match even starts. The presence of hatch offerings affects this as well.
3) Key escapes of SWF groups vs. Key escapes of random solos
A group of SWF on comms will obviously be able to coordinate a 2 or 3 person hatch escape over 4 solos not in communication with one another. That's so easy to understand how that could affect percentages of one group vs. another, it should again be common sense.
The 2% number is a flawed statistic to use, without breaking down what game conditions key escapes take place in and putting it into context. Do I have faith that those stats are being looked at correctly? If you've followed the fiasco of most of this past year with game issues, I shouldn’t even need to answer that question, lol.
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Best change that i can think of for keys is to make them only able to unlock the hatch in the end game crisis.
It can be used to open the hatch after a killer closed it but wont end the game prematurally anymore. It also still makes that one achievement possible.
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Makes sense to me
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um.. actually it does matter lmfao what?? If only 2% of escapes are with keys then that shows you that keys aren’t OP.
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:)
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I agree don't nerf them. Just remove them altogether.
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keys make the game fair and fun for both sides
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Dude you just made it obvious u were trolling. Get baited XD
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If you can elaborate on the breakdown of what that 2% consists of, what data is factored into that number, and what gives it context, then your statement carries weight. Otherwise, it lacks legitimacy and is you stating an opinion, not a fact.
If I told you in a vacuum that I escape with keys in 20% of my matches, therefore keys are broken, but failed to give you the context of those numbers (i.e. I just started compiling the data, I play in a 4-man Red Rank SWF on comms, and I'm only using 5 games as the data pool, so it was actually only 1 escape), I'd be expressing an opinion based on flawed data. You can see how statistics without greater information for context is meaningless, right?
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