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I just lost an entire game because of DS's bullcrap.
I had three gens left and everyone in the same area of the stairs in Hawkens. The difficult gen was out of the way and every survivor was being way too altruistic. Then this happened, I hooked a nea, she got unhooked, I downed and hooked three survivors, then caught and downed her, then was promptly DS'd and lost every drop of pressure I had on the map. I then promptly lost with one kill. How is this goddamn acceptable? Why was pop nerfed before this goddamn perk?? With pop you have to hook, walk to a gen, kick it, then go and find a survivor. But with DS if you've been unhooked under 60 seconds ago you're invincible and can't be touched.
Comments
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Stop playing so well. You're ruining the swfs fun >:(
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Idk man, I have had BS like that happen to me as well. you could hook the entire team and still get DS'd because it is an anti-tunnel perk. Also, the devs apparently think DS is fine since they seem to keep ignoring it.
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You knew someone had DS. There's an indicator on the bottom.
Why couldn't you just slug her instead of hooking her? This was on YOU, you knew she was recently unhooked why did you pick her up?
Why are you pretending this perk doesn't exist? Anyone could have DS in between the 60 seconds she/he gets unhooked.
This was on YOU.
Don't blame the perk because you were sloppy.
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Please understand that I’m saying this in kindness, and hope to help you, but this was probably your fault.
Killers need to stop being so frightened of DS earlier in the match, and intentionally try to eliminate it early so that survivors can’t use DS late game in the way you described.
I’m not advocating out right tunnelling, but what I do is if an unhook occurs in my face, or I see someone recently unhooked, i WILL down them again and pick them up because I want to see if they have DS and force them to waste it. If I get stunned, I don’t care, and just let them run off. I know it’s gone and that survivor is very vulnerable later. If they didn’t have DS? Well oops, they’re going on the hook anyway, but I won’t hardcore tunnel them after their next unhook.
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I mean to be honest I don't tunnel on purpose and I get hit by DS all the time just because survivors look the same; often they do this in SWFs intentionally because it makes it harder for you to tell them apart.
Also they jump in lockers and do things to FORCE you to get hit by hit.
I mean I get what you are saying but you are also talking about it if it's being used in an imaginary perfect scenario; it's rarely those cases where it's a problem.
It's things like that one guy who after you've hooked like one other person, downed someone, and you grab them out of a window leap or something at 59 seconds and they DS you that is where most people are frustrated with it.
In the situation you described, sure absolutely DS is fine, but the problematic scenarios far exceeds just that one.
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If you believe that they're going to nerf DS, you're mistaken.
DS will remain strong and even stronger if the timer pauses in chases. If the devs messed up with the DS rework the game will die.
You thought that you had the game in your pocket and got hit by the fat D. Blame yourself.
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Don't believe the crybabies. DS is the biggest crutch perk in DBD. You will eat it if you are tunneling or not. You will see it on 3/4 survivors at high ranks. I call it crutch strike.
It stops the trash survivors from dying too fast so they keep playing. That's all it is. Just tunnel and take them out through it.
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You admit to being a nurse main, correct? That's hardly even playing DBD. I bet you would have different opinions if you were down on earth playing an M1 killer like most other people.
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I've been hit by DS 3 times within about 20-30 seconds so I feel ya.
What killer were you playing? People talk about DS a lot but rarely account for how much stronger it is against weaker killers. If you play nurse or spirit etc you prob won't give a shot bc they'll be back on the floor 10 seconds after but getting hit as wraith or trapper might cost you the game.
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Because 1 min is a lot of time for pop, not for ds.
🙂
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I'm a Nurse main yes, but I adapted. I started off as a PS4 Nurse, then advanced to PC 1.5 years ago because I wanted to hone in my Nurse skills. Ventured out as well and mained Huntress.
I adapted, I grew, I learned, I adjusted.
It's what a gamer does, and you will get no sympathy from me for others. They will learn, if not....oh well. It's been almost 2 years since the DS rework, at this point they're pouring Tequila, Salt, Lime and Cointreau into their own wounds and complaining about it.
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That's unfortunate.
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Then you play the game on easy mode. Huntress is super easy as well because of the busted hatchet hitboxes. I can't say I have any respect for you. I played nurse when I was new to the game.
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How is it tunneling when the OP literally hooked another survivor before getting to nea?
The perk needs some adjustments.
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Off topic but quick question DS is automatically activated so you could tunnel off first hook to get them to use it up correct?
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you should have waited an extra 20 seconds, you had the power to stop it's activation simply by waiting for a short duration but you were hasty.
Don't get me wrong DS does need a nerf/restrictions but not to it's activation of timer length. The main problem with DS is the what you can do as it is active and the biggest thing is simply doing a gen. It is literally common sense to finish a gen your near once your unhooked and have DS. If DS deactivated when you worked on a gen it would save it's biggest strength which is having free progress on gens.
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Poor thing, probably the only game you lost. Stop being entitled.
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I have followed your profile comments, because you left a nasty one on mine. What I see is a camping and tunneling nurse, and a survivor who kills themselves on first hook often. You are hardly in a position to make that statement.
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They've sadly confused them never escaping with a massive balance issue in favour of killers, although often the simpler answer is the right one
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Ha haa! Easy mode because I dedicated my DBD gaming time to perfecting and maining Nurse?
I could have dropped her and just as easily mained Freddy or Spirit, so sorry if I don't share the "Woe is me, I'm an M1 killer and I can't get pressure survivors off gens because I need buffs."
Again, I adapted. If the game is on easy mode for me for playing Nurse then so be it. I earned it.
But you won't hear me, THIS killer, bitching about DS or gens speeds.
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It activates, but if they choose to not attempt the skill check it won't be used up and they can use it again later. So saving it basically. In my experience while playing both killer and survivor it's rare to see people do this however, but it is possible and it can be very powerful if saving it lets them get it to activate at endgame instead of almost-endgame or something.
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I should never be faulted for not struggling in an unwinnable match.
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Always assume DS and keep track of who has it up. If you're in doubt, slug. Even in that case you can't stop the unbreakable.
You're the killer. Yeah, survivors get a ton of second chances to abuse. Complaining about it won't stop it - working around it will. With all the second chance perks you're going to end up trying to turn a 12 hook game that is actually a 16 down game into something like an 8 hook. Find a way.
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Because it's a survivor perk
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Literally the biggest crutche of DBD, you lost the game because of one perk, just that one perk changed the whole game upside down. How is that even allowed, i don't know. I'm so happy that devs said it's gonna get changed, finally they will need some skill instead getting carried by op perks.
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I was playing solo today and I got out of a match against a wraith who had NOED, how? because I was hooked after the doors opened and was rescued, downed right next to the door started to make my way there, was picked up, hit him with DS and was out the door. and I was on death hook.
I don't consider that a bad use of DS but I can understand the frustration. If I get hit with it as a killer, you just have to take it and let it go.
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"Decisive Crutch" is my nickname for it.
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Because to make the game much more unexpected in outcome, they made "Perks" mechanic, while the core game is so poor.
I mean, image if a new chapter, each side gets a single new ability (example: DS on survivor, while Killer able to instant Mori obsession in EGC /// or Killer able to M1 drop survivor item (not charge) as basekit, survivor can see item aura in 6m radius ect...) That would make the core game much more rich.
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Killer: *Doesn't tunnel*
Also Killer: *Hit by DS after chasing three other survivors*
This forum: iT's YoUr fAuLt
Right because that's the real issue and not how the perk is badly designed to the point of being a free minute of invulnerability for the surcivor and not actually anti-tunnel
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U just have to stop playing killer. Just play survivor.
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There is no indicator of DS, there is an obsession but that doesnt indicate DS. Ontop of that, no other perk has anywhere close to the game-breaking potential DS has.
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Yeah, I sometimes lose track of which is which in my many things I already have to keep track of. Like man I lost to a DS as well because all the survivors are using the same character and I picked up the a survivor I previously hooked..
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This is why I ditch lobbies with multiples of the same character. When I play killer, queues are instant, so I can go by whatever criteria I want, and I'm not dealing with survivors who I'm gonna have trouble telling apart.
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While kinda ridiculous that 1 perk has so much power. This was avoidable by slugging a bit.
It's annoying for both survivor and killer but that's how we have to deal with it for now
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So, 0 gens repaired, we were all pressing m1 loving life you kno getting that first gen, and then suddenly a no terror leather just downs everyone and the games over!? how is this godamn possible wow. tinkerer my god
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You're missing out on the divine experience of going against four blendettes who then accuse you of tunnelling.
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Disagree on the 2nd point, Object of Obsession.
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disagree with the entire point , d/s is not a game changing perk at all xD anyone using d/s when im playing killer stays on the floor or doesnt get attacked. The only reason d/s was put in the game is because of unfair tunnelling and camping. SO the day when all tunnellers stop is the day i will agree that we dont need d/s. But is it actually a good perk ? not really, if your a clever killer it will never activate
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How do you know who has DS to be able to let them stay on the floor, 4 blendettes are a fairly common sight, sometimes with the same name even which usually causes issues with the HUD , like hook timer showing on a healthy survivor, and what about the ways survivors can avoid that situation like lockers. DS is definitely a game changing perk, your mention of perk strength doesn't make much sense considering Bloodwarden is a game changing perk yet it's not a powerful perk. Also DS should be more effective against tunneling by activating off both hooks and having no timer but should deactivate if you progress the game state by doing gens,unhooking,etc. that way its even better at its use while removing the annoying side for the killer.
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u always kno dude xD , they make it obvious , u dont have to pick them up ever , if they go on locker in chase, go to the gen man wow . they are winning not because he has d/s they are winning because everyone else is doing stuff while u tunnel him xD
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best thing vs d/.s toxic flash guys, slug, even if they have unbreak slug them , and go to gen rush players. If u do this , d/s had 0 effect on that match
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in my opinion, d/s should be built in for second or first hook for all players. And thats coming from someone that never ever uses d/s xD
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Don't tunnel then?
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How dare he not slug someone the most boring way to play the game for both sides!!!!!! You are the problem!! Not the perk that lasts way too long!
Okay mate..
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That's like saying okay the game if fundamentally flawed but you shouldn't tell the devs that because it's your job to find a way around it. The game isn't ever gonna be balanced if you don't call out the bs.
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They explicated said Moris were fine. And Billy. And Ruin. And Noed.
Nothing has happened with Noed but i BET you the nerf will come before keys because the devs want to flex how ######### they can make the game and still retain a playerbase.
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How dare you complain about the lack of good game balance!! Your so entitled for wanting the game to work well for everyone!
If your honestly defending the reason ds is okay in this scenario I have no respect for you as a person. It's. Not.
If a killer downs a 3 survivors in under a minute those survivors are playing really poorly and don't deserved to be carried by the abundance of second chance perks. If you can't play without these perks then your not good at the game my friend. Don't cry when they eventually nerf these perks after like another two years of complaining about them.
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I think I just played a game with you. We were on Autohaven against Spirit and you killed yourself after you got hooked for the second time... Why? We managed to finish all gens after you killed yourself. That wasn't an unwinnable game. I was the Nea with the black skirt and blue top. If that wasn't you, then I'm sorry. They had the exact same name.
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This is absolutely the perk's fault. The timer on it is insanely long, far longer than it deserves to be for an anti-tunneling perk.
It should be nerfed using Scott Jund's suggestion:
Drop the timer considerably, but pause the timer if the victim is in an active chase.
Boom, done. Survivors no longer get a full minute of invincibility but the intended function still works.
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It appears killer mains want us to believe they can hook 3 other survivors and still get hit by ds(so 3 hooks in less than 60 seconds) but at the same time that survivors are OP and they loose 2/3 gens in a single chase.
So how come you can hook a survivor, find another one, chase, hit, chase, hit, pickup, hook then repeat 2 more times all in 60 seconds but you also lose 3 gens in a single chase when a gen is 80 seconds? So you either hook 3 survivors in 60 seconds(20 seconds per chase) and still get hit by DS or a chase takes more than 80 seconds and you lose 3 gens. Which one is it now?
This isn't Schrodinger's game, a chase can't both take around 20 seconds and then more than 80 seconds depending on which agenda you are trying to promote at a given time.
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