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Can we have a reduce cost on Moris now?

Someissues
Someissues Member Posts: 1,604
edited December 2020 in Feedback and Suggestions

Please reduce the Mori cost since they have been nerf, Red no longer should cost 8000 by default, and for example, with Pyramid Head you dont even need a Red Mori since his ability is almost the same thing

I've had a ton of moris just never used them RIP no compensations

Post edited by Mandy on

Comments

  • KingFrost
    KingFrost Member Posts: 3,014

    Just reduce the cost of everything by 1000 BP tbh.

  • BigBrainMegMain
    BigBrainMegMain Member Posts: 3,826

    You're absolutely right, Moris are far much stronger.

    My bad.

  • Bjario
    Bjario Member Posts: 313

    The new mori just replaced your death hook. Syringe can still be very useful.

  • BigBrainMegMain
    BigBrainMegMain Member Posts: 3,826

    If it can bypass DS, Flashlight saves, etc etc it deserves to stay in pink rarity.

    Brand new part is a joke now with the Tinkerer buff add that with Ruin and it's a waste and it's still 7k.

    Wow, 1 health state in 14 seconds. Rewards the survivor for playing well, punishes the killer if they're bad, and it goes completely useless if the killer is decent.

  • noctis129
    noctis129 Member Posts: 967

    I want a refund. I should of just used it all up when I had the chance.


    Mori's are good for toxic swf teams. Now there's no counter play. Just have to get good or play survivor.

  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,410

    "Just have to get good or play survivor."

    "Just have to get good"

    Okay, c'mon man, whatever my or anyone's opinion may be on the mori nerf, you destroy your own argument right there. No game mechanic is supposed to be an automatic win that bypasses getting better at the game. That would be horrible. Maybe that's not what you meant to say, but it is what you said, and it actually supports the belief that the mori nerf was necessary.

  • noctis129
    noctis129 Member Posts: 967

    Mori is not a automatic win. I've brought mori as insurance just in case cuz I sensed the players in the lobby looked like toxic pros. And I'm not a lobby dodger as killer. I am a lobby dodger as a survivor though.


    I got dominated and bullied. Even when I thought I could get 1, I couldn't.


    It was frustrating, embarrassing, and stressful. They were absolute pros. This is after I got 'good' and hit my limit.


    This is with bringing the pink mori.


    I don't need the stress. With my hair up performing at 110% every game sucks.


    How many more hours do I need to put into this game to 'get good'?


    Being good is not a requirement. Mori is fine. Even if u want to call it a 'free win', that is fine too.


    The argument that u just have to get good is not really a arguement. How good a person suppose to get?


    This game is randomized and requires some luck. On top of the skill.


    Mori nerf was not necessary. But it was necessary to make certain ppl happy.

  • kaeru
    kaeru Member Posts: 1,568

    I never played toxic as survivor. But not every killer bring mori only vs toxic survivors. Sometimes they brought mori against me and kill me right from first hook. When you bring mori you judge players in lobby by their outfit and name but in game they might not do anything offensive.

  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,410
    edited December 2020

    I was just pointing out that you implied moris were a necessary mechanic that substituted for getting better at the game. The devs outright said one of the reason moris were nerfed is because they feel that no offering should have such a drastic effect on gameplay.

    As a survivor, some matches with a mori were fine. If the killer didn't start mori'ing survivors until everyone had been hooked at least once, then it wasn't too bad. However, in the matches where someone would get off the hook and immediately get mori'd (and that was most matches with a mori), it wasn't even worth playing. If I saw a survivor get mori'd straight off the hook, I would just suicide the first time I was hooked so I could move on. (Unless the killer actually had a cool mori, then I'd stick around for it. But that was rare.) That's not good gameplay. That's crap. Solo survivor is usually a miserable experience and the old moris made it worse. 90% of the time I absolutely hate playing survivor.

    The problem with the game is not that it needs one-hook moris. The problem with the game is that matchmaking is absolute garbage and will throw any and all skill-levels together if queue times get too long, putting killers up against survivors way out of their league and vice versa. That needs to be fixed, and it needs to be fixed yesterday; it's ridiculous this is still going on, but here we are.

  • noctis129
    noctis129 Member Posts: 967

    So ur main complaint is mori or matchmaking? Or both? If both what's more important?


    I already know lots of ppl will disagree w me. But here's my thing.


    I would say mori is the somewhat counter to a top playing swf team.


    If mori is nerfed, swf comms need to be nerfed as well. Comms plus 16 perks is meta, extremely OP.


    Survivors are NOT suppose be OP. Killers ARE suppose to be OP.


    But the entitled survivor will say otherwise. And claim they played killer before and that somehow their judgement is 'fair'.


    There's nothing fair about dbd. It will never be fair. U know how they say never say never? Well I'm saying NEVER.


    Dbd will never be fair. It is not a fair game. It's not even a fun game.

  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,410

    I'm saying matchmaking is the biggest problem in the game right now. If matchmaking worked as it should, things would be a lot different. Right now, players are basing their opinions on what the game needs on the in-game experiences they're having, but that's flawed because the game shouldn't be playing out like this at all. A rank 17 killer shouldn't have red rank survivors in their lobby. Until this problem—which effects a large number of matches and ruins a lot of players' experiences with the game—is fixed, trying to balance the game with the perspectives we players currently have is impossible. It really is.

    Moris were not only used against super-powered SWFs. Moris were used against solo survivors. That's one of the problems with having extremely strong things in the game: they may seem necessary against strong players, but when they're used against weak players and freaking stomp them into the ground and make them miserable, then it's not good.

    The devs can't nerf comms. That's not possible. And they've said they won't nerf SWF because that would basically be punishing people for playing with friends; they refuse to do that. What the devs are working on is buffing solo survivors so that they're on more even footing with SWF, and then the devs will be able to adjust killers accordingly.

  • noctis129
    noctis129 Member Posts: 967

    There's still nothing wrong w using mori vs weak players. If they weak, means they're probably new. I'm sure the animation is cool to look at.


    Entitled survivors main complaint is camping, tunnelling, and slugging.

  • KingFrost
    KingFrost Member Posts: 3,014

    Anyone who didn't think Moris needed changing are too biased to be reasoned with.

  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,410

    It's bad for the health of the game to have new survivors put in matches where they're tunneled straight out with one hook and a mori. They get no chance to play, and having short miserable matches chases a lot of survivors away, just like getting gen-rushed and bullied chases new killers away. Punishing new players just for being new and not giving them a chance to even participate in the game will result in a dead game.

    Games are supposed to be challenging, both sides should be challenged. That's why proper matchmaking is so important: new killers will go against new survivors and they'll both be challenged as they screw up and learn the ropes together, they'll be more evenly matched so it doesn't feel like a mori is necessary to stand a chance. That's how it should be. Experienced survivors should be going up against experienced killers who can hold their own based on skill.

  • noctis129
    noctis129 Member Posts: 967

    New players will be punished no matter what. Mori is irrelevant. That's how dbd is designed. The tutorial is a joke.


    I'm not arguing about matchmaking.


    This game needs more killers. It doesn't need more survivors.


    We will just agree that u believe, that mori nerf is a necessary change. Even though mori is pretty much useless now. Might be used for memes.


    I believe that mori nerf wasn't necessary. But I understand why they nerfed it. Don't agree w it. But oh well, I just feel bad for killers as I am a survivor main.


    I'll be mad and upset if they nerf the keys. I really like keys.

  • bjorksnas
    bjorksnas Member Posts: 5,715

    16 seconds and its not completely useless situationally you are just being pessimistic

  • BigBrainMegMain
    BigBrainMegMain Member Posts: 3,826

    You're entitled to your incorrect opinions, but here's the thing.

    It will stay at 7k, no matter how much you complain.

    BNP will stay at 7k now matter how much I complain.

    Syringes will stay at 7k no matter how much I complain.

  • SaintDorks
    SaintDorks Member Posts: 252

    I am gonna be the rare fellow and say..Yeah, both need a cost decrease. Specially If all Red items are gonna have a massive oversize nerf.

  • Reinami
    Reinami Member Posts: 5,657

    EVERYTHING should cost less. The grind in this game is insane.

  • Tricks
    Tricks Member Posts: 957

    Mori is essentially a cosmetic 3rd hook option, the 7k price needs to go as they are just taking up space in my blood web.

  • bjorksnas
    bjorksnas Member Posts: 5,715

    Its not meant to be a heal mid chase anymore, stop using it for what it was and start using it for what it is,

    its an extra heal at the end of a medkit like adding 16 charges

    it can be done while doing other objectives for time saved, 16 seconds of gen + syringe can save enough time to win games

    can be used in chase if you are skilled (sorry this part is meant for others :P)

    it can be done on downed teamates to get one of them up while going to save the other one if the first one is at low recovery which can save the team if they don't have unbreakable

    it can be used to protect teamates, using it instead of healing to take another hit lets you keep up with the chase and not have to worry about it running out, (perfect for mettle of man shenanigans)

    its not the item, its you