crash report

DarvLP
DarvLP Member Posts: 12

can whre help


Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x63e164b5


nvwgf2umx {0x0000000000000000} + 12809751 bytes

DeadByDaylight_Win64_Shipping {0x0000000000000000} + 52970486 bytes

DeadByDaylight_Win64_Shipping {0x0000000000000000} + 63096683 bytes

DeadByDaylight_Win64_Shipping {0x0000000000000000} + 63096520 bytes

DeadByDaylight_Win64_Shipping {0x0000000000000000} + 63169232 bytes

DeadByDaylight_Win64_Shipping {0x0000000000000000} + 68272434 bytes

DeadByDaylight_Win64_Shipping {0x0000000000000000} + 68272601 bytes

DeadByDaylight_Win64_Shipping {0x0000000000000000} + 67842166 bytes

DeadByDaylight_Win64_Shipping {0x0000000000000000} + 67809887 bytes

DeadByDaylight_Win64_Shipping {0x0000000000000000} + 67671571 bytes

DeadByDaylight_Win64_Shipping {0x0000000000000000} + 67670049 bytes

DeadByDaylight_Win64_Shipping {0x0000000000000000} + 68377810 bytes

DeadByDaylight_Win64_Shipping {0x0000000000000000} + 68380925 bytes

DeadByDaylight_Win64_Shipping {0x0000000000000000} + 46885779 bytes

DeadByDaylight_Win64_Shipping {0x0000000000000000} + 63348194 bytes

DeadByDaylight_Win64_Shipping {0x0000000000000000} + 63349507 bytes

DeadByDaylight_Win64_Shipping {0x0000000000000000} + 48285339 bytes

DeadByDaylight_Win64_Shipping {0x0000000000000000} + 48254209 bytes

kernel32 {0x0000000000000000} + 94260 bytes

ntdll {0x0000000000000000} + 315601 bytes

0
0 votes

Not a bug · Last Updated

This sounds more like a technical issue rather than a bug, please post in the Technical Sub Forum for further assistance https://forum.deadbydaylight.com/en/categories/technical-issues There is also a dedicated pinned thread with a lot of information on how to fix various issues which I suggest you look through first.

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