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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

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crash report

DarvLP
DarvLP Member Posts: 12

can whre help


Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x63e164b5


nvwgf2umx {0x0000000000000000} + 12809751 bytes

DeadByDaylight_Win64_Shipping {0x0000000000000000} + 52970486 bytes

DeadByDaylight_Win64_Shipping {0x0000000000000000} + 63096683 bytes

DeadByDaylight_Win64_Shipping {0x0000000000000000} + 63096520 bytes

DeadByDaylight_Win64_Shipping {0x0000000000000000} + 63169232 bytes

DeadByDaylight_Win64_Shipping {0x0000000000000000} + 68272434 bytes

DeadByDaylight_Win64_Shipping {0x0000000000000000} + 68272601 bytes

DeadByDaylight_Win64_Shipping {0x0000000000000000} + 67842166 bytes

DeadByDaylight_Win64_Shipping {0x0000000000000000} + 67809887 bytes

DeadByDaylight_Win64_Shipping {0x0000000000000000} + 67671571 bytes

DeadByDaylight_Win64_Shipping {0x0000000000000000} + 67670049 bytes

DeadByDaylight_Win64_Shipping {0x0000000000000000} + 68377810 bytes

DeadByDaylight_Win64_Shipping {0x0000000000000000} + 68380925 bytes

DeadByDaylight_Win64_Shipping {0x0000000000000000} + 46885779 bytes

DeadByDaylight_Win64_Shipping {0x0000000000000000} + 63348194 bytes

DeadByDaylight_Win64_Shipping {0x0000000000000000} + 63349507 bytes

DeadByDaylight_Win64_Shipping {0x0000000000000000} + 48285339 bytes

DeadByDaylight_Win64_Shipping {0x0000000000000000} + 48254209 bytes

kernel32 {0x0000000000000000} + 94260 bytes

ntdll {0x0000000000000000} + 315601 bytes

0
0 votes

Not a bug · Last Updated

This sounds more like a technical issue rather than a bug, please post in the Technical Sub Forum for further assistance https://forum.deadbydaylight.com/en/categories/technical-issues There is also a dedicated pinned thread with a lot of information on how to fix various issues which I suggest you look through first.

This discussion has been closed.