Suggestion for the camping/ tunneling controversy
First off, so as to not get flamed as "entitled" or biased, I play as both survivor AND killer depending on my mood.
Ok now for my suggestion, since no one can agree as far as one side getting a benefit over the other. And it's something that developers could place as a buff/debuff on all HOOKS in general instead of individual survivors/killers. And it's also a real phenomenon with killers (just fyi).
First, the killer debuff/ survivor benefit:
* Set a debuff on hooks that affect killers that for every second they're camping, their vision slowly "tunnels" or narrows (maybe blurring at the edges or a distancing effect or both?) making it harder to see.
* Make the area of effect (AOE) range expand from the hook at a rate of 1m/sec up to a certain distance (possibly 20-25m). Put a timer on it that's sustained for the period of time the killer was in it's AOE. This timer would then make the AOE shrink back to the hook. This makes the killer have a choice, stay put and hope you can see what's going on or get out of the AOE. Each hook in use has it's own separate timer and AOE.
* If/ when a chase occurs, if the "tunnel vision" is still in effect on the killer from staying in the debuff AOE, it will slowly reverse at a rate of time that correlates to the time they were in the AOE.
* This gives survivors a chance at getting a save and encourages them to want to do so while making those killers who love to face camp re-think their strategy. Also gives hooked survivors a better chance if tunneled.
* Tweak/ add to "Insidious" Perk an effect that PAUSES "tunnel vision" debuff timer when it's activated. Also tweak/ add to "Object of Obsession" Perk an effect that extends the range of this AOE debuff by 5-10m.
And second, the killer buff/ incentive (which is the fun part) that will make killers WANT to leave the hooks AOE debuff:
* Set a BUFF that activates upon a survivor being unhooked (given the killer has stayed out of the debuff AOE of course). This buff would be an instant 1 level bloodlust speed boost.
* Set a base time for the buff at 20-25 sec. Decrease it for every second within the debuff AOE. Basically, you camp, you lose this speed boost.
* Make this speed boost stack into bloodlust gained during an existing chase for a point boost. In this case, it'll deactivate when the existing chase ends (like bloodlust normally does).
* Nice incentive for the killer not to camp while giving survivors something new to be careful of. Also, would be a good incentive for killers to use perks that reward bloodlust.
In conclusion, this suggestion would open up new gameplay and strategies, still leave camping as a strategy (albeit less rewarding in the end), open up a reason not to camp for killers, and also encourage survivors to save their teammates and have a better chance if tunneled.
Thoughts? And please, let's keep this civil and constructive.