what if Dr had to recharge static blast at a completed gen?
I keep thinking it would be cool if a killer power had to use a completed gen to recharge, and Dr seems a LITTLE OP at the moment, so what if instead of static blast automatically recharging over time, Dr had to interact with a completed gen to recharge it? The gen would still stay completed, and he could use a gen any number of times, and it would recharge faster at the gen than it currently does (but require the Dr to go to a completed gen and interact with it to recharge it instead of always recharging passively).
This would also fix those stalemates when the last 3 gens are all clustered together and Dr can just patrol them until static blast is charged, and then set it off and hit all the remaining survivors, and repeat that until they have all the crazies.
What do YOU think?
Comments
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Ah the classic:
"Lets nerf a killer into the ground because my team 3 gened ourselves" thread.
Just because you lose to a killer doesn't make them overpowered.
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Personally, I think Doc is fine. He's annoying, but I don't find him OP in the least. The only thing I would change is his shock not letting you Dead Hard for some reason. Maybe a look at his add-ons too.
As for the idea... It's neat in concept, but it would punish the Doctor for playing well. Example - If no gens were completed, and he uses Static Blast, well I guess he just gets no Static Blast. One gen completed? He has to walk across the map just to get his power, the exact reason that makes Trapper unbearable most of the time. There are only two killers that have to go and manually get their power rn - Trapper and Huntress. Huntress' hatchets can actually harm the Survivors, Doc's static blast cannot. Imo, Trapper needing to walk across the map is his biggest weakness, and we don't wanna give that to more killers.
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There are people demanding clown be nerfed too lol; then acting all surprised and insulted when you tell them he is being buffed a little.
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Cool concept, but it wouldn't work because you're punishing him for doing well, not punishing you for possibly making a mistake, and gives him the same weakness as Trapper (having to walk across the map to get his power). Maybe it could be a new gen damage animation where he grabs the gen and shocks it to start the regression instead of just kicking it?
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you've got me all wrong. My belief that Doc is OP stems entirely from the fact that I've gotten to R1 with him and I suck. :D
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**** current* Doctor.
Give me back the man I knew and loved.
*(no pun intended)
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Using repaired generators as a ressource is an interesting idea to play around with. I'd happily welcome a new killer or new perks based around it. Just leave the Dotor out of it. His rework did a fine job and he does not need any major changes right now.
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Getting to R1 is not really an indicator for anything by now. I managed to rank from 17 after a long break into high purple with nearly zero kills (playing survivor friendly, going for 12 even hooks and so on) before I took another break.
R1 is just a time investment just like gold rank in most other games like lol or r6s.
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Well, you could roleplay him, I guess.
Before every static blast you go to a repaired gen.
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Sorry but i'm not on board with this, doc is in a great spot (apart from his purple discipline insta-shock addon) and I would rather they adress problematic killers like wraith, spirit, clown and freddy.
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Doctor is more busted then freddy. A killer who can find survivors by a press of a button without any perks or add ons is already op. Then put in his never cooldown shock its ridiculous. I used to love playing doctor now i wont touch him. He's boringly easy to play
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I suck and I've gotten to Red rank 1 with clown,almost exclusively, like twice. Yet I don't do any better with Spirit than with clown or my main killers. Doesn't mean Clown is OP or spirit is too weak.
That's a terrible way to judge things.
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I literally wrote a killer concept yesterday where the killers ability was to steal gen progress.
Just look for Alpha Killer Concept - No Ruin/Pop etc in the Creations section of the forums and you'll find it.
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You know that this game is more about downing survivor then finding them? Its not a stealth game, where the survivor is dead, when the killer sees him.
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Doctor is great against bad player, which rely on stealth. Dont get me wrong its ok to play a bit stealthy, but know the time for it.
For example when the doctor hooks somebody near you, hide in a locker not crouch behind a bush. The static blast in the next 5 sec is obvious.
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Kind of interesting tho, the notion of a killer with the ability (shareable perk between every killer may be OP) to take a gen down from its completed state, (not continually regressing... more like a Pop effect maybe) causing it to need to be fully completed again.
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Doctor is one of the most balanced killers who are only good against bad survivors but get rolled by good players.
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don't sell yourself short. Getting to R1 with Clown is a major accomplishment. 😀
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Wraith? What's problematic about Bing Bong Boi?
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Adding arbitrary resource management to killers is a bad idea in general.
This one would be really bad because it forces doc to go to areas where survivors aren't. Being an m1 killer he already lacks mobility, but forcing him to go to abandoned areas would be downright awful.
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good point. I still like the idea of using completed gens as a resource, but you're right that it wouldn't work for Doc without a LOT of unnecessary rework.
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Static blast is not strong and can be quite easily countered. No thanks.
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He's weak.
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Oh! My bad, I assumed you meant problematic as in "OP". That's what I've seen the term used for the most, is if somebody doesn't like a killer. Yes, then I agree - I would rather focus on the killers that are underpowered before we go nerfing them all again.
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Yea exactly we don't need more energy invested into nerfing killers who are fine, I would rather the weaker killers be helped out and then killers who maybe are too opressive looked at, and I find doctor is in neither of these catagories.
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