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Can hatch do a usefulness check?
I'm really tired of People just giving up and waiting for their team to die for hatch without contributing enough. If you did 2 gens and realized that your team isn't doing anything then it's fine. Escape through hatch. But if you haven't done anything and noticed that only 2 gens have been done after five minutes and decide that you should wait for hatch, u can't escape. Basically you can't escape through hatch unless you succeed in a usefulness check.
I'm not sure what would be good parameters for the check though. Maybe if all gens are not finished you need to be in the top 2 survivors in terms of bp, black pip, been on hook/slugged for x amount of time or something else that shows you contributed enough to the team. As long as you fulfill just one parameter out of a list than you're free to go.
Comments
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That would be a nice change. Like the entity takes pity on the survivor that earned their inevitable death to be delayed to another trial or something. Or on the other won't give a survivor an escape if they didn't earn it.
But will get people, saying that there will be matches were you don't even have the time to fulfill even 1 of the criteria because killer at op or the game is killer sided or whatever.
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It would be interesting and it could encourage survivors to try. However, I can see this being very buggy and taking a long time before it's not bugged so I doubt it would happen.
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