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Child's play chapter.

Healthore77992
Healthore77992 Member Posts: 570
edited February 2021 in Feedback and Suggestions

This will be a long post, please read if you have time.


I've been waiting for a long time for opportunity like this to arrive, we finally can make Chucky to work in this game. He is on of the few iconic licenses missing and i hope we will get all of them someday.


The developers, understandably, have talked about how Chucky would be difficult due to his size, but I believe that with the new killer, The Twins, and how Victor is played and how small camera angle is for him, that now is the time to add Chucky to Dead By Daylight. Now let's go to design.


For anyone wandering Chucky would have a lower camera than any killer in the game, and he would be 4.4/110% movement speed killer.


For going over Vaults, you can have him jump and clamber over them.

• Pallets, he can destroy with his hands since the Entity makes them super strong anyway, or he could slide under it and destroy it with his knife.

•With introducing PH we got new hook mechanic, maybe we could do same for Chucky, maybe Chucky can drag you and stab you to the hook or Chucky can posses survivors body, making survivors hang themself. You can wiggle, for possesion if survivor wiggle out you return to your body. -Chuck's hooks could have a handle that he pulls that drops the hook down like a chain and then he pulls the survivor back up.



Chucky's ability:

He could spawn with 5 Chucky dolls around the map, all of them in the sitting position. Chucky has ability to "transfer" his soul to another Chucky doll around the map. Kinda like Demogorgon going through his portals or Freddy's teleport.

The Doll Chucky teleports too stands up, the player is now controlling that doll, and the doll that Chucky was previously in control of, will now be put into the sitting position.


Chucky will also have another ability that allow him to "crouch" similar to GF and the Pig. Instead of being able to move, however, Chucky will be sitting, just like the inactive dolls around the map.

While he is "sitting" Chucky will gain the undectable effect, so survivors can't tell it's the real ine. While he is sitting, he will have lunge ability, akin to Victor, where if he successfully hits a survivor, if they are injured they will simply go down. If they are at full health Chucky latches onto them, where the survivor and Chucky both have skill checks appearing, where Chucky has to hit them to stay on, and the survivor has to hit try to throw Chucky off, the skill checks will increase in difficulty, until one person messes up. If the survivor messes up they will go into the down stare, if Chucky messes up, the survivor goes into the injured state, so they still get hurt, but Chucky gets shaken off and stunned, kinda like being hit with a Decisive strike, allowing the survivor to try and run away.


Perks: 

Playtime's over:

You are obsessed with one survivor. While your obsession is hooked, your red stain goes away.


We're friends 'til the end:

You are obsessed with one survivor. While your obsession is hooked, your terror radius decreases up to 12/16/20% 


Hex: Batteries Not Included:

Each hit on a survivor with you basic attack disables one of the inflicted survivor perks up to a maximum 2/3/4. This effect lasts as long as correspondig totem still stands. Upon cleansing this totem, all disabled perks will return the survivors.


Of course numbers can be tweaked.


Survivor: Andy Barclay (adult)


Perks:

Not it:

After stunning the killer gain 150% movement speed for three seconds. Causes the exhausted status effect for 60/50/40 seconds.


Blinds man buff:

After successfully unhooking the survivor gain a token up to 2/3/4.

Any time that you would alert the killer with loud noice notification, use a token instead and negate the alert and leave no scratch marks for 6 seconds.


No more games:

After taking a protection hit, gain a token, up to 2/3/4 for each token, lower status effect timers durations for 5%


Map: Toy factory.

Post edited by Healthore77992 on

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