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Sprint Burst nerf
I honestly would play other killers if sprint burst didn't just destroy them. Its a op perk as much as DS is but its even worse in some ways because it can be used again and again. It even nerfs the clown to a degree but it really screws over stealth killers like Myers,Freddy and Pig. Unless you are playing the top three killers they can literally just jet away from you even if you get close. Actually come to think of it sprint burst plays a big part in the rapid gen times because they can just zoom away if you get close and even as a nurse main it happens its less annoying but still happens. It has no effective counter besides add one's for clown,huntress and doctor.
Comments
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And that's why scratch marks exist , also I haven't had that much of a problem when playing killer against sprint burst and I have played a lot of my time in DBD on killer.
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@SquirtleSurgeon1 said:
And that's why scratch marks exist , also I haven't had that much of a problem when playing killer against sprint burst and I have played a lot of my time in DBD on killer.Scratch marks aren't a sprint burst counter its the strongest perk in the game on either side.
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Scratch marks were made to counter sprinting in general, if you can't catch a survivor after they have sprint bursted you either made a stupid mistake or they juked you out.
And I would say that there is no strongest perk on the game, depends on how you use it or how good or bad the killer is at a specific thing.
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I mean, you killers keep asking for so many nerfs to the point where survivor won't even be viable anymore.
Just saying.
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@SquirtleSurgeon1 said:
Scratch marks were made to counter sprinting in general, if you can't catch a survivor after they have sprint bursted you either made a stupid mistake or they juked you out.And I would say that there is no strongest perk on the game, depends on how you use it or how good or bad the killer is at a specific thing.
It counters most of the other killers its a op perk at its current state. Plus it does away with areas that aren't supposed to be safe because they just jet to another pallet rich area.
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@Brady said:
I mean, you killers keep asking for so many nerfs to the point where survivor won't even be viable anymore.Just saying.
You ain't wrong... Killers keep asking for nerfs on literally every thing a survivor can do, and it's already hard enough to escape as a solo queuing survivor.
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@sorrowen said:
@SquirtleSurgeon1 said:
Scratch marks were made to counter sprinting in general, if you can't catch a survivor after they have sprint bursted you either made a stupid mistake or they juked you out.And I would say that there is no strongest perk on the game, depends on how you use it or how good or bad the killer is at a specific thing.
It counters most of the other killers its a op perk at its current state. Plus it does away with areas that aren't supposed to be safe because they just jet to another pallet rich area.
And that's why we have killers than counter pallet looping, actually a good amount of them can counter pallet looping if they just play it right.
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I don't wanna make it useless but I do wanna have it to where it doesn't punish stealth killers and it even affects hillybilly's chainsaw.
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@sorrowen said:
I don't wanna make it useless but I do wanna have it to where it doesn't punish stealth killers and it even affects hillybilly's chainsaw.It doesn't punish stealth killers, if they can get countered by sprint burst, they they are being bad at being a stealth character.
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@SquirtleSurgeon1 said:
@sorrowen said:
@SquirtleSurgeon1 said:
Scratch marks were made to counter sprinting in general, if you can't catch a survivor after they have sprint bursted you either made a stupid mistake or they juked you out.And I would say that there is no strongest perk on the game, depends on how you use it or how good or bad the killer is at a specific thing.
It counters most of the other killers its a op perk at its current state. Plus it does away with areas that aren't supposed to be safe because they just jet to another pallet rich area.
And that's why we have killers than counter pallet looping, actually a good amount of them can counter pallet looping if they just play it right.
.......I main nurse because she is the only one that counters looping and I did main Myers until I just got bored of looping.
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I can name many killers that can counter looping
Hag: place a trap, Trapper: place a trap, Hill Billy: Use his chainsaw Leather Face: Use his chainsaw Nurse: Blinks Huntress: Just throw a hatchet
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@SquirtleSurgeon1 said:
@sorrowen said:
I don't wanna make it useless but I do wanna have it to where it doesn't punish stealth killers and it even affects hillybilly's chainsaw.It doesn't punish stealth killers, if they can get countered by sprint burst, they they are being bad at being a stealth character.
Yes it does it punishes Pig,Myers and Freddy and it even punishes Leatherface. Pig can charge her ambush and the survivor often just sprint bursts away.
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@SquirtleSurgeon1 said:
You ain't wrong... Killers keep asking for nerfs on literally every thing a survivor can do, and it's already hard enough to escape as a solo queuing survivor.Yeah, I agree with nerfs on Decisive and the hatch, but now it's getting a bit too far with the amount of Self Care and Sprint Burst nerf request. Killers have really strong perks themselves like ones that apply Exposed and Ruin if the hex isn't cleansed right away. Can't have every perk be weak.
Remember that this game is based around solo players.
But yeah, it does counter The Wraith, sometimes Billy, and The Pig, but like... I find I'm still chased after a fast run for 3 seconds anyway. It just gives you time to get away, why remove that? :P Not EVERY TIME are you seen as a stealth killer.
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@sorrowen said:
@SquirtleSurgeon1 said:
@sorrowen said:
I don't wanna make it useless but I do wanna have it to where it doesn't punish stealth killers and it even affects hillybilly's chainsaw.It doesn't punish stealth killers, if they can get countered by sprint burst, they they are being bad at being a stealth character.
Yes it does it punishes Pig,Myers and Freddy and it even punishes Leatherface. Pig can charge her ambush and the survivor often just sprint bursts away.
Then again, that is the killer being bad or playing it wrong it doesn't counter them if you play it right.
Also there are 12 killers in the game, soon to be 13 I think having it counter 3-4 is ok
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They are balancing around SWF i believe
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@sorrowen said:
They are balancing around SWF i believethey were made for Solo and balanced around SWF
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@SquirtleSurgeon1 said:
@sorrowen said:
@SquirtleSurgeon1 said:
@sorrowen said:
I don't wanna make it useless but I do wanna have it to where it doesn't punish stealth killers and it even affects hillybilly's chainsaw.It doesn't punish stealth killers, if they can get countered by sprint burst, they they are being bad at being a stealth character.
Yes it does it punishes Pig,Myers and Freddy and it even punishes Leatherface. Pig can charge her ambush and the survivor often just sprint bursts away.
Then again, that is the killer being bad or playing it wrong it doesn't counter them if you play it right.
A killers skill can play a factor but ive seen pigs and others killers repeatedly punished by SB.
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@sorrowen said:
They are balancing around SWF i believeRight now, the games based on of solo queues. Which is why SWF skill cap is so high, most killers get destroyed by them. The survival rate Solo Survivors VS. SWF is like... a tremendous difference. Tampering with SC and SB may be devastating to the solo players. The main root is SWF, not really the perks itself. They just increase the skill cap for SWF way more than it should, because it obviously exploits that.
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@sorrowen said:
@SquirtleSurgeon1 said:
@sorrowen said:
@SquirtleSurgeon1 said:
@sorrowen said:
I don't wanna make it useless but I do wanna have it to where it doesn't punish stealth killers and it even affects hillybilly's chainsaw.It doesn't punish stealth killers, if they can get countered by sprint burst, they they are being bad at being a stealth character.
Yes it does it punishes Pig,Myers and Freddy and it even punishes Leatherface. Pig can charge her ambush and the survivor often just sprint bursts away.
Then again, that is the killer being bad or playing it wrong it doesn't counter them if you play it right.
A killers skill can play a factor but ive seen pigs and others killers repeatedly punished by SB.
once again, then they played it wrong, one of my friend literally only plays Pig and that's it and he is able to deal with SB almost every time, and hes only had the game for 2 weeks, it's the killers problem if they can't find somebody after SB.
And that's what the survivor perks are supposed to do, PUNISH THE KILLER AND HELP THE SURVIVOR OTHERWISE THEY ARE POINTLESS DECORATION.
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@SquirtleSurgeon1 said:
@sorrowen said:
@SquirtleSurgeon1 said:
@sorrowen said:
@SquirtleSurgeon1 said:
@sorrowen said:
I don't wanna make it useless but I do wanna have it to where it doesn't punish stealth killers and it even affects hillybilly's chainsaw.It doesn't punish stealth killers, if they can get countered by sprint burst, they they are being bad at being a stealth character.
Yes it does it punishes Pig,Myers and Freddy and it even punishes Leatherface. Pig can charge her ambush and the survivor often just sprint bursts away.
Then again, that is the killer being bad or playing it wrong it doesn't counter them if you play it right.
A killers skill can play a factor but ive seen pigs and others killers repeatedly punished by SB.
once again, then they played it wrong, one of my friend literally only plays Pig and that's it and he is able to deal with SB almost every time, and hes only had the game for 2 weeks, it's the killers problem if they can't find somebody after SB.
And that's what the survivor perks are supposed to do, PUNISH THE KILLER AND HELP THE SURVIVOR OTHERWISE THEY ARE POINTLESS DECORATION.
Here is how it goes pig crouches for ambush and then jumps then survivor sprint bursts away....playing it wrong no.
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SquirtleSurgeon1 said:
I can name many killers that can counter looping
Hag: place a trap, Trapper: place a trap, Hill Billy: Use his chainsaw Leather Face: Use his chainsaw Nurse: Blinks Huntress: Just throw a hatchet
Post edited by ThePloopz on0 -
Sprint burst is indeed, potentially too strong, as it has way too many uses and is way too versatile, especially compared to other exhaustion perks, not to mention it counters a lot of killers and abilities, or make them glitch. Non-exhaustive list :
- Sprint burst is used to navigate faster over the map
- Can be used to dodge Pig's ambush
- Can be used to dodge Wraith's uncloaking, even if you're caught in a gen in the open
- Can be used to reach nearly any strong juking points, and save some pallets by reaching vaults instead for example
- The best perk to get out of the basement
- Makes the chainsaw rushes/M1 hits to miss in several situations, due to the faulty hit detection
- Can be used to WALK faster by tapping shift then walking at superior speed, especially useful to get away from a hook without leaving scratchmarks.
The only downside being :
Can eventually be wasted if you sprint. Tho, since it comes back relatively quickly, it usually comes back mid-chase and can prove surprisingly effective to lose/surprise a killer, so that downsides is actually not that bad.5 -
@SquirtleSurgeon1 said:
Scratch marks were made to counter sprinting in general, if you can't catch a survivor after they have sprint bursted you either made a stupid mistake or they juked you out.Lmao what. I use Sprint Burst literally all the time, but I sure as hell don't Sprint Burst away and go 'wow I just juked that killer out so hard'.
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@SquirtleSurgeon1 said:
once again, then they played it wrong, one of my friend literally only plays Pig and that's it and he is able to deal with SB almost every time, and hes only had the game for 2 weeks, it's the killers problem if they can't find somebody after SB.I think you are a bit confused. Nobody said Sprint Burst makes finding survivors harder. On the contrary, survivors with SB don't even care about being found. Because if you hide and get found, you get a hit and are at a disadvantage, if you just stay on a gen and sprint away as soon as the killer attacks you you gain so much ground and can go in a safe area.
It doesn't make the survivor stronger, but it makes the killer waste a lot more time. Especially stealth killers, that will waste time trying to make a surprise attack easily dodged thanks to a perk.2 -
@sorrowen said:
I honestly would play other killers if sprint burst didn't just destroy them. Its a op perk as much as DS is but its even worse in some ways because it can be used again and again. It even nerfs the clown to a degree but it really screws over stealth killers like Myers,Freddy and Pig. Unless you are playing the top three killers they can literally just jet away from you even if you get close. Actually come to think of it sprint burst plays a big part in the rapid gen times because they can just zoom away if you get close and even as a nurse main it happens its less annoying but still happens. It has no effective counter besides add one's for clown,huntress and doctor.Don't listen to the survivor mains telling you you're wrong, I play survivor and I agree, Sprint Burst is ######### op. If anyone has a difficulty when playing survivor then I'm sorry but I don't and I play Killer more than Survivor.
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Just give it a 3 second sprint momentum requirement. Stealth solved, problem solved.
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@Jack11803 said:
Just give it a 3 second sprint momentum requirement. Stealth solved, problem solved.Pretty much this. Devs considered 2s, I would consider 5s considering the downsides of other sprinting perks, since even with a 5s startup it would still be one of the top choice compared to the 3 other exhaustion perks.
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@Jack11803 said:
@Runiver
Ehem, upvote me daddy RuniverYou are bound by your very soul to do so
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@Brady said:
I mean, you killers keep asking for so many nerfs to the point where survivor won't even be viable anymore.Just saying.
How dare you suggest it Brady! We just want fairness! We want increased movement speed, the removal of all pallets and windows and of course generators need to take twice as long to complete too.
And if you should dare to try and take a hit when we are taking a survivor to the hook you explode and die instantly. Altruism is a sin.
/sarcasmoff
Post edited by Steebear on5 -
@Runiver said:
@Jack11803 said:
Just give it a 3 second sprint momentum requirement. Stealth solved, problem solved.Pretty much this. Devs considered 2s, I would consider 5s considering the downsides of other sprinting perks, since even with a 5s startup it would still be one of the top choice compared to the 3 other exhaustion perks.
A 5 second start up? I think that's a little much, but you're right a ton of people will still use it.
Post edited by SquirtleSurgeon1 on1 -
@SquirtleSurgeon1 said:
@Runiver said:
@Jack11803 said:
Just give it a 3 second sprint momentum requirement. Stealth solved, problem solved.Pretty much this. Devs considered 2s, I would consider 5s considering the downsides of other sprinting perks, since even with a 5s startup it would still be one of the top choice compared to the 3 other exhaustion perks.
A 5 second start up? That's just ridiculous.
Yeah, 3 seconds would be best. Prevents avoiding stealth ambush, except wraith, who can just stop uncloaking, and run at them again then uncloaking. As cloak movement speed is much faster
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I agree with @Jack118032
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@MyFreddyIsBae said:
I agree with @Jack11803Well guess what!? Freddy ain’t my bae, Dwight is! Take that hun!
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@ASpazNamedSteve said:
@SquirtleSurgeon1 said:
Scratch marks were made to counter sprinting in general, if you can't catch a survivor after they have sprint bursted you either made a stupid mistake or they juked you out.Lmao what. I use Sprint Burst literally all the time, but I sure as hell don't Sprint Burst away and go 'wow I just juked that killer out so hard'.
Exactly what I'm saying either the killer just gave up on you or they stayed on you like a good killer, and if they lost you from a simple sprint burst then that's just sad.
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Jack11803 said:
Well guess what!? Freddy ain’t my bae, Dwight is! Take that hun!
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@White_Owl said:
@SquirtleSurgeon1 said:
once again, then they played it wrong, one of my friend literally only plays Pig and that's it and he is able to deal with SB almost every time, and hes only had the game for 2 weeks, it's the killers problem if they can't find somebody after SB.I think you are a bit confused. Nobody said Sprint Burst makes finding survivors harder. On the contrary, survivors with SB don't even care about being found. Because if you hide and get found, you get a hit and are at a disadvantage, if you just stay on a gen and sprint away as soon as the killer attacks you you gain so much ground and can go in a safe area.
It doesn't make the survivor stronger, but it makes the killer waste a lot more time. Especially stealth killers, that will waste time trying to make a surprise attack easily dodged thanks to a perk.But that's the purpose of the perk... to dodge the killer, and once again he still deal with it and if they're really gonna waste that much time you just don't go for them and chase a different survivor first. Then go to them when they are in a bad position, and you can get survivors in their "safe areas" by just juking them pretty easily.
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SquirtleSurgeon1 said:
@White_Owl said:
@SquirtleSurgeon1 said:
once again, then they played it wrong, one of my friend literally only plays Pig and that's it and he is able to deal with SB almost every time, and hes only had the game for 2 weeks, it's the killers problem if they can't find somebody after SB.I think you are a bit confused. Nobody said Sprint Burst makes finding survivors harder. On the contrary, survivors with SB don't even care about being found. Because if you hide and get found, you get a hit and are at a disadvantage, if you just stay on a gen and sprint away as soon as the killer attacks you you gain so much ground and can go in a safe area.
It doesn't make the survivor stronger, but it makes the killer waste a lot more time. Especially stealth killers, that will waste time trying to make a surprise attack easily dodged thanks to a perk.But that's the purpose of the perk... to dodge the killer, and once again he still deal with it and if they're really gonna waste that much time you just don't go for them and chase a different survivor first. Then go to them when they are in a bad position, and you can get survivors in their "safe areas" by just juking them pretty easily.
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Personally the only issue I have is the cooldown. Although I can see were you guys are coming from.> @Brady said:
I mean, you killers keep asking for so many nerfs to the point where survivor won't even be viable anymore.
Just saying.
Viable? I mean its a 4v1, in that sense 4 survivors are supposed to be equal to 1 killer in terms of power, yet just 1 survivor can loop, infinitely heal and sprint burst away and that is enough to ward off the killer.
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@SquirtleSurgeon1 said:
But that's the purpose of the perk... to dodge the killer, and once again he still deal with it and if they're really gonna waste that much time you just don't go for them and chase a different survivor first. Then go to them when they are in a bad position, and you can get survivors in their "safe areas" by just juking them pretty easily.Dead Hard was made to dodge hits (it has invicibility frames), Sprint Burst should serve to gain ground but thanks to how the hit detection works, it allows to dodge attacks more easily than Dead Hard itself.
Btw there's no need to teach me how to play, especially since the advice of "chase someone else" is good only on low ranks, where the chances of 4 SB are lower.
I don't say Sprint Burst is OP, but it's undeniable that it's the strongest of all the exhaustion perks and it makes the survivor's life way easier.3 -
White_Owl said:
@SquirtleSurgeon1 said:
But that's the purpose of the perk... to dodge the killer, and once again he still deal with it and if they're really gonna waste that much time you just don't go for them and chase a different survivor first. Then go to them when they are in a bad position, and you can get survivors in their "safe areas" by just juking them pretty easily.There's no need to teach me how to play, especially since the advice of "chase someone else" is good only on low ranks, where the chances of 4 SB are lower.
I don't say Sprint Burst is OP, but it's undeniable that it's the strongest of all the exhaustion perks and it makes the survivor's life way easier.Btw Dead Hard was made to dodge hits (it has invicibility frames), Sprint Burst should serve to gain ground but thanks to how the hit detection works, it allows to dodge attacks more easily than Dead Hard itself.
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@ThePloopz said:
White_Owl said:@SquirtleSurgeon1 said:
But that's the purpose of the perk... to dodge the killer, and once again he still deal with it and if they're really gonna waste that much time you just don't go for them and chase a different survivor first. Then go to them when they are in a bad position, and you can get survivors in their "safe areas" by just juking them pretty easily.
There's no need to teach me how to play, especially since the advice of "chase someone else" is good only on low ranks, where the chances of 4 SB are lower.
I don't say Sprint Burst is OP, but it's undeniable that it's the strongest of all the exhaustion perks and it makes the survivor's life way easier.
Btw Dead Hard was made to dodge hits (it has invicibility frames), Sprint Burst should serve to gain ground but thanks to how the hit detection works, it allows to dodge attacks more easily than Dead Hard itself.
The strongest AND the easiest lol
AS IT SHOULD BE!
HUUUUURRRRR
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@Enigma said:
Personally the only issue I have is the cooldown. Although I can see were you guys are coming from.> @Brady said:I mean, you killers keep asking for so many nerfs to the point where survivor won't even be viable anymore.
Just saying.
Viable? I mean its a 4v1, in that sense 4 survivors are supposed to be equal to 1 killer in terms of power, yet just 1 survivor can loop, infinitely heal and sprint burst away and that is enough to ward off the killer.
You do realize there is a limit to pallets right? Like it's really easy to get a survivor to mess up a pallet loop or simply throw down all of the pallets...
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@sorrowen said:
SquirtleSurgeon1 said:@White_Owl said:
@SquirtleSurgeon1 said:
once again, then they played it wrong, one of my friend literally only plays Pig and that's it and he is able to deal with SB almost every time, and hes only had the game for 2 weeks, it's the killers problem if they can't find somebody after SB.
I think you are a bit confused. Nobody said Sprint Burst makes finding survivors harder. On the contrary, survivors with SB don't even care about being found. Because if you hide and get found, you get a hit and are at a disadvantage, if you just stay on a gen and sprint away as soon as the killer attacks you you gain so much ground and can go in a safe area.
It doesn't make the survivor stronger, but it makes the killer waste a lot more time. Especially stealth killers, that will waste time trying to make a surprise attack easily dodged thanks to a perk.
But that's the purpose of the perk... to dodge the killer, and once again he still deal with it and if they're really gonna waste that much time you just don't go for them and chase a different survivor first. Then go to them when they are in a bad position, and you can get survivors in their "safe areas" by just juking them pretty easily.
There is a difference between dodging and sprinting accross the map to a safe zone...
"Across the map" Nurse can blink 2 times and catch up to a sprint burst survivor
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remove the invul frames from SB and i'd be happy. The speed boost itself isn't much of an issue.
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SquirtleSurgeon1 said:
@sorrowen said:
SquirtleSurgeon1 said:@White_Owl said:
@SquirtleSurgeon1 said:
once again, then they played it wrong, one of my friend literally only plays Pig and that's it and he is able to deal with SB almost every time, and hes only had the game for 2 weeks, it's the killers problem if they can't find somebody after SB.
I think you are a bit confused. Nobody said Sprint Burst makes finding survivors harder. On the contrary, survivors with SB don't even care about being found. Because if you hide and get found, you get a hit and are at a disadvantage, if you just stay on a gen and sprint away as soon as the killer attacks you you gain so much ground and can go in a safe area.
It doesn't make the survivor stronger, but it makes the killer waste a lot more time. Especially stealth killers, that will waste time trying to make a surprise attack easily dodged thanks to a perk.
But that's the purpose of the perk... to dodge the killer, and once again he still deal with it and if they're really gonna waste that much time you just don't go for them and chase a different survivor first. Then go to them when they are in a bad position, and you can get survivors in their "safe areas" by just juking them pretty easily.
There is a difference between dodging and sprinting accross the map to a safe zone...
"Across the map" Nurse can blink 2 times and catch up to a sprint burst survivor
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Even with the 2-5 second delay in Sprint Burst, you can now save the perk which was something you couldn't do before if this change makes it to the live severs. You could just quickly release the shift key then quickly hold it again before the required momentum time expires so that you don't waste the perk.1
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@Nickenzie said:
Even with the 2-5 second delay in Sprint Burst, you can now save the perk which was something you couldn't do before if this change makes it to the live severs. You could just quickly release the shift key then quickly hold it again before the required momentum time expires so that you don't waste the perk.That's still better than nullifying Myers and pig.
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@Jack11803 I just wanted to point that out just in case they forgot what this Nerf would do. In fact I really want this nerf to happen so I can save my Sprint Burst, no more walking to save someone from a hook or walk back to a generator =P2
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@Nickenzie said:
Even with the 2-5 second delay in Sprint Burst, you can now save the perk which was something you couldn't do before if this change makes it to the live severs. You could just quickly release the shift key then quickly hold it again before the required momentum time expires so that you don't waste the perk.This could still be a decent addition. And you could actually make it so the Sprint Burst momentum doesn't decrease immediatly to 0, but slowly reduces instead, which would fix most issues and not allow excessive uses of sprints if you wanna keep sprint burst active for crucial moments.
1