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New perk idea: Saving Throw
When performing cooperative actions, if another survivor fails a skill check, it will immediately trigger you to perform a difficult skill check instead of regressing the action and causing an explosion or causing a scream.
when the skill check is successful, the failed skill check from before is negated.
When the skill check is failed, it causes an explosion or a scream and causes 200/150/100% of the normal regression
let me know your thoughts.
Comments
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Sounds like it could be pretty buggy, especially in the instances where you can get 2 skill checks at the same time. It also seems annoying since everybody has had that moment where just as you get off the gen a skill check pops up. It's not really something people would use outside of SWF with a friend whose new to the game.
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This won't be viable in red ranks, because who misses skill checks at that level?
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Honestly I'm not a fan, as at Red ranks most people just split off and do Hens, Killers can only really pressure one person at a time. The only time we would see people ganging on a gen is if
1. A gen is close to finished, the Killer sees and begins to puppy guard it untill survivors stop focusing it or the gen has regressed a fair amount.
2. Someone's been chased all game and they want afew objective points to make sure they pip.
Besides if you don't want to blow uo a gen just bring technican
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This is actually t a really good and clever idea, unfortunately it does have some problems.
I mean first of all it could outright negate oppression, overcharge, etc...perks that are pretty good right now but this could push them into less than ideal.
Then you have the fact how often having two people on a generator, having one of them mess up a skill check actually happens.
I would love to know; because they still keep doing it. Myself included and I am a rank 1 survivor. Not all the time, but it happens. Especially something sudden like oppression.
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What I want, and would solve a lot more problems- is non-existent skill checks suddenly coming into existence AS you leave a generator just causing it to blow; or worse when you land a skill check perfectly and it just explodes anyways because "Reasons"
Oh and the weird lag that causes skill checks to lag even when the game is running absolutely fine itself; making skill checks even harder because the marker isn't moving but instead jittering around.
If they solved these problems there would be less unearned gen explosions in the first place, even if they left in the leaving gen triggered ones it would still help a lot.
Most gen explosions for me happen because some pubbie notices a totem or something and is like "Ooh a piece of candy" and just leaves the gen we were on and- POP!
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easier explanation:
if a skill check is missed by another survivor on a co-op gen, there is a 50/75/100% chance that no regression penalty is applied and that you receive the opportunity to hit the missed skill check. If successful, no regression penalty is applied.
If not, bonus regression is added(which I think should be removed).0 -
ive been rank 1 for like 2 years straight.
i still cant hit skillchecks consistently, though it usually has something to do with me looking at my phone.
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the intention is for it to trigger on any of the 2 coop actions, rather than just gens.
but otherwise I like the change
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