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Hatch and key suggestion

since this: https://www.youtube.com/watch?v=wMVmbAZLrXs&ab_channel=TrU3Ta1ent is the everyday killer situation against toxic premades with keys and keys and keys. Here's the hatch and key balance needed and i'm pretty sure it will fix everything: The hatch ONLY spawns when the last survivor is up AND THERE ARE STILL GENS REMAINING or when the end game collapse begins (with the fact that end game collapse should start with the last gen done and not when u open doors) and for no other reasons. Hatch must be only a saving grace for ONE person in a catastrophic game. Nowadays is an abused mechanic to grant escape to at least 3 people who has no idea on how the game works (cause let's face it, if you bring keys you are not planning to play the game properly to win ;) ), but since there is this chance they grab it. Therefore there should NOT be this chance.

Also you should channel the key as a normal thing for at least 5 to 10 seconds (like a totem for example) and it should be affected by all the perks that speed up game ending situations like "wake-up" for example or simply key addons, but NEVER less then 5 seconds.

Comments

  • Hyd
    Hyd Member Posts: 379

    I mostly agree - Remove keys imo, and make Hatch available only for the last survivor.

    Hatch is a gimmick, a freebie escape that skips the regular/intended trial objectives and mechanics, so I don't see how removing it for all but the last survivor hurts the game. It's also one of the many sources for taunting and teabagging. In my experience, I've not had a single game where Survivors merely go to the Hatch and jump in - no, in every game I've had where Hatch was utilized, they are ALWAYS waiting by the hatch, waiting for me to come by so they can get some teabags in before making the jump. And if I don't show up (because I know what they're doing when it's too quiet for too long), they start vaulting and slamming doors like crazy to get my attention until I do show up.

    As for the last survivor getting Hatch, escaping in this manner I think should not be very rewarding as far as BP is concerned. I don't know what the BP amount is currently but, it should be made about 50-75% less attractive to encourage continuing to repair gens and escape the intended way, or, take the L and die with dignity because the Killer clearly won anyway being able to take down 3.

    An alternative to all of this though, would be to give Killers powers and/or perks to counter a Survivor's Key/Hatch strategy (allow Killers to sabotage the Hatch in ways that give alerts to where it is, when it's being opened, 'trap' it with the Entity who springs forth and slashes whoever opens it, or just guards it for a limited time, allowing the Killer to get over there and defend it, etc...plenty of things that could be done).

    Currently, they have nothing to counter that with, other than to play the game normally, chasing and hooking as they do any other game. I don't consider being able to close the Hatch a true counter because it's also a benefit to whoever is left by forcing the endgame collapse where they can just open a gate and leave that way (which almost any time a Killer has done this in my games, I've been able to get out so...again it's like a free escape, just slightly less easy).