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Tinker Adjustment

Having used the “new” Tinkerer a while now on various killers, I feel that 85% is jus too late.  Even using killers such as the Nurse, Hillbilly, or Spirit, I’d you are not in the immediate area there isn’t any chance to get to the generator.

Perhaps change the % complete to 85/75/65 at levels 1/2/3.

Comments

  • Navydivea
    Navydivea Member Posts: 114
    1. Why re-post this? 2. I have seen Billy and Leather face wreck with this by surprising ppl in other areas. The alert is to give you enough time to set up an ambush.
  • Plagues7
    Plagues7 Member Posts: 17
    1. Repost was due to mobile glitch during posting. 2. Setting up for an ambush would require you to be near them to take advantage of the 0 m terror radius.  The perk doesn’t really allow for that with the current #s.  Your experience is more likely the result of bad survivors rather than the killer using the perk to his/her advantage.
  • Chi
    Chi Member Posts: 781

    You aren't supposed to be able to stop the generator according to the devs. It is to sneak up on survivors that just completed the generator.

  • Dreamnomad
    Dreamnomad Member Posts: 3,965

    @Chi said:
    You aren't supposed to be able to stop the generator according to the devs. It is to sneak up on survivors that just completed the generator.

    Their thinking is flawed then. This is a missed opportunity for both killers and survivors to have a viable alternative to Hex: Ruin. Even if it went off at 75%, it would be considerably better. Not broken good, but at least worth considering.

  • Plagues7
    Plagues7 Member Posts: 17
    Exactly.  It should be a way to slow the inevitable.  Saying you will ambush a survivor when they will be long gone, isn’t working.