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Bloodlust Nerfed: The Creation of More Infinites

One of the most baffling balance decisions I've ever seen was the nerf to Bloodlust when most major window loops were specifically designed around the killers:

a.) being several magnitudes slower than survivors at vaulting windows
b.) going off of ledges with momentum and sliding a further distance than they intend to drop off to
c.) having a weird delay before regaining control on large drops, like a survivor already has
d.) utilizing Bloodlust as a failsafe to catch someone

Prior to the Bloodlust nerf, I hadn't encountered infinites. The closest things were the "hanging tree" on Coldwind Farm--due to the guaranteed pallet and vault--the double through-windowed barn on Fractured Cowshed, and the windows on both floors of the Red Forest cabin (even the small corner shack is really bad to deal with now). All were dealt with by being forced to stack up Bloodlust. It was obviously a patchwork fix to the problem, but it worked in that regard.

However, now that there's no longer an emergency band-aid mechanic to cover for the mediocre map procedural for chase balance, so previous strings of windows that weren't infinites or near-infinites now are. And now that Bloodlust is worse, all long loops that rely on Bloodlust are simultaneously that much better.

I knew this nerf was a bad idea the moment it was announced because there wasn't a snowball's chance in Hell that they were going to change vaults to accommodate it. A lot of map variations became worse to play because the swing in RNG is now far more severe, and more likely to roll against the killer.

Comments

  • SnakeSound222
    SnakeSound222 Member Posts: 4,467

    They probably nerfed BL in order to satisfy the Survivors who whined about 2.1.0. Same thing with the kobe and hook rescue cancel changes.

  • DemonDaddy
    DemonDaddy Member Posts: 4,167
    I don't mind the changes, but I do think the Dev's should have made the changes vary based on killer's speed and powers. It impacted killers like huntress and hag far more than others.
  • Williamz
    Williamz Member Posts: 143

    A lot of borderline infinites usually involve buildings with windows. I feel like that they spent a long time trying to change window layouts which does work to some degree but what I think is the right approach is increasing entity window blockers from 16 seconds up to 36 seconds.

  • powerbats
    powerbats Member Posts: 7,068

    @Williamz said:
    A lot of borderline infinites usually involve buildings with windows. I feel like that they spent a long time trying to change window layouts which does work to some degree but what I think is the right approach is increasing entity window blockers from 16 seconds up to 36 seconds.

    36 is a bit much but 20 would be fine and if they vault a window right next to it say 5 feet that window has 1 less charge so to speak.

  • Doomsaki
    Doomsaki Member Posts: 152

    The entity window blocker needs to be more generous and longer lasting.

  • Williamz
    Williamz Member Posts: 143

    @powerbats said:

    @Williamz said:
    A lot of borderline infinites usually involve buildings with windows. I feel like that they spent a long time trying to change window layouts which does work to some degree but what I think is the right approach is increasing entity window blockers from 16 seconds up to 36 seconds.

    36 is a bit much but 20 would be fine and if they vault a window right next to it say 5 feet that window has 1 less charge so to speak.

    You'd be surprised on some maps as a lot of loop infamous areas have jungle gyms next to them which can easily make 20 seconds fly by. I honestly think 33 - 36 seconds is more adequate.

  • powerbats
    powerbats Member Posts: 7,068
    edited September 2018

    @Williamz said:

    @powerbats said:

    @Williamz said:
    A lot of borderline infinites usually involve buildings with windows. I feel like that they spent a long time trying to change window layouts which does work to some degree but what I think is the right approach is increasing entity window blockers from 16 seconds up to 36 seconds.

    36 is a bit much but 20 would be fine and if they vault a window right next to it say 5 feet that window has 1 less charge so to speak.

    You'd be surprised on some maps as a lot of loop infamous areas have jungle gyms next to them which can easily make 20 seconds fly by. I honestly think 33 - 36 seconds is more adequate.

    Split the difference and go for 25 but only that 1 window and NOT A WINDOW MORE !!!!!!!!

  • Wolf74
    Wolf74 Member Posts: 2,959

    @only1biggs said:
    The nerf was a good thing, as no killer should be rewarded for bad plays with a speed boost.

    And how about the survivor abusing broken loop spots?
    They get rewarded for exploiting bad map RNG?

  • Wolf74
    Wolf74 Member Posts: 2,959

    @only1biggs said:

    @Wolf74 said:

    @only1biggs said:
    The nerf was a good thing, as no killer should be rewarded for bad plays with a speed boost.

    And how about the survivor abusing broken loop spots?
    They get rewarded for exploiting bad map RNG?

    True, but what's more common? A survivor knowing these spots and being able to use them in such a manner, or a bad killer not knowing how to chase correctly?

    I'll tell you. It's the bad killer.

    You intentionally twist things upside down I guess, huh?
    Please don't insult my intelligence here… survivor abuse these all well known spots all the time from mid to high ranks.

  • DexyIV
    DexyIV Member, Alpha Surveyor Posts: 515

    @DexyIV said:
    only1biggs said:

    The nerf was a good thing, as no killer should be rewarded for bad plays with a speed boost.

    There are a lot of really long loops. I don’t see how wasting 45 seconds of your time to get a speed boost to close the distance of a loop is considered overly rewarding, especially since it can be lost just by cutting line of sight for a few seconds. I don’t understand how you can complain about bloodlust when it’s needed in a lot of situations

    Those 45 seconds can be spent on other people in more vulnerable spots. Bloodlust isn't needed 90% of the time.

    Then how is it unbalanced if they don’t even need it most of the time to kill you? It’s there in the event where it is needed, which is on those really long loops like the Coldwind Farm tree. I don’t think people should be able to loop that forever personally. 
  • DeadByFlashlight
    DeadByFlashlight Member Posts: 1,642

    @only1biggs said:

    @Wolf74 said:

    @only1biggs said:
    The nerf was a good thing, as no killer should be rewarded for bad plays with a speed boost.

    And how about the survivor abusing broken loop spots?
    They get rewarded for exploiting bad map RNG?

    True, but what's more common? A survivor knowing these spots and being able to use them in such a manner, or a bad killer not knowing how to chase correctly?

    I'll tell you. It's the bad killer.

    Its just balancing around the low ranks, thats what the devs do.
    As long as you avoid the high ranks as killer, you are fine

  • DeadByFlashlight
    DeadByFlashlight Member Posts: 1,642

    @Eninya said:

    @only1biggs said:

    @Wolf74 said:

    @only1biggs said:
    The nerf was a good thing, as no killer should be rewarded for bad plays with a speed boost.

    And how about the survivor abusing broken loop spots?
    They get rewarded for exploiting bad map RNG?

    True, but what's more common? A survivor knowing these spots and being able to use them in such a manner, or a bad killer not knowing how to chase correctly?

    I'll tell you. It's the bad killer.

    You must not play at higher ranks where most survivors know the maps, their variations, and the specific loops inside and out. It doesn't matter if the killer is a god; there's nothing they can do against infinites.

    If the killer would be a god, then it would be a nurse that would laugh about infinites.

  • DeadByFlashlight
    DeadByFlashlight Member Posts: 1,642

    @DexyIV said:
    only1biggs said:

    @DexyIV said:

    only1biggs said:

    The nerf was a good thing, as no killer should be rewarded for bad plays with a speed boost.
    

    There are a lot of really long loops. I don’t see how wasting 45 seconds of your time to get a speed boost to close the distance of a loop is considered overly rewarding, especially since it can be lost just by cutting line of sight for a few seconds. I don’t understand how you can complain about bloodlust when it’s needed in a lot of situations

    Those 45 seconds can be spent on other people in more vulnerable spots. Bloodlust isn't needed 90% of the time.

    Then how is it unbalanced if they don’t even need it most of the time to kill you? It’s there in the event where it is needed, which is on those really long loops like the Coldwind Farm tree. I don’t think people should be able to loop that forever personally. 

    Everytime there is a jungle gym next to it (sometimes even two) you can basicalyl concede if the survivor know what they are doing.

  • Wolf74
    Wolf74 Member Posts: 2,959

    @DexyIV said:
    only1biggs said:

    @DexyIV said:

    only1biggs said:

    The nerf was a good thing, as no killer should be rewarded for bad plays with a speed boost.
    

    There are a lot of really long loops. I don’t see how wasting 45 seconds of your time to get a speed boost to close the distance of a loop is considered overly rewarding, especially since it can be lost just by cutting line of sight for a few seconds. I don’t understand how you can complain about bloodlust when it’s needed in a lot of situations

    Those 45 seconds can be spent on other people in more vulnerable spots. Bloodlust isn't needed 90% of the time.

    Then how is it unbalanced if they don’t even need it most of the time to kill you? It’s there in the event where it is needed, which is on those really long loops like the Coldwind Farm tree. I don’t think people should be able to loop that forever personally. 

    I like those arguments.^^
    "Bloodlust nerf is fine" versus "Bloodlust isn't even needed"
    Than why the heck does it get a nerf if it isn't that powerful in the first place? XD

  • only1biggs
    only1biggs Member Posts: 1,178

    @Eninya said:

    @only1biggs said:

    @Wolf74 said:

    @only1biggs said:
    The nerf was a good thing, as no killer should be rewarded for bad plays with a speed boost.

    And how about the survivor abusing broken loop spots?
    They get rewarded for exploiting bad map RNG?

    True, but what's more common? A survivor knowing these spots and being able to use them in such a manner, or a bad killer not knowing how to chase correctly?

    I'll tell you. It's the bad killer.

    You must not play at higher ranks where most survivors know the maps, their variations, and the specific loops inside and out. It doesn't matter if the killer is a god; there's nothing they can do against infinites.

    I play in red rank. I 4k 90% of the time. With M1 killers too. Shocking

  • only1biggs
    only1biggs Member Posts: 1,178

    @DexyIV said:
    only1biggs said:

    @DexyIV said:

    only1biggs said:

    The nerf was a good thing, as no killer should be rewarded for bad plays with a speed boost.
    

    There are a lot of really long loops. I don’t see how wasting 45 seconds of your time to get a speed boost to close the distance of a loop is considered overly rewarding, especially since it can be lost just by cutting line of sight for a few seconds. I don’t understand how you can complain about bloodlust when it’s needed in a lot of situations

    Those 45 seconds can be spent on other people in more vulnerable spots. Bloodlust isn't needed 90% of the time.

    Then how is it unbalanced if they don’t even need it most of the time to kill you? It’s there in the event where it is needed, which is on those really long loops like the Coldwind Farm tree. I don’t think people should be able to loop that forever personally. 

    Most killers don't know how to chase correctly, just like most survivors don't know how to loop correctly.

  • only1biggs
    only1biggs Member Posts: 1,178

    @Wolf74 said:

    @only1biggs said:

    @Wolf74 said:

    @only1biggs said:
    The nerf was a good thing, as no killer should be rewarded for bad plays with a speed boost.

    And how about the survivor abusing broken loop spots?
    They get rewarded for exploiting bad map RNG?

    True, but what's more common? A survivor knowing these spots and being able to use them in such a manner, or a bad killer not knowing how to chase correctly?

    I'll tell you. It's the bad killer.

    You intentionally twist things upside down I guess, huh?
    Please don't insult my intelligence here… survivor abuse these all well known spots all the time from mid to high ranks.

    Twist things? Not at all.

    All the time huh? Are you sure about that? Sounds to me like you need your intelligence to be insulted if you actually believe that.

  • Wolf74
    Wolf74 Member Posts: 2,959

    @only1biggs said:

    @Wolf74 said:

    @only1biggs said:

    @Wolf74 said:

    @only1biggs said:
    The nerf was a good thing, as no killer should be rewarded for bad plays with a speed boost.

    And how about the survivor abusing broken loop spots?
    They get rewarded for exploiting bad map RNG?

    True, but what's more common? A survivor knowing these spots and being able to use them in such a manner, or a bad killer not knowing how to chase correctly?

    I'll tell you. It's the bad killer.

    You intentionally twist things upside down I guess, huh?
    Please don't insult my intelligence here… survivor abuse these all well known spots all the time from mid to high ranks.

    Twist things? Not at all.

    All the time huh? Are you sure about that? Sounds to me like you need your intelligence to be insulted if you actually believe that.

    I'm done arguing with you… no point in it. I am pretty sure, you know better, but you would never admit it to keep pushing your agenda.
    But I will keep speaking up if you spit more nonsense.
    Just feel free to ignore my postings, because I don't talk to you, but to those reading your crap and I try to prevent them from believing your fairy tales.

    hushthe easter bunny isn't realhush

  • powerbats
    powerbats Member Posts: 7,068

    I suck at looping and I do indeed know where at rank 1 all the good looping spots are but i don't abuse them either. I'll try and loop 2-3x if needed to break los if i can then try and sneak off and evade.

    But most of the time at rank 1 the killer either gets me on the loop spot or hopefully thinks I've got godlike Dwight looping skills and gives up.

    There's some people at rank 1 I know no matter what name they play at are godlike loopers and a lot of the killers do as well. But even then they'll still go after them because half the time they'll gt them they've versed them for so long.

    For the most part if you need BL3 to end a chase you're just being a bad killer since it's very rare for most to ever get to bl2 in chase.

  • only1biggs
    only1biggs Member Posts: 1,178

    @Wolf74 said:

    @only1biggs said:

    @Wolf74 said:

    @only1biggs said:

    @Wolf74 said:

    @only1biggs said:
    The nerf was a good thing, as no killer should be rewarded for bad plays with a speed boost.

    And how about the survivor abusing broken loop spots?
    They get rewarded for exploiting bad map RNG?

    True, but what's more common? A survivor knowing these spots and being able to use them in such a manner, or a bad killer not knowing how to chase correctly?

    I'll tell you. It's the bad killer.

    You intentionally twist things upside down I guess, huh?
    Please don't insult my intelligence here… survivor abuse these all well known spots all the time from mid to high ranks.

    Twist things? Not at all.

    All the time huh? Are you sure about that? Sounds to me like you need your intelligence to be insulted if you actually believe that.

    I'm done arguing with you… no point in it. I am pretty sure, you know better, but you would never admit it to keep pushing your agenda.
    But I will keep speaking up if you spit more nonsense.
    Just feel free to ignore my postings, because I don't talk to you, but to those reading your crap and I try to prevent them from believing your fairy tales.

    hushthe easter bunny isn't realhush

    Arguing? I'm not sure you know how to given your childish responses.

    It's not crap, it's just that the majority of people complaining about such things as nerfs to bloodlust, are the people who don't want to learn new things or play better, or have been convinced they can't. Sure, there are many issues, but not as much as people here would have you believe. Otherwise, why would I and many others not have any issues and 4k 90% of the time? Against a good group on a bad map, I'll take the loss, but it's so few and far between it doesn't matter.

  • Williamz
    Williamz Member Posts: 143

    @Wolf74 said:

    @only1biggs said:

    @Wolf74 said:

    @only1biggs said:

    @Wolf74 said:

    @only1biggs said:
    The nerf was a good thing, as no killer should be rewarded for bad plays with a speed boost.

    And how about the survivor abusing broken loop spots?
    They get rewarded for exploiting bad map RNG?

    True, but what's more common? A survivor knowing these spots and being able to use them in such a manner, or a bad killer not knowing how to chase correctly?

    I'll tell you. It's the bad killer.

    You intentionally twist things upside down I guess, huh?
    Please don't insult my intelligence here… survivor abuse these all well known spots all the time from mid to high ranks.

    Twist things? Not at all.

    All the time huh? Are you sure about that? Sounds to me like you need your intelligence to be insulted if you actually believe that.

    I'm done arguing with you… no point in it. I am pretty sure, you know better, but you would never admit it to keep pushing your agenda.
    But I will keep speaking up if you spit more nonsense.
    Just feel free to ignore my postings, because I don't talk to you, but to those reading your crap and I try to prevent them from believing your fairy tales.

    hushthe easter bunny isn't realhush

    Wolf, you argue with everyone on these forums.

  • Peasant
    Peasant Member Posts: 4,104

    Skidaddle Skiddoodle, let's all get Bamboozle!

  • powerbats
    powerbats Member Posts: 7,068

    @Williamz said:

    Wolf, you argue with everyone on these forums.

    Agreed and if you look at the responses they'll argue to different and opposing things at the same time in one post. Very obvious troll now for those that haven't figured it out, even the other killers have been calling this one out.

  • Wolf74
    Wolf74 Member Posts: 2,959

    @Williamz said:

    @Wolf74 said:

    @only1biggs said:

    @Wolf74 said:

    @only1biggs said:

    @Wolf74 said:

    @only1biggs said:
    The nerf was a good thing, as no killer should be rewarded for bad plays with a speed boost.

    And how about the survivor abusing broken loop spots?
    They get rewarded for exploiting bad map RNG?

    True, but what's more common? A survivor knowing these spots and being able to use them in such a manner, or a bad killer not knowing how to chase correctly?

    I'll tell you. It's the bad killer.

    You intentionally twist things upside down I guess, huh?
    Please don't insult my intelligence here… survivor abuse these all well known spots all the time from mid to high ranks.

    Twist things? Not at all.

    All the time huh? Are you sure about that? Sounds to me like you need your intelligence to be insulted if you actually believe that.

    I'm done arguing with you… no point in it. I am pretty sure, you know better, but you would never admit it to keep pushing your agenda.
    But I will keep speaking up if you spit more nonsense.
    Just feel free to ignore my postings, because I don't talk to you, but to those reading your crap and I try to prevent them from believing your fairy tales.

    hushthe easter bunny isn't realhush

    Wolf, you argue with everyone on these forums.

    Only with those that try to spread their biased agendas and do not care for balance at all.

  • Lily0
    Lily0 Member Posts: 128
    edited September 2018

    Im sorry to tell you, but if you relied on the old bloodlust 3 to catch survivors, you're just bad at playing killer.

  • Williamz
    Williamz Member Posts: 143

    @Wolf74 said:

    @Williamz said:

    @Wolf74 said:

    @only1biggs said:

    @Wolf74 said:

    @only1biggs said:

    @Wolf74 said:

    @only1biggs said:
    The nerf was a good thing, as no killer should be rewarded for bad plays with a speed boost.

    And how about the survivor abusing broken loop spots?
    They get rewarded for exploiting bad map RNG?

    True, but what's more common? A survivor knowing these spots and being able to use them in such a manner, or a bad killer not knowing how to chase correctly?

    I'll tell you. It's the bad killer.

    You intentionally twist things upside down I guess, huh?
    Please don't insult my intelligence here… survivor abuse these all well known spots all the time from mid to high ranks.

    Twist things? Not at all.

    All the time huh? Are you sure about that? Sounds to me like you need your intelligence to be insulted if you actually believe that.

    I'm done arguing with you… no point in it. I am pretty sure, you know better, but you would never admit it to keep pushing your agenda.
    But I will keep speaking up if you spit more nonsense.
    Just feel free to ignore my postings, because I don't talk to you, but to those reading your crap and I try to prevent them from believing your fairy tales.

    hushthe easter bunny isn't realhush

    Wolf, you argue with everyone on these forums.

    Only with those that try to spread their biased agendas and do not care for balance at all.

    You pretty much described yourself. lol.

  • Wolf74
    Wolf74 Member Posts: 2,959

    @Williamz said:

    You pretty much described yourself. lol.

    I doubt you will find any statement I made supporting your claim.

  • JackieEstacadoWhen
    JackieEstacadoWhen Member Posts: 78

    @only1biggs said:

    @Wolf74 said:

    @only1biggs said:
    The nerf was a good thing, as no killer should be rewarded for bad plays with a speed boost.

    And how about the survivor abusing broken loop spots?
    They get rewarded for exploiting bad map RNG?

    True, but what's more common? A survivor knowing these spots and being able to use them in such a manner, or a bad killer not knowing how to chase correctly?

    I'll tell you. It's the bad killer.

    What rank are you? Because the majority of survivor and killer games I've been in between ranks 7 - 1 has involved at least 2 survivors being competent enough to abuse loops in the most efficient manner possible. Maybe your matchmaking luck is different to mine and others but survivors being efficient is much more common than a bad killer.

  • NMCKE
    NMCKE Member Posts: 8,243
    Jack11803 said:

    I’ve never even reached BL3 before, and I’ve been at rank 1 killer tons of times

    If it was never used then why nerf BL3 then? @Jack11803
  • Jack11803
    Jack11803 Member Posts: 3,930
    edited October 2018

    @Nickenzie said:
    Jack11803 said:

    I’ve never even reached BL3 before, and I’ve been at rank 1 killer tons of times

    If it was never used then why nerf BL3 then? @Jack11803

    Probably to punish bad killer plays. Even harder than the time wasted just getting it. There are a few times when it’s completly out of the killers control, in that case I still didn’t get B3 due to chase breaks and other stuff. It’s useless and just used as a tool to focus someone down (and not strategically)

  • only1biggs
    only1biggs Member Posts: 1,178

    @JackieEstacadoWhen said:

    @only1biggs said:

    @Wolf74 said:

    @only1biggs said:
    The nerf was a good thing, as no killer should be rewarded for bad plays with a speed boost.

    And how about the survivor abusing broken loop spots?
    They get rewarded for exploiting bad map RNG?

    True, but what's more common? A survivor knowing these spots and being able to use them in such a manner, or a bad killer not knowing how to chase correctly?

    I'll tell you. It's the bad killer.

    What rank are you? Because the majority of survivor and killer games I've been in between ranks 7 - 1 has involved at least 2 survivors being competent enough to abuse loops in the most efficient manner possible. Maybe your matchmaking luck is different to mine and others but survivors being efficient is much more common than a bad killer.

    Rank 1 (Billy, Wraith, Myers, Trapper, Freddy, Doc) You are incorrect. Maybe you're just a bad killer? Maybe you need to improve your chases?

    Why do people always ask that? Like rank means anything other than time played.

  • JackieEstacadoWhen
    JackieEstacadoWhen Member Posts: 78

    @JackieEstacadoWhen said:

    @only1biggs said:

    @Wolf74 said:

    @only1biggs said:
    The nerf was a good thing, as no killer should be rewarded for bad plays with a speed boost.

    And how about the survivor abusing broken loop spots?
    They get rewarded for exploiting bad map RNG?

    True, but what's more common? A survivor knowing these spots and being able to use them in such a manner, or a bad killer not knowing how to chase correctly?

    I'll tell you. It's the bad killer.

    What rank are you? Because the majority of survivor and killer games I've been in between ranks 7 - 1 has involved at least 2 survivors being competent enough to abuse loops in the most efficient manner possible. Maybe your matchmaking luck is different to mine and others but survivors being efficient is much more common than a bad killer.

    Rank 1 (Billy, Wraith, Myers, Trapper, Freddy, Doc) You are incorrect. Maybe you're just a bad killer? Maybe you need to improve your chases?

    Why do people always ask that? Like rank means anything other than time played.

    Which points exactly was I incorrect?

    What parts of my post say I have trouble with chases? I know the tricks and when it's smart to just leave someone alone and my games go great most of the time. Not saying I don't need to improve on things but your post suggests you underestimate me.

    Rank doesn't equate to skill exactly but it does factor into matchmaking which can affect who you get in your games and that's why I asked, not because I believe your bad.
  • only1biggs
    only1biggs Member Posts: 1,178
    edited October 2018

    @JackieEstacadoWhen said:
    only1biggs said:

    @JackieEstacadoWhen said:

    @only1biggs said:

    @Wolf74 said:

    @only1biggs said:

    The nerf was a good thing, as no killer should be rewarded for bad plays with a speed boost.

    And how about the survivor abusing broken loop spots?

    They get rewarded for exploiting bad map RNG?

    True, but what's more common? A survivor knowing these spots and being able to use them in such a manner, or a bad killer not knowing how to chase correctly?

    I'll tell you. It's the bad killer.

    What rank are you? Because the majority of survivor and killer games I've been in between ranks 7 - 1 has involved at least 2 survivors being competent enough to abuse loops in the most efficient manner possible. Maybe your matchmaking luck is different to mine and others but survivors being efficient is much more common than a bad killer.

    Rank 1 (Billy, Wraith, Myers, Trapper, Freddy, Doc) You are incorrect. Maybe you're just a bad killer? Maybe you need to improve your chases?

    Why do people always ask that? Like rank means anything other than time played.

    Which points exactly was I incorrect?

    What parts of my post say I have trouble with chases? I know the tricks and when it's smart to just leave someone alone and my games go great most of the time. Not saying I don't need to improve on things but your post suggests you underestimate me.

    Rank doesn't equate to skill exactly but it does factor into matchmaking which can affect who you get in your games and that's why I asked, not because I believe your bad.

    "Survivors being efficient is much more common than a bad killer." This. This was incorrect. :)

  • Tsulan
    Tsulan Member Posts: 15,095
    Jack11803 said:

    I’ve never even reached BL3 before, and I’ve been at rank 1 killer tons of times

    This one's easy to explain. The game thinks you are not chasing anyone. Even if you are straight behind the survivor. 
    I lost BL while chasing a survivor around a car...
  • Tsulan
    Tsulan Member Posts: 15,095
    powerbats said:

    @Williamz said:

    Wolf, you argue with everyone on these forums.

    Agreed and if you look at the responses they'll argue to different and opposing things at the same time in one post. Very obvious troll now for those that haven't figured it out, even the other killers have been calling this one out.

    I disagree with both of you. 
    He never argued with me.