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Equalize soloqueue to SWF

Hi,

I believe survivor soloqueue needs a buff.

To make up for these buffs, many killers, or killer mechanics, need a buff too, just to make the game more fair for everyone. I'm a soloqueue survivor main, however, so this post will be focusing on the survivor side only.

SWF groups get a lot of information for free, just from being on comms. I believe soloqueue survivors need tools to make up for this discrepancy in efficiency and information. The best way to buff soloqueue survivors is to give them tools to deal with this lack of information.

Some suggestions:


Bond:

Current implementation: Bond currently lets the user of the perk see other survivor's aura as long as they're within the range.

Suggested change: Let other survivors see the perk user's aura within the range, in addition to the original effect.


Empathy:

Current implementation: Empathy currently lets the user of the perk see other injured survivor's aura within the huge range (almost map-wide at tier 3)

Suggested change: While the perk user is injured, anybody within the perk's range will be able to see the perk user's aura.


Kindred:

Current implementation: While the perk user is hooked, any survivor can see all survivor's auras in the trial. All survivors can see the killer's aura too, as long as they are close to the hook. When someone else is hooked, only the perk user gets the effect as described above.

Suggested change: While ANY survivor is hooked, all survivors benefit from the full effect of the aura reading, as long as there is one survivor who has this perk equipped.


Alert:

Current implementation: The perk user will see the aura of the killer for several seconds when the killer breaks a pallet or a generator.

Suggested change: In addition to the effect above, any survivor will see the location (not the aura, much like Rancor or Infected Fright) where the break action is being performed.


Aftercare:

Current implementation: When the perk user unhooks/is unhooked or heals a healthstate/is healed a health state, both parties can see each other's aura map-wide until the perk user is hooked, upon which all aura reading benefits are reset.

Suggested change: After the perk user is hooked, they will be blinded for 75 seconds upon being unhooked. They will no longer be able to see the auras for this duration, but the aura bonds will be restored after this duration.


Leader:

Current implementation: Any survivor within a short range of the perk user will get 25% increased speed to healing, unhooking, opening exit gates, opening chests and cleansing totems.

Suggested change: The bonus speed now also applies to the perk user, except for healing speed.


Botany knowledge:

Current implementation: Healing speed and healing item efficiency is increased by 33%.

Suggested change: While the user of this perk is healing another survivor or being healed, the aura of both survivors cannot be read by the killer.


Spine Chill:

Current implementation: When the killer is looking at the perk user while within 36 meters, the perk will light up.

Suggested change: Any survivors within 8 meters will receive an auditory warning (similar to alert or premonition) when spine chill lights up. (15 second cooldown)



Since BHVR tends to address issues with the core gameplay through perks, rather than making the actual changes to the core gameplay, I believe buffing information perks is the way forward. Some of these might sound strong, but that's the point. They should have a similar benefit to Discord communications, which will in turn make any killer buffs less oppressive.


Thanks for reading. :)