Competitive team matches

10 players. Separate, but identical maps. Gameplay is as normal. Timed matches. Players compete in separate arenas to show of their skills for a chance at glory, a bonus cache of bloodpoints for each of the 5 players on the winning team. Each team is judged based on each individual players emblem score, how quickly their trial is completed and potentially other factors. Plenty of details to work out to make it viable and of course the big factor is making sure one team cannot farm themselves to a win. As an idea for a new matching making mode, would you see yourself having fun in this kind of gameplay? What kinda of extra features, if any, would you hope to incorporate?