RNG spawns needs to be looked at
Just today I've had a match in Coal Tower in which 2 hills spawned, which resulted in 2 dead zones, on top of that there was a 3rd dead zone in which there was a gen in the middle, and 2 T-L walls spawned.
I counted the amount of pallets and there were 8 pallets in total, which where Shack, 1 long wall, 2 big rocks and 3 cars in the main building.
And then se have other games in which there is like an infinite number of pallets and strong windows + pallet locations.
There should be a max and a minimum amount of pallets and structures for every map, bigger maps should have less pallets-structures and smaller maps should be all the contrary.
Comments
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There are minimum and maximum pallet/loop spawns, but they are rather extreme. I think the Devs said it was to keep the game interesting, but to be honest it seems to drive players away more than anything.
Perhaps this is another intended of the all-so-important frustration factor...
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They said in the Q&A that Badham has the newest RNG system. If they implement it to other map, it would be unlimited pallets. lul
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