Idea for small Legion buff
Right, I was thinking about how to make legion a bit more viable at red ranks when I realised that what we could do is sitting right in front of us all this time.
A secondary gauge that once filled would allowed legion to do a fast vault outside of frenzy, it would be hidden as to how filled it was but you would get an audio cue like feral frenzy to know when you could fast vault again.
This would make legion much more viable at loops where he currently suffers, where you could loop him at a T and L or a long wall window with this buff Legion would finally be seen as a higher tier killer who has some form of anti loop ability.
Let me know what you think to this small change. And I would say keep it civil but since it's legion we're talking about there's no way to keep it that way.
Comments
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Anything to help him out I'm ok with. He just feels so boring to play, his power is actually useless if the survivors are good and know not to waste time healing
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@SilentHillOnDvD I hate to disagree but I find legion to be extremely good, if you are a good legion most chases end after the first hit because you feral'd earlier, I recently got to the red ranks as a killer for the first time and I mainly played legion with a bit of GF and pig mixed in (Had Oni but due to console it's extremely hard to play so not anymore) And I ran some odd perks on him (Ruin, PGTW, discordance and Blood echo) and if your able to have at least two other survivors injured or deep wounded then you can easily win from the reliance of exhaustion perks that due to blood echo just aren't there anymore.
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I think that's fair. Survivors would just need to treat him like tier 3 myers.
My suggestion is to make every consecutive frenzy hit on other survivors take off 1/3 of your deep would timer.
- 1st survivor: Full deep wound timer
- 2nd survivor: 2/3 timer
- 3rd survivor: 1/3 timer
- 4th survivor: Instadown
Rewards the Legion for getting consecutive hits.
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