99% was and will be a problem
For those who don't know back at the start of the game killers can't kick the gens and because out that survivors 99% the gens and pop the at the end all at the same time. This problem ( survivors have total control of gens) force the developers to add the kicking mechanic. Today we have the same problem with 99% with the exit doors, and we provide many and different solutions for this but developers don't want to put any of them on test because they don't want the survivors to have any kind of pressure at the end game ( yes i know is bumm). But I will give my idea as well in hope devs listen the other side for once.
After all gens are done every time a killer successful hit a survivor with a normal attack all the exit doors will lose 50% of the current progress. Example if you have a 99% door after the first hit it will go down to 50% after the second at 25% . This will give a pressure to the survivors with out really changing the core idea devs want for end game.
Thank for your time .
Comments
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Or you could open the gate yourself
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The whole point of EGC is to end the game, it's not about applying pressure. If the gates are that much of a problem the killer is able to open them themselves and force start EGC, so I don't think anything needs to be done about 99'ing the exit gates.
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This. If you see a 99% gate pop it open and either force an exit or let the egc apply pressure for you
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@indieeden7 @MandyTalk so let me see if I got it right at the end of the game where killer supposed the more dangerous have two options either let the survivors reset all the damage they made or throw the game by opening the gate. In the end the power role lose all the power they have survivors rewarded with a free escape ( no matter what the killer will do) all the excitement disappear.
Yes I see no problem with your "reasons "
Post edited by Gay Myers (Luzi) on2 -
Not really in order to do that you need to down the survivor close to the gate but not too close make sure no survivor at your location and maybe have a perk that will help you and still you will lose the game.
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Untrue. I pop even untouched gates sometimes, especially if i have a very defendable hook near it. Suddenly theres a timer to save their friend and escape, and i can do both while barely moving.
Most people see gate popping as self destructive, and it is to an extent, but knowing when to open one yourself to force plays is one of the most fun things to do.
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Well you're the one complaining about survivors playing efficiently, you can't expect survivors to throw the game just because the killer had a match where multiple survivors got to the endgame. The endgame collapse itself isn't supposed to favour either side, implementing a change such as the one you suggested would essentially be the game giving the killers a free kill even if they played poorly throughout the match.
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Why is the killer supposed to be more dangerous at the end of the game? Also, why does 99ing gates reward survivors with a "free" escape? They did all of their objectives and rightfully earned their escape.
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There are a significant number of matches where as a survivor is at the gate I down or hook another survivor. The survivors 99% the gate and now have plenty of time to unhook. For me to leave the hooked survivor to go to the gate gives the other survivors a free rescue and I lose all pressure that I had. Yes, they have the hook timer to deal with, but with no options for "regressing" the gate (maybe if a player stops powering the gate, it loses power just as fast or half speed...) Yes there have been matches where I have opened the gates to get the survivors out, matches I had clearly lost, but they still wanted to play (love the matchmaking system! /sarcasm off)
The ECG should start as soon as the last gen is done, even if the exit gates are not powered or opened. This would motivate the survivors to leave as soon as possible instead of hiding.
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If the gates have been 99’ed:
1) you lost
2) EGC is to end the game. Not to get more kills.
3) if it bothers you, bring blood warden, noed and remember me. But, then you might find gens flying.
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Awesome question! The gates being powered shouldn't grant killers anything special. If they were too incompetent or unprepared to patrol gens then that's their problem.
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With how the game currently is, the killer becomes more dangerous as the game progress, (pallets and walls a broken and survivor loose hook states) whoever, all the pressure is gone after the last-gen is poped because if a gate is 99'd, there is no way for a killer to pressure survivors near it, as they can lick the switch and leave, which means the killer must go out of their way to regain some pressure via opening the gate and downing the survivor at it, wasting time the killer already does not have, (due to both gates being 99'd.) The "second half" of the trial is a joke, there is no pressure on the survivors, which allows them to make even more mistakes and still be able to escape.
Completely dismissing the idea of some counter to punishment for the survivors 99ing a gate is pure entitlement, the killer is as entitled to a winnable match as the survivors are. Yes, killers can play poorly, and giving "free kills" from the EGC would be stupid. However, the fact that survivors can 99 gates, creating safe areas around them defeats the purpose of the game not instantly ending as soon as the last generator is completed.
Here's an example; Say both sides played really well, and the killer doesn't have a slowdown perk, and all but one survivor are on death hook. After the last generator is finished, the guy with the 2 hooks left gets downed by the killer and hooked.
- Remember, the killer payed near perfectly, and so did the survivors. -
2 survivors go and 99 both gates, while one guy gets chased by the killer. At most 30 seconds have passed since the last-gen has poped and that guy got hooked, both gates are 99'd right now. Now 60 seconds have passed, and the guy on the hook is saved. The one being chased opens a gate, dead hards to boost himself away from the killer, and escapes. 100 seconds have passed. The other 2 survivors save their friend and leave through the other exit, the EGC has been going for a total of 30 seconds maybe. The killer, who played well and wasn't a God Nurse or Spirt, had no way to win, the guy he was chasing escaped because of the 99'd gate, and with no way to guard the hook, and the survivor who was saved being effected by BT and/or decisive, could just tank for his friend to get out if the killer was able to be there instead of chasing the other survivor.
Once the last-gen is popped, the killers who don't have good powers or end game perks, have no reason and no way to win against a coordinated team, without them messing up badly, or the killer's power being especially good at stopping gates (see trapper, and even then he's still slow af so disarming and 99ing the gates still applies.) The killer is the Power Role, everyone seems to forget this, the Power Role is meant to be daunting, near-insurmountable your own, but the most killer's in dead by daylight aren't. That's why dumb stuff like Mettle of Mither can work, the only thing that feels challenging as survivors is literally gimping myself against the killers. In an Asymmetrical game, that should not be how I see the killers.
The killer should be scary, powerful, and something you do not want to try in fight head-on, by yourself. Anyone who says otherwise doesn't want to play an asymmetrical team-work horror game, they want a cheap power fantasy, where they can be the main character, and beat everything without a real challenge. Why do you think experienced survivors quit?
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The killer has an opportunity to win the match, it happens before the gates are 99.
Once you've reached the point of 99 gates you have already lost
The end game collapse does not exist to give the killer an end game advantage it is for ending the match.
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Bolding text doesn't make the point within correct. Besides, the game should just insta end when the last-gen pops then because there's no way a killer that is already losing can win.
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You can win if the survivors make mistakes, but if the survivors are playing optimally as you said they are in your hypothetical scenario, there are very few scenarios where you'll get more than 1 kill. The point is that survivors have already completed their objective, they deserve to escape.
Additionally in your hypothetical situation, the killer ceased to play optimally once you started to describe the scenario (and potentially even before then, because 2 hooking every single survivor before getting kills is not good as a killer, you need to kill people faster than that to win), the killer should have camped their 1 hook.
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I look at it a different way. Tell me about any horror game where the killer gets weaker through it? And dont come back with "dbd isnt horror" because its based off of slashers and while not scary, still falls into the horror genre.
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Get over yourself.
BHVR is not coddling survivors.
BHVR buffs and nerfs both survivors and killers equally. If anything they have nerfed survivors a lot more than killer -- this is understandable because Survivor OP before like you mentioned -- no gen kicking 4 years ago.
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Well with your logic when a killer kill 3 survivors the fourth should die insta sense survivors at that point have lost.
No one said that the end game need to give kills to the killer what we said is the way the end game work doesn't make any sense
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It does make sense actually
The end game timer is not an an advantage for the killer it is a way to stop the game from being held hostage
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I feel like this is said non stop and people refuse to accept it is just to put an end to a match/stop stand offs, not help the killer get kills. I would say if EGC timer completely stopped when someone is hooked, downed, chased it might help them see it's just to end a match where nothing is happening anymore but I doubt that would actually get the point across.
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Again we all know that what we say is just make the timer start when the last gen finished if not devs need to take a way the power survivors have over the eng game.
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There is an EGC for this specific reason. If you don't like them leaving the exit gate on 99% then hit it with your weapon so the EGC begins, I don't get why it has to be damaged if left on 99% because you don't like it, in that case I want camping to be gotten rid of and tunneling to try be avoided. You legit have the EGC to make you happy and you still complain. Also, with the generators you can kick them.
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"Throw a game to open the gate"
Dude, if they already got it to 99% you've already lost unless they get themselves killed.
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The exit gates nees to regress if you're not opening them. I agree they should not be able to be left at 99%
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