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Clown mains, what do you think of the changes we've heard so far?
Title,
also this is a clown pfp only zone, any people caught commenting without a clown profile picture will be subject to vigorous tomfoolery.
Comments
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Long live the Clown! I guess I'm... cautiously optimistic, waiting to see PTB. No matter how you look at it, it's a big buff:
- Just the fact that you have thick cork stopper basekit (2 second faster reload) is massive
- Even if you're just using the new bottle for map mobility and not using it at all in chase, that's a huge plus on its own
- Seems like throwing the new bottle right behind a survivor puts them in a lose lose situation. Since it takes a second or 2 to activate, if they stay/run back to get the speed boost, they lose distance and get hit. They keep running, Clown closes the gap. I love that
- Still seems like insta dropping pallets will be the counter to Clown. Otherwise, you could speed boost at pallet, pink bottle at opposite end of loop, and that would be a near guaranteed hit every time
But yeah, I guess I'm just waiting to see how long the speed boost lasts, how the two bottle clouds interact etc. I was kind of disappointed at first but the more I think about it, the more it seems like this could be pretty solid. All depends on some numbers we don't know yet though, so I'm waiting on PTB
Either way, sure as hell beats the Wraith buff
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The reload buff will be a huge time saver. Otherwise I don't really have a comment on the Antidote, until we see it on the PTB. It seems very niche, but addons may make things more interesting.
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I'm also kinda sad that the exhaustion addon will be getting removed. it's such a relief knowing survivors don't have a second chance for everything you do against them.
But I guess it's for the better that it gets removed.
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Former Clown main. The changes seem....not great. I'm super underwhelmed. Obviously, we'll have to try it, but...
The faster reload is great, but if I'm using bottles for mobility, I'm going to be reloading more. We still only get 4 despite having more applications for the bottles.
Even then, 10% isn't necessarily massive from a mobility standpoint. And it buffs survivors if they run to it. So that's a massive drawback.
And theoretically at a loop, the Clown gets the speed buff, the survivor uses the pallet, and that gives the survivor time to grab the speed buff to totally negate the benefit. I guess Clown could use the speed burst out of the way, but then the survivor can W for some time.
Like I said, we'll have to see how it plays, but it seems like a rank 13 rework.
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BOI WHAT DID I JUST SAY ABOUT VIGOROUS TOMFOOLERY?
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Yeah, I'm not sure what to expect with add-ons. Exhaustion one will definitely be missed. Flask of bleach was probably my favorite, so I'll be bummed out if that gets canned
The basekit changes tentatively sound good to me but I have no idea what to expect with the add-on pass. Redhead pinky finger was the only thing that needed removal imo
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If my pfp isnt clown rn then your pc is broken, sorry
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I hope he gets some form of map pressure from the yellow gas (henceforth known as jarate)
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If you think about it people who play Nurse in her current buggy state are clowns :.)
I really don't see the antidote change being all that useful tbh. It's got too many counters and downsides again imo, can cancel itself out, can help survivors, it's only 10%(yes that's probs fast in math but won't feel very fast)
But we'll see I guess some of you Clown mains do some crazy stuff.
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Haven't you changed your profile pic from Blight to Clown just a few hours ago?
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Yes, I made this post after the change.
If I ever change it back I will have to be subjected to Vigorous Tomfoolery in accordance with the rules of this post.
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So that means you will never be able to change it without punishment?
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Yes
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