What does everyone think of the dev update?
just wondering
Comments
-
Love everything except the UI placement.. if they keep the looks but move the portraits to the bottom left and the hook counter i would like it a lot more.. something like this:
4 -
I’m thinking survivors are gonna have a fun time with extended queues
5 -
never more than 2 mins for me with crossplay turned on.
0 -
As of morning time, yes. Have you noticed though, that killer queues were between 1-3 minutes in the morning, but now, killer queue times have been instant around the clock. Yet, survivor queue times remain the same in the day, and increase exponentially as the hour passes by.
2 -
nice animations.
0 -
I like the animations, like the graphic change, I hope the clown rework is promising and fun, but the rest, It's like gouging my eyes out and eating them.
0 -
Good patch overall. Except for the HUD, which is terrible. Lackluster and disappointing regarding Trapper and Perk changes.
3 -
Happy with all the changes. Clown gets map pressure abilities. Several perks were boosted. Crotus Penn might not have a god window soon.
Its looking rosie.
0 -
The Wraith change is incredibly disappointing to me.
I was hoping we'd have something more in line with being entirely invisible beyond a 6-12 meter radius, you know, making his cloak actually MEAN SOMETHING. There's a reason Freddy is considered laughable as a stealth Killer, and this is it.
2 -
Thought absolutely the same. I really don't want to be negative about it, but it looks like the new design takes up way more space and therefore kind of looks cluttered to me. At the moment we've got most widgets at the bottom screen, which is a good place (I mean, where to subtitles in movies usually go? Yes, also the bottom of the screen).
I like the idea that hook stages are now visualized and that you can see the real avatars of the characters!
But the new widget placement ... oof.
0 -
Not excited for the skill based matchmaking.
0 -
I quite like it - however I'd change the placement of the HUD and I AM NOT happy about the undying nerf and DS untouched.
1 -
I don't like the new UI.. but I'll keep an open mind. I'm definitely interested in trying out devour/undying.
1 -
It's fine.
I am excited for Undying nerf and Fixated buff.
Everything else whatever.
I am going to lobby against that stupid HUD redesign. What a truly incompetent piece of work. I give BHVR a lot of leeway when it comes to working this game but that abomination cannot be allowed to stand.
2 -
Well the rest of us are sick of having to hunt down 2-5 totems before being able to start the game
0 -
I love the time and effort put in from the Art/Design Team, they do an outstanding job every time. While on the other hand, the Balance Team... Ehhhh not so much.
0 -
They made the Adepts easier by resetting everyone to 20. Now you don't have to derank for hours to do them without having to pull your hair out because you're at red ranks and I love that. I can just wait a few days while everyone's being ranked by the MMR and then go for the Adept.
I'm not sure how I feel about the new Clown and new Game yet.
Disappointed but not surprised Undying got nerfed and that it was the only thing that got changed from Blight's chapter.
I'm really liking the hook counter, Crotus Prenn's confirmed rework, and new Survivor crawling animation.
0 -
I think survivors that are used to play at red ranks are gonna see alot more of the same killers. There will be less variations for sure. Ui is not my thing, it reminds me of that saying "you can't see the forest through all the trees"
Its too much info on places that shouldn't be there.
Less is more, less is more
2 -
They're not going overboard on some changes because not many killers are struggling in kill rate, which is what they're looking at when determining what changes to do.
Clown didn't get a whole rework like Freddy because he's already middle of the pack in kill rate, so they're giving a little help and that's all.
Kind of wish Wraith wouldn't feel so add-on dependent, but being completely invisible up until however many meters it was (24m?) could be helpful. They also made him harder to see than current Wraith until 16m or whatever that was too (sorry, already forgot). It'll help him a little get a drop on some survivors.
The survivors I've seen against Wraith with bolt the moment they see his shimmer or commit to w/e they're doing until he is basically on top of them. This could help a bit with the former survivors but not the latter.
As for Trapper, they're less likely to escape the initially few attempts, which is actually a buff if you're nearby, but they get to attempt a little. This is just to discourage Trappers from leaving survivors trapped for a while with his attempt add-ons, which I have seen a few times.
It is either a buff or kinda neutral depending on how you play Trapper. If you one who leaves them because you can, well, that's not looking good for you then... Lmao
0 -
Fine mostly.
Happy about the Wraith & Hex: Undying changes, but i still am scared of the tiny possibility that more will happen to Wraith than just this.
It's a small fear though, i'm fine with most of the stuff.
0 -
Well, from what I understand...
Even when you are reset to 20 in future resets.... you keep your "MMR." So you will be rank 20 playing against others who were red rank previously. So technically, rank number itself will be meaningless, well... even more so
0 -
Not a fan of the new HUD being all over the screen - clutters the screen and looks disorganized, blocks FOV. Worried it's going to trigger more FPS drops for console/low end pc. Out of everything the new HUD I'm hoping they reconsider and hold off implementing to make adjustments.
I thought Undying just needed to have the aura removed and it was fine. I understand if it's going to keep tokens it should only move to one totem but I'd rather lose tokens and have it move to dull totems. I think at most might see more Undying/Devour Hope but think will really just see more NOED with gen defense.
Trapper change is meh. Think they should've done something similar to snap out/pig traps. Feel like he needs some serious love, especially since so far it looks like Game map is going to make him useless there.
Wraith it's good he will be invisible further away. Don't think it's going to get more people playing him.
Clown bottles will need to see how they work. Depending on the add ons I don't see many using the one that could give survivors a speed boost.
Survivors already complained that snap out of it screwed them over trying to mend within 30 seconds. Have a feeling will see more downed survivors that couldn't mend in Doctor matches.
0 -
They still don't understand the problems with trapper; they slightly improved one aspect that's all. They need to get someone like Otz or something to talk with them for 30 minutes or something sometime and take notes, because they don't seem to know that things like luck offerings doing nothing but dumping on one particular killer, is dumb. That items like maps, only dumping on one killer, is dumb. That a perk rendering his entire kit 75% useless, is dumb.
The HUD, I like overall and more information which is great- but I want at least for them to let me put the survivor info back in the bottom left where I prefer it. Also split the vision much less that way.
Hex Undying was a needed change; but I feel it was a bit too heavy handed. They should have left the aura reading enabled on lit totems- because the first totem cleansed is going to remove the aura reading anyways! So I mean it gives them at least a chance of defending MAYBE one totem, but after that it's gone. Since it's only 2 totems now, why would anyone take it with ruin EVER? A whole perk slot to make them cleanse 2 totems instead of one? With devours that's okay, but with ruin it's not worth a perk slot to make it last 2 minutes instead of 60 seconds ( and that is being generous )
Letting them at least have ONE chance to protect their investment seems fair. Instead of between like 3 - 5 chances like before.
However; BHVR doesn't listen to people. So all of these things are not going to happen, everything is going to continue entirely and exactly as they have explained already; with no adaptations based on feedback whatsoever.
0 -
I feel that wont do much for wraith
0 -
My thoughts:
- Clown change comes across, at least on paper, as some convoluted cruft, and I find myself wondering why it wasn't just a cleaner redesign. That said, hey, maybe I'm wrong -- I'm willing to give it a try.
- The HUD update looks like a good improvement. I've always wondered why there was no hook counter or portraits before. We can argue over placement, but that seems like a pretty minor point to me. And, UI scaling is a good basic QoL improvement. This game needs a lot of serious UI/UX work, and this HUD redesign is a good first step.
- Locomotion update looks fine. I'm sure there will be some "WAAAH IT'S NOT THE SAME!!!!! I HAVE TO ACCLIMATE TO THIS AND IT'S ANNOYING!!!!" bellyaching, but we will all get used to it quickly, and then it will be fine.
- I'm still very apprehensive about MMR for all the reasons that @ScottJund has laid out in the past. If it's going to stick around, it needs to WORK, i.e. almost never result in terminally lopsided matches. Also, we need to be able to see everyone's MMR ratings, otherwise no one will know they exist and people will keep assuming that rank determines matchmaking. Unless everyone's MMR is visible -- on the post-match screen at the very least -- the perception problem will not go away.
- Rank rewards are too stingy. Behaviour, you guys are too stingy with BP across the board. You're telling me rank 1 is gonna get me approximately the same BP reward that a couple of killer matches will? Really? It ought to be something like 100k at 16, 500k at 12, 1m at 8, 2m at 4, 3m at 3, 4m at 2, and 5m at 1. Give me enough BP to pretty much completely finish a character if I hit high red ranks, and really reward the fact that getting from rank 4 to rank 1 is way harder than getting from rank 20 to rank 4.
- Graphics update looks good, as always.
- Wraith invisibility changes sound great. I still think he needs a way to pressure gens better, but this is a good improvement.
- That wasn't the Trapper update I was expecting when I saw that. Who cares about trap escapes? Survivors can avoid traps by paying attention; you didn't need to give them another break against Trapper, because he struggles as it is. Trapper needs less wind-up to get going. Start off all traps armed, and don't force him to pick his power up off the floor.
- I agree that the Deep Wound timer is probably a little too generous. I never feel threatened by Legion's power.
- Diversion change is good, I guess. Why isn't this just on a 60-second cooldown or something?
- Fixated change makes sense. Makes me tempted to try to work this perk into my build.
- Hex: Undying change is pretty much the exact thing I've been imagining myself -- it just transfers once, good compromise. This change suddenly makes Devour Hope a lot scarier, too.
- Other perk changes: Cool.
0 -
It'd do more than him being slightly visible from 12-24 meters while cloaked.
I had HOPED he would just have true invisibility to all but under 6 meters or something, since his breathing isnalready obnoxiously loud anyway.
0 -
Freedy was reworked cause he sucked
0 -
The Killer Adepts only care about the Emblems and if you double pipped or not. The requirements for double pipping are easier at gray ranks than red (red ranks require four Iridescents to double pip while gray allows you to have a couple of lower quality Emblems). With everyone being reset to 20, it’ll be easier to get the Killer Adepts because you won’t need four Iridescents (unless it takes you that long to get the Adept or you choose to wait until you get to red ranks).
0 -
Overall satisfied.
- I expected a little more interesting and varied for the Clown, but maybe the addons will surprise us.
- The Wraith. I don't play killers very much, but I do have affection for this killer. I am quite disappointed. In my opinion, he still suffers from a deep identity crisis. Being more or less invisible and moving more or less quickly is not enough to make this killer interesting, special. He. Needs. A. Rework.
- I don't like this new HUD (especially the location). But these are typically the changes that divide because they modify deep habits (such as a change of interface of Twitter, or of this forum). But it is positive.
- Updates to animations and graphics: it's always very beautiful. Except the crawling animation. It's too smooth, regular, not natural enough. I have the impression that the survivor is imitating a slug, not that he is dying. Maybe non-uniform speed of movement is needed?
- Diversion. Yes. But a classic cooldown or activation while crouching for x time (as if searching for stones) would make the perk much less painful to use than having to stick the killer.
- Fixated. Yes. Finally.
- Hex: Undying. Yes, probably. I haven't played a lot lately, so it's hard to judge. But it seems a good compromise to allow the transfer of tokens. We must remain attentive.
- Iron Maiden. Yes. The 30 seconds is a little scary on paper, but it's probably fair. Especially since, normally, a survivor gets caught once, not twice.
- Open Handed. Yes and no. It is a problem. Outside of SWF, survivors do not consult in the lobby to decide which perks to use or not, they are unlikely to think of saying they are using Open Handed, and there may be misunderstandings.
1