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Good Perk Idea?

thechikenwing
thechikenwing Member Posts: 5
edited January 2021 in Feedback and Suggestions

Make 'em Count:

Upon a successful basic attack 1 token is given, 2 are given on a ranged/special attack. Each token increases the range of your ranged/special attack for a maximum of five. (Ranged attacks only count if they cause normal damage)

However a missed ranged/special attack will take 1 token at four or less, and at 5 will remove all tokens. Upon losing all tokens there is a 60/50/40 second cooldown.

Each token will give a range increase of 3/4/5% dependent on perk level.

Killers without special attacks will have their swing speed increase for 2/3/4% per token on a successful hit, a miss will lose 1 token, hitting and object will cause you to lose all tokens.

If it hadn't been muted by the roaring generators you could almost hear the beast chuckle, as they landed their strike -

Post edited by Mandy on

Comments

  • yobuddd
    yobuddd Member Posts: 2,259

    Here’s the thing: at present time every perk is usable by every character. A perk like this would be limited only to ranged killers - ie someone like The Trapper would be unable to use it.

    Since I’m pretty certain the devs don’t want to go down the road of of pigeon-holed specialty perks, I would suggest taking this one back to the drawing board and working out a way to make it more universal.