Please note: Although we may stop by occasionally, this is not a developer Q&A.
We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

Do we know what bhvr strives for in terms of balance between killers/survivors?

KDawg
KDawg Member Posts: 29

When the devs look at game stats to balance the game between survivors and killers, what are they striving for? If every game were a 2k game (half of survivors "win" and half "lose"), would the devs working on this balance throw their hands up in the air "We're done!"? Or are they aiming for a different marker?

Note that I'm not talking about the balance of "this perk is better than that perk" or "this killer is better than that killer" though I know realistically these factor into balance

Answers

  • xEcoLog1cDuk3Xx
    xEcoLog1cDuk3Xx Member Posts: 441

    Money

  • konchok
    konchok Member, Alpha Surveyor Posts: 1,719

    I think that the goal is 2 fold.

    1. I do think that the goal is 50 percent escape rate, but not just that. For example you could have a game where 2 survivors live and 2 survivors escape and the game would be done.
    2. They want killers and survivors to be able to be able to use skills that they've learned in the game to win. So this means that a killer who gets an average of 2k but lacks depth is also a problem from a balance perspective. And to this second point I would say killers like old bubba or clown fall into this pitfall.


  • AbsoluteArcadia
    AbsoluteArcadia Member Posts: 14

    For Killers, it is based on nothing more than performance and opinion, although my definition of balance is different from theirs, I still think a "win" for killer is nothing more than a game I ended feeling satisfied as well as the survivors, dead or alive. So according my opinion blight would be pretty balanced, while spirit and nurse, less so. For perks, their opinion of balance is " ¯\_(ツ)_/¯ ", for instance they actually nerfed weak perks like gearhead, while leaving OOT, although of course they do make right balance choices usually, they just occasionally get a little crazy with a perk.

  • TrollToll
    TrollToll Member Posts: 77

    they simply want money, they can dick around with balance all they want cause it doesnt matter to them in there eyes,

  • Fibijean
    Fibijean Member Posts: 8,342

    I think if every game were a 2K, that would be indicative of a different problem (lack of variety, perhaps), because games where no one ever wins and it's always a stalemate aren't that fun. The devs don't want every game to be a 2K, they want a 2K average. That means roughly as many 0Ks as 4Ks, roughly as many 1Ks as 3Ks, etc. In other words, they don't want games to be tied all the time, they want the killer to come out on top in roughly half the games that get played, and the survivors to come out on top the other half, with some even matches in there as well.

    If they did ever achieve that, then yes, at that point they would probably consider the game "balanced", but there are so very many things that factor into that that realistically, it's probably never going to happen.