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Suggestion: Trapper balance (Please Read)

Hey I'm happy the trapper has finally got some balance after a long time. Now that the team is looking at my boy, may I suggest also a little thing?

This is the current situation: When a healthy survivor steps on a trap and manages to escape, they get the injured status, right? Perfectly balaced in my opinion. But what happens when an injured survivor steps on a trap and escapes? Nothing. Not even Broken status effect, they can just untrap themselves and run away. And currently, before the Developer update comes live, they can escape within 2 attempts and keep running. On top of that, Dead hard.

In my opinion, the injured survivor should get the dying effect, first because it makes no sense to only do damage when the survivor is healthy so they can step one and another an another time while injured and still being ok, sencondly, it just deactivates a trap for free. Trapper has already a lot of weaknesses and this is the perfect time to give him a little buff. I'm not even asking to make Dead hard useless against traps.

If this change is too overpowered for you then we can start by putting the injured survivor into dying after stepping on 2 traps (It makes sense, you step on a trap - your foot gets injured, you step again - now both are injured and can't walk anymore) so you need to heal youself in order to step again on a trap and have any chances of escape.

This is something I've been thinking for a while, but I think this is the perfect time to bring it up since he's getting a little rework this patch, which is great since he's basically the very original character and, in my opinion, the mascot of DBD. I really hope the team reads this and takes it into consideration <3 thanks

Comments

  • AnnoyedAtTheGame
    AnnoyedAtTheGame Member Posts: 539

    If an injured survivor steps in a trap they shoulf auto be put into dying state.

    They should not be able to go into a trap injured. Undo them selves and run off injured still.