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The devs are working hard, just on the wrong things.
I do believe that the developers are working very hard on their game but all that hard work is put into unnecessary things.
- the new HUD ---> The majority of the players already showed their unhappines about it. I still don't know where they got the idea that exactly this needed to be changed. Noone complained before. Noone asked for it.
- map visage changes ---> Reworking and polishing old maps won't keep the old players in for too long. Yes, they are very pretty and it really shows the skill the art team have but why do two maps? Just do one. You will have more time to keep releasing new maps with new chapters and keep us excited for new content.
- new survivor animations ---> Just image the time it took to make them... and look at the negative feedback they got. I fully suport the idea of making new animations but I think it's still too soon. There are other more important things to work on.
The most important things they need to work on right now are the characters. We need killer power changes and tweeks more often. All the perks that need changes. Completely different and new items for survivors or new offerings and new maps to play on. Isn't that what the game is all about?
Right now, it's the same old killers with broken or underwhelming powers with weird addons with weird useless perks playing against survivors that are struggling with their new animations using the same 4 perks all over again and again and they are all playing on the same maps.
Making all these weird changes... It's just making me lose my excitment for new updates because back in my head I know there won't be much to be excited about. And that is sad.
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Given their employee-to-content-output ratio, I really don't think that's the case. I think they work, don't get me wrong, and maybe sometimes some of them even put in a lot of effort, but I don't think that the team as a whole are hard at work.
Seriously, so many potential balance changes are just numbers tweaks that could be thrown on a PTB and actually tested in a public beta. It wouldn't be hard.
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I really don't understand the point of the survivor animation changes. The injured running looks goofy.. why was this necessary over other items?
On the UI, they should have done a mock up, posted the image, and let the community vote in favor or not. Then you wouldn't waste months only to end up with negative feedback..
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I remember hearing a while ago that they have a "work when you want" attitude. A recent Scottjund video mentioned it so I assume its true. If thats the case. Might be why.
Valve operated under a very similar system and we stopped getting games for 5 or 6 years and they ended up trashing the system as it didnt work large scale.
I don't understand how DBD. A game with a dev team on or close to a hundred releases/fixes so little in 3 month or so lengths of time.
I mean look at the content/balance changes in this PTB. There's so many things they could fix or test and they buffed 3 perks that no one will use. They're fine with reworking killer perks but terrified of touching survivor perks. It's bizarre.
I hope after half a year without a "new" map the next one won't be the trainwreck midwich is.
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I can't fully prove this, but I believe a majority of proposed changes comes from "fog whisperers", the streamers that pay to get preferential treatment in return for kickbacks for in game currency. Changing perks most players don't use will be showcased by these streamers to entice new players or keep the current group of suckers, including me.
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I've noticed that Mathieu sits in OtzDarva's streams and takes in feedback from him. They're doing the same thing that Ubisoft is doing where changes are tailored around the Diamond players to see what's good and bad. The difference being that BeHaviour isn't collecting data like that, they're doing it via eye witness.
The sad thing is BeHaviour has set up their game in such a way that collecting data via statistics is just not all that possible. There's no ranking beyond 20-1 and there's no way to determine if someone is at a high rank because they play a lot or because they're good. The MMR they want to introduce may help them in that department because they game will have to collect data to function.
The best option we really have is to cross our fingers that MMR works in our favor in the data collection department and that they stop putting all their focus into eye witness collection.
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